24 relations: Broadcast domain, Carrier-sense multiple access with collision avoidance, Carrier-sense multiple access with collision detection, Channel access method, Collision (telecommunications), Collision avoidance (networking), Distributed coordination function, Duplex (telecommunications), Ethernet, Ethernet hub, Gigabit Ethernet, Hidden node problem, IEEE 802.11 RTS/CTS, Multiple Access with Collision Avoidance for Wireless, Network packet, Network segment, Network switch, Point coordination function, Repeater, Shared medium, Wi-Fi, Wireless LAN, Wireless Multimedia Extensions, Wireless network.
Broadcast domain
A broadcast domain is a logical division of a computer network, in which all nodes can reach each other by broadcast at the data link layer.
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Carrier-sense multiple access with collision avoidance
Carrier-sense multiple access with collision avoidance (CSMA/CA) in computer networking, is a network multiple access method in which carrier sensing is used, but nodes attempt to avoid collisions by transmitting only when the channel is sensed to be "idle".
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Carrier-sense multiple access with collision detection
Carrier-sense multiple access with collision detection (CSMA/CD) is a media access control method used most notably in early Ethernet technology for local area networking.
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Channel access method
In telecommunications and computer networks, a channel access method or multiple access method allows several terminals connected to the same multi-point transmission medium to transmit over it and to share its capacity.
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Collision (telecommunications)
A collision is the situation that occurs when two or more demands are made simultaneously on equipment that can handle only one at any given instant.
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Collision avoidance (networking)
In computer networking and telecommunication, collision-avoidance methods try to avoid resource contention by attempting to avoid simultaneous attempts to access the same resource.
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Distributed coordination function
Distributed coordination function (DCF) is the fundamental MAC technique of the IEEE 802.11 based WLAN standard.
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Duplex (telecommunications)
A duplex communication system is a point-to-point system composed of two or more connected parties or devices that can communicate with one another in both directions.
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Ethernet
Ethernet is a family of computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN).
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Ethernet hub
An Ethernet hub, active hub, network hub, repeater hub, multiport repeater, or simply hub is a network hardware device for connecting multiple Ethernet devices together and making them act as a single network segment.
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Gigabit Ethernet
In computer networking, Gigabit Ethernet (GbE or 1 GigE) is a term describing various technologies for transmitting Ethernet frames at a rate of a gigabit per second (1,000,000,000 bits per second), as defined by the IEEE 802.3-2008 standard.
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Hidden node problem
In wireless networking, the hidden node problem or hidden terminal problem occurs when a node is visible to a wireless access point (AP), but not to other nodes communicating with that AP.
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IEEE 802.11 RTS/CTS
RTS/CTS (Request to Send / Clear to Send) is the optional mechanism used by the 802.11 wireless networking protocol to reduce frame collisions introduced by the hidden node problem.
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Multiple Access with Collision Avoidance for Wireless
Multiple Access with Collision Avoidance for Wireless (MACAW) is a slotted medium access control (MAC) protocol widely used in ad hoc networks.
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Network packet
A network packet is a formatted unit of data carried by a packet-switched network.
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Network segment
A network segment is a portion of a computer network.
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Network switch
A network switch (also called switching hub, bridging hub, officially MAC bridge) is a computer networking device that connects devices together on a computer network by using packet switching to receive, process, and forward data to the destination device.
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Point coordination function
Point coordination function (PCF) is a media access control (MAC) technique used in IEEE 802.11 based WLANs.
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Repeater
In telecommunications, a repeater is an electronic device that receives a signal and retransmits it.
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Shared medium
In telecommunication, a shared medium is a medium or channel of information transfer that serves more than one user at the same time.
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Wi-Fi
Wi-Fi or WiFi is technology for radio wireless local area networking of devices based on the IEEE 802.11 standards.
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Wireless LAN
A wireless local area network (WLAN) is a wireless computer network that links two or more devices using wireless communication within a limited area such as a home, school, computer laboratory, or office building.
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Wireless Multimedia Extensions
Wireless Multimedia Extensions (WME), also known as Wi-Fi Multimedia (WMM), is a Wi-Fi Alliance interoperability certification, based on the IEEE 802.11e standard.
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Wireless network
A wireless network is a computer network that uses wireless data connections between network nodes.
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Redirects here:
Ethernet collision domain, Packet collision.
References
[1] https://en.wikipedia.org/wiki/Collision_domain