39 relations: Battery (chess), Check (chess), Chess, Chess endgame, Chess piece relative value, Chess strategy, Combination (chess), Cross-check, Decoy (chess), Deflection (chess), Desperado (chess), Discovered attack, Exchange (chess), Fork (chess), Gambit, Glossary of chess, Greek gift sacrifice, Interference (chess), Isolated pawn, Kasparov versus the World, King (chess), Knight (chess), Morphy versus the Duke of Brunswick and Count Isouard, Overloading (chess), Pawn (chess), Pawn storm, Pawn structure, Pin (chess), Promotion (chess), Queen (chess), Rook (chess), Sacrifice (chess), Shogi tactics, Skewer (chess), Tempo (chess), Triangulation (chess), Undermining (chess), Windmill (chess), Yasser Seirawan.
A battery in chess is a formation that consists of two or more pieces on the same rank, file, or diagonal.
A check is a condition in chess, shogi, and xiangqi that occurs when a player's king (or general in xiangqi) is under threat of on their opponent's next turn.
Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an 8×8 grid.
In chess and chess-like games, the endgame (or end game or ending) is the stage of the game when few pieces are left on the board.
In chess, the chess piece relative value system conventionally assigns a point value to each piece when assessing its relative strength in potential exchanges.
Chess strategy is the aspect of chess playing concerned with evaluation of chess positions and setting of goals and long-term plans for future play.
In chess, a combination is a sequence of moves, often initiated by a sacrifice, which leaves the opponent few options and results in tangible gain.
In chess, a cross-check is a tactic in which a check is played in response to a check, especially when the original check is blocked by a piece that itself either delivers check or reveals a discovered check from another piece.
In chess, decoying is the tactic of ensnaring a piece, usually the king or queen, by forcing it to move to a poisoned square with a sacrifice on that square.
Deflection in chess is a tactic that forces an opposing piece to leave the square, rank or file it occupies, thus exposing the king or a valuable piece.
In chess, a desperado piece is a piece that is or trapped, but captures an enemy piece before it is itself captured.
In chess, a discovered attack is an attack revealed when one piece moves out of the way of another.
In the tactics and strategy in the board game of chess, an exchange (exchanging) or trade (trading) of chess pieces is series of closely related moves, typically sequential, in which the two players capture each other's pieces.
In chess, a fork is a tactic whereby a single piece makes two or more direct attacks simultaneously.
A gambit (from ancient Italian gambetto, meaning "to trip") is a chess opening in which a player, more often White, sacrifices, usually a pawn, with the hope of achieving a resulting advantageous position.
This page explains commonly used terms in chess in alphabetical order.
In chess, the Greek gift sacrifice (or classical bishop sacrifice) is a typical sacrifice of a bishop by White playing Bxh7+ or Black playing Bxh2+.
In the game of chess, interference occurs when the line between an attacked piece and its defender is interrupted by sacrificially interposing a piece.
In chess, an isolated pawn is a pawn that has no friendly pawn on an adjacent.
Kasparov versus the World was a game of chess played in 1999 over the Internet.
In chess, the king (♔,♚) is the most important piece.
The knight (♘ ♞) is a piece in the game of chess, representing a knight (armored cavalry).
The chess game played in 1858 at an opera house in Paris between the American chess master Paul Morphy and two strong amateurs, the German noble Karl II, Duke of Brunswick and the French aristocrat Comte Isouard de Vauvenargues, is among the most famous of chess games.
Overloading (also overworking) is a chess tactic in which a defensive piece is given an additional defensive assignment which it cannot complete without abandoning its original defensive assignment.
The pawn (♙,♟) is the most numerous piece in the game of chess, and in most circumstances, also the weakest.
A pawn storm is a chess strategy in which several pawns are moved in rapid succession toward the opponent's defenses.
In chess, the pawn structure (sometimes known as the pawn skeleton) is the configuration of pawns on the chessboard.
In chess, a pin is a situation brought on by an attacking piece in which a defending piece cannot move without exposing a more valuable defending piece on its other side to capture by the attacking piece.
Promotion is a chess rule that requires a pawn that reaches its eighth to be immediately replaced by the player's choice of a queen, knight, rook, or bishop of the same.
The queen (♕,♛) is the most powerful piece in the game of chess, able to move any number of squares vertically, horizontally or diagonally.
A rook (♖,♜) is a piece in the strategy board game of chess.
In chess, a sacrifice is a move giving up a piece with the objective of gaining tactical or positional compensation in other forms.
Many basic tactics (手筋 tesuji, also translated as 'clever move') of shogi are similar to those of chess tactics, involving forks, pins, removing the defender and other techniques, all of which are considered very strong when used effectively.
In chess, a skewer is an attack upon two pieces in a line and is similar to a pin.
In chess and other chess-like games, tempo is a "turn" or single move.
Triangulation is a tactic used in chess to put one's opponent in zugzwang (a position when it is a disadvantage to move).
Undermining (also known as removal of the guard, or removing the defender) is a chess tactic in which a defensive piece is captured, leaving one of the opponent's pieces undefended or under-defended.
In chess, a windmill is a tactic in which a combination of discovered checks and regular checks, usually by a rook and a bishop, often forcing the opposing king to move back and forth between two squares, can win massive amounts of.
Yasser Seirawan (ياسر سيروان; born March 24, 1960) is an American chess grandmaster and four-time United States champion.