Table of Contents
126 relations: Abscissa and ordinate, Absolute value (algebra), Affine plane, Affine space, Affine transformation, Algebra, Analytic geometry, Area, Array (data type), Astronomy, Augmented matrix, Bijection, Calculus, Cartesian coordinate robot, Cartesian product, Circle, Clockwise, Complex analysis, Complex number, Computational geometry, Computer graphics, Computer programming, Computer-aided design, Coordinate system, Curve, Curve orientation, Cylindrical coordinate system, Degrees of freedom, Derivative, Differential geometry, Digital image processing, Dimension, Distance from a point to a line, Engineering, Equation, Euclidean distance, Euclidean plane, Euclidean plane isometry, Euclidean space, Euclidean vector, Framebuffer, Frans van Schooten, Function composition, Function of a real variable, Geometric transformation, Geometry, Glide reflection, Gottfried Wilhelm Leibniz, Graph of a function, Group theory, ... Expand index (76 more) »
- Orthogonal coordinate systems
- René Descartes
- Three-dimensional coordinate systems
Abscissa and ordinate
In common usage, the abscissa refers to the x coordinate and the ordinate refers to the y coordinate of a standard two-dimensional graph. Cartesian coordinate system and abscissa and ordinate are elementary mathematics.
See Cartesian coordinate system and Abscissa and ordinate
Absolute value (algebra)
In algebra, an absolute value (also called a valuation, magnitude, or norm, although "norm" usually refers to a specific kind of absolute value on a field) is a function which measures the "size" of elements in a field or integral domain.
See Cartesian coordinate system and Absolute value (algebra)
Affine plane
In geometry, an affine plane is a two-dimensional affine space.
See Cartesian coordinate system and Affine plane
Affine space
In mathematics, an affine space is a geometric structure that generalizes some of the properties of Euclidean spaces in such a way that these are independent of the concepts of distance and measure of angles, keeping only the properties related to parallelism and ratio of lengths for parallel line segments.
See Cartesian coordinate system and Affine space
Affine transformation
In Euclidean geometry, an affine transformation or affinity (from the Latin, affinis, "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles.
See Cartesian coordinate system and Affine transformation
Algebra
Algebra is the branch of mathematics that studies algebraic structures and the manipulation of statements within those structures.
See Cartesian coordinate system and Algebra
Analytic geometry
In mathematics, analytic geometry, also known as coordinate geometry or Cartesian geometry, is the study of geometry using a coordinate system.
See Cartesian coordinate system and Analytic geometry
Area
Area is the measure of a region's size on a surface.
See Cartesian coordinate system and Area
Array (data type)
In computer science, array is a data type that represents a collection of elements (values or variables), each selected by one or more indices (identifying keys) that can be computed at run time during program execution.
See Cartesian coordinate system and Array (data type)
Astronomy
Astronomy is a natural science that studies celestial objects and the phenomena that occur in the cosmos.
See Cartesian coordinate system and Astronomy
Augmented matrix
In linear algebra, an augmented matrix (A \vert B) is a k \times (n+1) matrix obtained by appending a k-dimensional column vector B, on the right, as a further column to a k \times n-dimensional matrix A. This is usually done for the purpose of performing the same elementary row operations on the augmented matrix (A \vert B) as is done on the original one A when solving a system of linear equations by Gaussian elimination.
See Cartesian coordinate system and Augmented matrix
Bijection
A bijection, bijective function, or one-to-one correspondence between two mathematical sets is a function such that each element of the first set (the domain) is mapped to exactly one element of the second set (the codomain).
See Cartesian coordinate system and Bijection
Calculus
Calculus is the mathematical study of continuous change, in the same way that geometry is the study of shape, and algebra is the study of generalizations of arithmetic operations.
See Cartesian coordinate system and Calculus
Cartesian coordinate robot
A Cartesian coordinate robot (also called linear robot) is an industrial robot whose three principal axes of control are linear (i.e. they move in a straight line rather than rotate) and are at right angles to each other.
See Cartesian coordinate system and Cartesian coordinate robot
Cartesian product
In mathematics, specifically set theory, the Cartesian product of two sets and, denoted, is the set of all ordered pairs where is in and is in.
See Cartesian coordinate system and Cartesian product
Circle
A circle is a shape consisting of all points in a plane that are at a given distance from a given point, the centre.
See Cartesian coordinate system and Circle
Clockwise
Two-dimensional rotation can occur in two possible directions or senses of rotation.
See Cartesian coordinate system and Clockwise
Complex analysis
Complex analysis, traditionally known as the theory of functions of a complex variable, is the branch of mathematical analysis that investigates functions of complex numbers.
See Cartesian coordinate system and Complex analysis
Complex number
In mathematics, a complex number is an element of a number system that extends the real numbers with a specific element denoted, called the imaginary unit and satisfying the equation i^.
See Cartesian coordinate system and Complex number
Computational geometry
Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry.
See Cartesian coordinate system and Computational geometry
Computer graphics
Computer graphics deals with generating images and art with the aid of computers.
See Cartesian coordinate system and Computer graphics
Computer programming
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks.
See Cartesian coordinate system and Computer programming
Computer-aided design
Computer-aided design (CAD) is the use of computers to aid in the creation, modification, analysis, or optimization of a design.
See Cartesian coordinate system and Computer-aided design
Coordinate system
In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine the position of the points or other geometric elements on a manifold such as Euclidean space. Cartesian coordinate system and coordinate system are analytic geometry.
See Cartesian coordinate system and Coordinate system
Curve
In mathematics, a curve (also called a curved line in older texts) is an object similar to a line, but that does not have to be straight.
See Cartesian coordinate system and Curve
Curve orientation
In mathematics, an orientation of a curve is the choice of one of the two possible directions for travelling on the curve.
See Cartesian coordinate system and Curve orientation
Cylindrical coordinate system
A cylindrical coordinate system is a three-dimensional coordinate system that specifies point positions by the distance from a chosen reference axis (axis L in the image opposite), the direction from the axis relative to a chosen reference direction (axis A), and the distance from a chosen reference plane perpendicular to the axis (plane containing the purple section). Cartesian coordinate system and cylindrical coordinate system are orthogonal coordinate systems and three-dimensional coordinate systems.
See Cartesian coordinate system and Cylindrical coordinate system
Degrees of freedom
In many scientific fields, the degrees of freedom of a system is the number of parameters of the system that may vary independently.
See Cartesian coordinate system and Degrees of freedom
Derivative
The derivative is a fundamental tool of calculus that quantifies the sensitivity of change of a function's output with respect to its input.
See Cartesian coordinate system and Derivative
Differential geometry
Differential geometry is a mathematical discipline that studies the geometry of smooth shapes and smooth spaces, otherwise known as smooth manifolds.
See Cartesian coordinate system and Differential geometry
Digital image processing
Digital image processing is the use of a digital computer to process digital images through an algorithm.
See Cartesian coordinate system and Digital image processing
Dimension
In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it.
See Cartesian coordinate system and Dimension
Distance from a point to a line
The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry.
See Cartesian coordinate system and Distance from a point to a line
Engineering
Engineering is the practice of using natural science, mathematics, and the engineering design process to solve technical problems, increase efficiency and productivity, and improve systems.
See Cartesian coordinate system and Engineering
Equation
In mathematics, an equation is a mathematical formula that expresses the equality of two expressions, by connecting them with the equals sign.
See Cartesian coordinate system and Equation
Euclidean distance
In mathematics, the Euclidean distance between two points in Euclidean space is the length of the line segment between them.
See Cartesian coordinate system and Euclidean distance
Euclidean plane
In mathematics, a Euclidean plane is a Euclidean space of dimension two, denoted \textbf^2 or \mathbb^2.
See Cartesian coordinate system and Euclidean plane
Euclidean plane isometry
In geometry, a Euclidean plane isometry is an isometry of the Euclidean plane, or more informally, a way of transforming the plane that preserves geometrical properties such as length.
See Cartesian coordinate system and Euclidean plane isometry
Euclidean space
Euclidean space is the fundamental space of geometry, intended to represent physical space.
See Cartesian coordinate system and Euclidean space
Euclidean vector
In mathematics, physics, and engineering, a Euclidean vector or simply a vector (sometimes called a geometric vector or spatial vector) is a geometric object that has magnitude (or length) and direction. Cartesian coordinate system and Euclidean vector are analytic geometry.
See Cartesian coordinate system and Euclidean vector
Framebuffer
A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display.
See Cartesian coordinate system and Framebuffer
Frans van Schooten
Frans van Schooten Jr. also rendered as Franciscus van Schooten (15 May 1615, Leiden – 29 May 1660, Leiden) was a Dutch mathematician who is most known for popularizing the analytic geometry of René Descartes.
See Cartesian coordinate system and Frans van Schooten
Function composition
In mathematics, function composition is an operation that takes two functions and, and produces a function such that.
See Cartesian coordinate system and Function composition
Function of a real variable
In mathematical analysis, and applications in geometry, applied mathematics, engineering, and natural sciences, a function of a real variable is a function whose domain is the real numbers \mathbb, or a subset of \mathbb that contains an interval of positive length.
See Cartesian coordinate system and Function of a real variable
Geometric transformation
In mathematics, a geometric transformation is any bijection of a set to itself (or to another such set) with some salient geometrical underpinning.
See Cartesian coordinate system and Geometric transformation
Geometry
Geometry is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures.
See Cartesian coordinate system and Geometry
Glide reflection
In geometry, a glide reflection or transflection is a geometric transformation that consists of a reflection across a hyperplane and a translation ("glide") in a direction parallel to that hyperplane, combined into a single transformation.
See Cartesian coordinate system and Glide reflection
Gottfried Wilhelm Leibniz
Gottfried Wilhelm Leibniz (– 14 November 1716) was a German polymath active as a mathematician, philosopher, scientist and diplomat who invented calculus in addition to many other branches of mathematics, such as binary arithmetic, and statistics.
See Cartesian coordinate system and Gottfried Wilhelm Leibniz
Graph of a function
In mathematics, the graph of a function f is the set of ordered pairs (x, y), where f(x).
See Cartesian coordinate system and Graph of a function
Group theory
In abstract algebra, group theory studies the algebraic structures known as groups.
See Cartesian coordinate system and Group theory
Heraldry
Heraldry is a discipline relating to the design, display and study of armorial bearings (known as armory), as well as related disciplines, such as vexillology, together with the study of ceremony, rank and pedigree.
See Cartesian coordinate system and Heraldry
Hyperplane
In geometry, a hyperplane is a generalization of a two-dimensional plane in three-dimensional space to mathematical spaces of arbitrary dimension.
See Cartesian coordinate system and Hyperplane
Identity matrix
In linear algebra, the identity matrix of size n is the n\times n square matrix with ones on the main diagonal and zeros elsewhere.
See Cartesian coordinate system and Identity matrix
If and only if
In logic and related fields such as mathematics and philosophy, "if and only if" (often shortened as "iff") is paraphrased by the biconditional, a logical connective between statements.
See Cartesian coordinate system and If and only if
Imaginary unit
The imaginary unit or unit imaginary number is a solution to the quadratic equation Although there is no real number with this property, can be used to extend the real numbers to what are called complex numbers, using addition and multiplication.
See Cartesian coordinate system and Imaginary unit
Index finger
The index finger (also referred to as forefinger, first finger, second finger, pointer finger, trigger finger, digitus secundus, digitus II, and many other terms) is the second digit of a human hand.
See Cartesian coordinate system and Index finger
Inner product space
In mathematics, an inner product space (or, rarely, a Hausdorff pre-Hilbert space) is a real vector space or a complex vector space with an operation called an inner product.
See Cartesian coordinate system and Inner product space
Integral
In mathematics, an integral is the continuous analog of a sum, which is used to calculate areas, volumes, and their generalizations.
See Cartesian coordinate system and Integral
Isaac Newton
Sir Isaac Newton (25 December 1642 – 20 March 1726/27) was an English polymath active as a mathematician, physicist, astronomer, alchemist, theologian, and author who was described in his time as a natural philosopher.
See Cartesian coordinate system and Isaac Newton
Jones diagram
A Jones diagram is a type of Cartesian graph developed by Loyd A. Jones in the 1940s, where each axis represents a different variable.
See Cartesian coordinate system and Jones diagram
La Géométrie
La Géométrie was published in 1637 as an appendix to Discours de la méthode (Discourse on the Method), written by René Descartes.
See Cartesian coordinate system and La Géométrie
Line (geometry)
In geometry, a straight line, usually abbreviated line, is an infinitely long object with no width, depth, or curvature, an idealization of such physical objects as a straightedge, a taut string, or a ray of light. Cartesian coordinate system and line (geometry) are analytic geometry.
See Cartesian coordinate system and Line (geometry)
Linear algebra
Linear algebra is the branch of mathematics concerning linear equations such as: linear maps such as: and their representations in vector spaces and through matrices.
See Cartesian coordinate system and Linear algebra
Linear function
In mathematics, the term linear function refers to two distinct but related notions.
See Cartesian coordinate system and Linear function
Linear interpolation
In mathematics, linear interpolation is a method of curve fitting using linear polynomials to construct new data points within the range of a discrete set of known data points.
See Cartesian coordinate system and Linear interpolation
Mathematician
A mathematician is someone who uses an extensive knowledge of mathematics in their work, typically to solve mathematical problems.
See Cartesian coordinate system and Mathematician
Middle finger
The middle finger, long finger, second finger, third finger, toll finger or tall man is the third digit of the human hand, located between the index finger and the ring finger.
See Cartesian coordinate system and Middle finger
Negative number
In mathematics, a negative number represents an opposite.
See Cartesian coordinate system and Negative number
Netherlands
The Netherlands, informally Holland, is a country located in Northwestern Europe with overseas territories in the Caribbean.
See Cartesian coordinate system and Netherlands
Octant (solid geometry)
An octant in solid geometry is one of the eight divisions of a Euclidean three-dimensional coordinate system defined by the signs of the coordinates.
See Cartesian coordinate system and Octant (solid geometry)
Ordered pair
In mathematics, an ordered pair (a, b) is a pair of objects.
See Cartesian coordinate system and Ordered pair
Origin (mathematics)
In mathematics, the origin of a Euclidean space is a special point, usually denoted by the letter O, used as a fixed point of reference for the geometry of the surrounding space. Cartesian coordinate system and origin (mathematics) are elementary mathematics.
See Cartesian coordinate system and Origin (mathematics)
Orthant
In geometry, an orthant or hyperoctant is the analogue in n-dimensional Euclidean space of a quadrant in the plane or an octant in three dimensions.
See Cartesian coordinate system and Orthant
Orthogonal coordinates
In mathematics, orthogonal coordinates are defined as a set of coordinates \mathbf q. Cartesian coordinate system and orthogonal coordinates are orthogonal coordinate systems.
See Cartesian coordinate system and Orthogonal coordinates
Orthogonal matrix
In linear algebra, an orthogonal matrix, or orthonormal matrix, is a real square matrix whose columns and rows are orthonormal vectors.
See Cartesian coordinate system and Orthogonal matrix
Perimeter
A perimeter is a closed path that encompasses, surrounds, or outlines either a two dimensional shape or a one-dimensional length.
See Cartesian coordinate system and Perimeter
Perpendicular
In geometry, two geometric objects are perpendicular if their intersection forms right angles (angles that are 90 degrees or π/2 radians wide) at the point of intersection called a foot.
See Cartesian coordinate system and Perpendicular
Perspective (graphical)
Linear or point-projection perspective is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection.
See Cartesian coordinate system and Perspective (graphical)
Philosophy
Philosophy ('love of wisdom' in Ancient Greek) is a systematic study of general and fundamental questions concerning topics like existence, reason, knowledge, value, mind, and language.
See Cartesian coordinate system and Philosophy
Physics
Physics is the natural science of matter, involving the study of matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force.
See Cartesian coordinate system and Physics
Pierre de Fermat
Pierre de Fermat (between 31 October and 6 December 1607 – 12 January 1665) was a French mathematician who is given credit for early developments that led to infinitesimal calculus, including his technique of adequality.
See Cartesian coordinate system and Pierre de Fermat
Point (geometry)
In geometry, a point is an abstract idealization of an exact position, without size, in physical space, or its generalization to other kinds of mathematical spaces.
See Cartesian coordinate system and Point (geometry)
Polar coordinate system
In mathematics, the polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point and an angle from a reference direction. Cartesian coordinate system and polar coordinate system are orthogonal coordinate systems.
See Cartesian coordinate system and Polar coordinate system
Pressure
Pressure (symbol: p or P) is the force applied perpendicular to the surface of an object per unit area over which that force is distributed.
See Cartesian coordinate system and Pressure
Pythagorean theorem
In mathematics, the Pythagorean theorem or Pythagoras' theorem is a fundamental relation in Euclidean geometry between the three sides of a right triangle.
See Cartesian coordinate system and Pythagorean theorem
Quadrant (plane geometry)
The axes of a two-dimensional Cartesian system divide the plane into four infinite regions, called quadrants, each bounded by two half-axes.
See Cartesian coordinate system and Quadrant (plane geometry)
Quaternion
In mathematics, the quaternion number system extends the complex numbers.
See Cartesian coordinate system and Quaternion
Real number
In mathematics, a real number is a number that can be used to measure a continuous one-dimensional quantity such as a distance, duration or temperature. Cartesian coordinate system and real number are elementary mathematics.
See Cartesian coordinate system and Real number
Record (computer science)
In computer science, a record (also called a structure, struct, or compound data type) is a composite data structure a collection of fields, possibly of different data types, typically fixed in number and sequence.
See Cartesian coordinate system and Record (computer science)
Reflection (mathematics)
In mathematics, a reflection (also spelled reflexion) is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as a set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection.
See Cartesian coordinate system and Reflection (mathematics)
Regular grid
A regular grid is a tessellation of n-dimensional Euclidean space by congruent parallelotopes (e.g. bricks).
See Cartesian coordinate system and Regular grid
René Descartes
René Descartes (or;; 31 March 1596 – 11 February 1650) was a French philosopher, scientist, and mathematician, widely considered a seminal figure in the emergence of modern philosophy and science.
See Cartesian coordinate system and René Descartes
Right angle
In geometry and trigonometry, a right angle is an angle of exactly 90 degrees or radians corresponding to a quarter turn.
See Cartesian coordinate system and Right angle
Right-hand rule
In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.
See Cartesian coordinate system and Right-hand rule
Rigid transformation
In mathematics, a rigid transformation (also called Euclidean transformation or Euclidean isometry) is a geometric transformation of a Euclidean space that preserves the Euclidean distance between every pair of points.
See Cartesian coordinate system and Rigid transformation
Roman numerals
Roman numerals are a numeral system that originated in ancient Rome and remained the usual way of writing numbers throughout Europe well into the Late Middle Ages.
See Cartesian coordinate system and Roman numerals
Rotation (mathematics)
Rotation in mathematics is a concept originating in geometry.
See Cartesian coordinate system and Rotation (mathematics)
Rotation matrix
In linear algebra, a rotation matrix is a transformation matrix that is used to perform a rotation in Euclidean space.
See Cartesian coordinate system and Rotation matrix
Rotations and reflections in two dimensions
In Euclidean geometry, two-dimensional rotations and reflections are two kinds of Euclidean plane isometries which are related to one another.
See Cartesian coordinate system and Rotations and reflections in two dimensions
Row and column vectors
In linear algebra, a column vector with elements is an m \times 1 matrix consisting of a single column of entries, for example, \boldsymbol.
See Cartesian coordinate system and Row and column vectors
Scaling (geometry)
In affine geometry, uniform scaling (or isotropic scaling) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions.
See Cartesian coordinate system and Scaling (geometry)
Set (mathematics)
In mathematics, a set is a collection of different things; these things are called elements or members of the set and are typically mathematical objects of any kind: numbers, symbols, points in space, lines, other geometrical shapes, variables, or even other sets.
See Cartesian coordinate system and Set (mathematics)
Shear mapping
In plane geometry, a shear mapping is an affine transformation that displaces each point in a fixed direction by an amount proportional to its signed distance from a given line parallel to that direction.
See Cartesian coordinate system and Shear mapping
Skew coordinates
A system of skew coordinates is a curvilinear coordinate system where the coordinate surfaces are not orthogonal, in contrast to orthogonal coordinates.
See Cartesian coordinate system and Skew coordinates
Spherical coordinate system
In mathematics, a spherical coordinate system is a coordinate system for three-dimensional space where the position of a given point in space is specified by three numbers, (r, θ, φ): the radial distance of the radial line r connecting the point to the fixed point of origin (which is located on a fixed polar axis, or zenith direction axis, or z-axis); the polar angle θ of the radial line r; and the azimuthal angle φ of the radial line r. Cartesian coordinate system and spherical coordinate system are orthogonal coordinate systems and three-dimensional coordinate systems.
See Cartesian coordinate system and Spherical coordinate system
Square matrix
In mathematics, a square matrix is a matrix with the same number of rows and columns.
See Cartesian coordinate system and Square matrix
Standard basis
In mathematics, the standard basis (also called natural basis or canonical basis) of a coordinate vector space (such as \mathbb^n or \mathbb^n) is the set of vectors, each of whose components are all zero, except one that equals 1.
See Cartesian coordinate system and Standard basis
Subscript and superscript
A subscript or superscript is a character (such as a number or letter) that is set slightly below or above the normal line of type, respectively.
See Cartesian coordinate system and Subscript and superscript
Tangent
In geometry, the tangent line (or simply tangent) to a plane curve at a given point is, intuitively, the straight line that "just touches" the curve at that point. Cartesian coordinate system and tangent are analytic geometry.
See Cartesian coordinate system and Tangent
Theresa M. Korn
Theresa Marie Korn (née McLaughlin, November 5, 1926 – April 9, 2020) was an American engineer, radio enthusiast, and airplane pilot.
See Cartesian coordinate system and Theresa M. Korn
Three-dimensional space
In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point. Cartesian coordinate system and three-dimensional space are analytic geometry and three-dimensional coordinate systems.
See Cartesian coordinate system and Three-dimensional space
Thumb
The thumb is the first digit of the hand, next to the index finger.
See Cartesian coordinate system and Thumb
Time
Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, and into the future.
See Cartesian coordinate system and Time
Translation (geometry)
In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction.
See Cartesian coordinate system and Translation (geometry)
Transpose
In linear algebra, the transpose of a matrix is an operator which flips a matrix over its diagonal; that is, it switches the row and column indices of the matrix by producing another matrix, often denoted by (among other notations).
See Cartesian coordinate system and Transpose
Tuple
In mathematics, a tuple is a finite sequence or ordered list of numbers or, more generally, mathematical objects, which are called the elements of the tuple.
See Cartesian coordinate system and Tuple
Unit circle
In mathematics, a unit circle is a circle of unit radius—that is, a radius of 1. Cartesian coordinate system and unit circle are analytic geometry.
See Cartesian coordinate system and Unit circle
Unit hyperbola
In geometry, the unit hyperbola is the set of points (x,y) in the Cartesian plane that satisfy the implicit equation x^2 - y^2. Cartesian coordinate system and unit hyperbola are analytic geometry.
See Cartesian coordinate system and Unit hyperbola
Unit of length
A unit of length refers to any arbitrarily chosen and accepted reference standard for measurement of length.
See Cartesian coordinate system and Unit of length
Unit square
In mathematics, a unit square is a square whose sides have length.
See Cartesian coordinate system and Unit square
Unit vector
In mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1. Cartesian coordinate system and unit vector are elementary mathematics.
See Cartesian coordinate system and Unit vector
Vector space
In mathematics and physics, a vector space (also called a linear space) is a set whose elements, often called ''vectors'', can be added together and multiplied ("scaled") by numbers called ''scalars''.
See Cartesian coordinate system and Vector space
Versor
In mathematics, a versor is a quaternion of norm one (a unit quaternion).
See Cartesian coordinate system and Versor
Vertical and horizontal
In astronomy, geography, and related sciences and contexts, a direction or plane passing by a given point is said to be vertical if it contains the local gravity direction at that point.
See Cartesian coordinate system and Vertical and horizontal
Wiley (publisher)
John Wiley & Sons, Inc., commonly known as Wiley, is an American multinational publishing company that focuses on academic publishing and instructional materials.
See Cartesian coordinate system and Wiley (publisher)
3D projection
A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface.
See Cartesian coordinate system and 3D projection
See also
Orthogonal coordinate systems
- 6-sphere coordinates
- Bipolar coordinates
- Bipolar cylindrical coordinates
- Bispherical coordinates
- Cartesian coordinate system
- Conical coordinates
- Cylindrical coordinate system
- Ellipsoidal coordinates
- Elliptic cylindrical coordinates
- Geodetic coordinates
- Oblate spheroidal coordinates
- Orthogonal coordinates
- Parabolic coordinates
- Parabolic cylindrical coordinates
- Paraboloidal coordinates
- Polar coordinate system
- Prolate spheroidal coordinates
- Spherical coordinate system
- Toroidal coordinates
René Descartes
- Animal machine
- Balthasar Bekker
- Cartesian Self
- Cartesian coordinate system
- Cartesian doubt
- Cartesian materialism
- Cartesian other
- Cartesianism
- Causal adequacy principle
- Descartes (crater)
- Descartes Island (Antarctica)
- Epistemic privilege
- Evil demon
- Folium of Descartes
- Francine Descartes
- Mathesis universalis
- Mind–body dualism
- Mind–body problem
- René Descartes
- Trademark argument
- Tree of knowledge (philosophy)
- Wax argument
Three-dimensional coordinate systems
- 6-sphere coordinates
- Bipolar cylindrical coordinates
- Bispherical coordinates
- Cartesian coordinate system
- Conical coordinates
- Cylindrical coordinate system
- Ellipsoidal coordinates
- Elliptic cylindrical coordinates
- Oblate spheroidal coordinates
- Parabolic cylindrical coordinates
- Paraboloidal coordinates
- Prolate spheroidal coordinates
- Spherical coordinate system
- Talairach coordinates
- Three-dimensional space
- Toroidal coordinates
References
Also known as (x, y), 3 dimensional coordinate system, 3-D Cartesian Coordinate System, 3-D coordinate system, 3-d graph, 3-dimensional coordinate system, 3D Cartesian Coordinate System, 3D coordinate system, 3d coordinates, Abscisse, Applicate, Cartesian axes, Cartesian chart, Cartesian co-ordinate system, Cartesian co-ordinates, Cartesian co-ordinator, Cartesian coordinate, Cartesian coordinate geometry, Cartesian coordinate plane, Cartesian coordinate systems, Cartesian coordinates, Cartesian dimension, Cartesian dimensions, Cartesian equation, Cartesian orthogonal coordinate system, Cartesian plain, Cartesian plane, Cartesian planes, Cartesian space, Cartesian-coordinate system, Euclidian coordinate system, First Quadrant, First quadrants, Flat coordinate system, History of the Cartesian coordinate system, Horizontal axis, Left-handed coordinate system, Quadrant (analytic geometry), Rectangular Coordinates, Rectangular coord, Rectangular coordinate plane, Rectangular coordinate system, Rectangular coords, Right-handed coordinate system, Right-handed system, Vertical axis, X axis, X,y coordinates, X-axis, X-coordinate, X-y plane, Xy plane, Xy-coordinate system, Y axis, Y-axis, Y-coordinate, Z axis, Z-axis, Z-coordinate.