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Comparison of Java and C++

Index Comparison of Java and C++

This is a comparison of Java and C++, two prominent object-oriented programming languages. [1]

136 relations: Adaptive Communication Environment, Application binary interface, Application programming interface, Berkeley Software Distribution, Bjarne Stroustrup, Boost (C++ libraries), Bounds checking, Buffer overflow, Bytecode, C (programming language), C dynamic memory allocation, C++, C++ Standard Library, C++03, C++11, C99, Cache-oblivious algorithm, Central processing unit, Code bloat, Computer security, Concepts (C++), Const (computer programming), Context-free grammar, Control flow, Corner case, Cross-platform, Crypto++, Dangling pointer, Default argument, Doxygen, Dynamic loading, Escape analysis, Evaluation strategy, Exception handling, Final (Java), Finalizer, Function overloading, Function pointer, Functional programming, Garbage collection (computer science), Generic programming, Generics in Java, GNU Compiler for Java, Goto, Gtkmm, Herb Sutter, HotSpot, IEEE 754, Include directive, Inline assembler, ..., Instant messaging, Instruction set architecture, Interface (Java), International Organization for Standardization, Interpreter (computing), Java (programming language), Java annotation, Java bytecode, Java class file, Java Community Process, Java Native Access, Java Native Interface, Java syntax, Java version history, Java virtual machine, Javadoc, JavaFX, Just-in-time compilation, Kerberos (protocol), LALR parser, Lightweight Directory Access Protocol, Linux, List of Java keywords, Loop unrolling, Machine code, MacOS, Manual memory management, Memory leak, Memory management, Microsoft Windows, MIDI, Multiple inheritance, Mutual exclusion, New and delete (C++), Object-oriented programming, OpenLDAP, Operating system, Operator overloading, Optimizing compiler, Oracle Corporation, Passive data structure, Pointer (computer programming), Porting, Preprocessor, Procedural programming, Programming language, Programming paradigm, Qt (software), Real time Java, Reference (computer science), Reflection (computer programming), Resource acquisition is initialization, Resource management (computing), Run-time type information, Scripting language, Segmentation fault, Signedness, Smart pointer, Solaris (operating system), Source code, Spaghetti code, Stack Overflow, Stack-based memory allocation, Standard Template Library, Strictfp, Synchronization, Template (C++), Template metaprogramming, Thrashing (computer science), Thread (computing), Turing completeness, Type erasure, Type punning, Type safety, Unicode, Unreachable memory, Value (computer science), Virtual function, Virtual heritage, Weak reference, Wikibooks, Write once, compile anywhere, Write once, run anywhere, XML, XMPP, XSLT. Expand index (86 more) »

Adaptive Communication Environment

The Adaptive Communication Environment (ACE) is an open source software framework used for network programming.

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Application binary interface

In computer software, an application binary interface (ABI) is an interface between two binary program modules; often, one of these modules is a library or operating system facility, and the other is a program that is being run by a user.

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Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

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Berkeley Software Distribution

Berkeley Software Distribution (BSD) was a Unix operating system derivative developed and distributed by the Computer Systems Research Group (CSRG) of the University of California, Berkeley, from 1977 to 1995.

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Bjarne Stroustrup

Bjarne Stroustrup (born 30 December 1950) is a Danish computer scientist, who is most notable for the creation and development of the widely used C++ programming language.

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Boost (C++ libraries)

Boost is a set of libraries for the C++ programming language that provide support for tasks and structures such as linear algebra, pseudorandom number generation, multithreading, image processing, regular expressions, and unit testing.

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Bounds checking

In computer programming, bounds checking is any method of detecting whether a variable is within some bounds before it is used.

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Buffer overflow

In information security and programming, a buffer overflow, or buffer overrun, is an anomaly where a program, while writing data to a buffer, overruns the buffer's boundary and overwrites adjacent memory locations.

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Bytecode

Bytecode, also termed portable code or p-code, is a form of instruction set designed for efficient execution by a software interpreter.

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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C dynamic memory allocation

C dynamic memory allocation refers to performing manual memory management for dynamic memory allocation in the C programming language via a group of functions in the C standard library, namely,, and.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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C++ Standard Library

In the C++ programming language, the C++ Standard Library is a collection of classes and functions, which are written in the core language and part of the C++ ISO Standard itself.

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C++03

C++03 is a version of an international standard for the programming language C++.

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C++11

C++11 is a version of the standard for the programming language C++.

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C99

C99 (previously known as C9X) is an informal name for ISO/IEC 9899:1999, a past version of the C programming language standard.

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Cache-oblivious algorithm

In computing, a cache-oblivious algorithm (or cache-transcendent algorithm) is an algorithm designed to take advantage of a CPU cache without having the size of the cache (or the length of the cache lines, etc.) as an explicit parameter.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Code bloat

Code bloat is the production of code that is perceived as unnecessarily long, slow, or otherwise wasteful of resources.

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Computer security

Cybersecurity, computer security or IT security is the protection of computer systems from theft of or damage to their hardware, software or electronic data, as well as from disruption or misdirection of the services they provide.

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Concepts (C++)

Concepts are an extension to C++'s templates, published as an ISO Technical Specification ISO/IEC TS 19217:2015.

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Const (computer programming)

In the C, C++, D, and JavaScript programming languages, const is a type qualifier: a keyword applied to a data type that indicates that the data is read only.

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Context-free grammar

In formal language theory, a context-free grammar (CFG) is a certain type of formal grammar: a set of production rules that describe all possible strings in a given formal language.

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Control flow

In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated.

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Corner case

In engineering, a corner case (or pathological case) involves a problem or situation that occurs only outside of normal operating parameters—specifically one that manifests itself when multiple environmental variables or conditions are simultaneously at extreme levels, even though each parameter is within the specified range for that parameter.

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Cross-platform

In computing, cross-platform software (also multi-platform software or platform-independent software) is computer software that is implemented on multiple computing platforms.

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Crypto++

Crypto++ (also known as CryptoPP, libcrypto++, and libcryptopp) is a free and open source C++ class library of cryptographic algorithms and schemes written by Wei Dai.

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Dangling pointer

Dangling pointers and wild pointers in computer programming are pointers that do not point to a valid object of the appropriate type.

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Default argument

In computer programming, a default argument is an argument to a function that a programmer is not required to specify.

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Doxygen

Doxygen is a documentation generator, a tool for writing software reference documentation.

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Dynamic loading

Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.

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Escape analysis

In compiler optimization, escape analysis is a method for determining the dynamic scope of pointers where in the program a pointer can be accessed.

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Evaluation strategy

Evaluation strategies are used by programming languages to determine when to evaluate the argument(s) of a function call (for function, also read: operation, method, or relation) and what kind of value to pass to the function.

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Exception handling

Exception handling is the process of responding to the occurrence, during computation, of exceptions – anomalous or exceptional conditions requiring special processing – often changing the normal flow of program execution.

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Final (Java)

In the Java programming language, the final keyword is used in several contexts to define an entity that can only be assigned once.

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Finalizer

In object-oriented programming, a finalizer or finalize method is a special method that performs finalization, generally some form of cleanup.

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Function overloading

In some programming languages, function overloading or method overloading is the ability to create multiple methods of the same name with different implementations.

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Function pointer

A function pointer, also called a subroutine pointer or procedure pointer, is a pointer that points to a function.

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Functional programming

In computer science, functional programming is a programming paradigm—a style of building the structure and elements of computer programs—that treats computation as the evaluation of mathematical functions and avoids changing-state and mutable data.

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Garbage collection (computer science)

In computer science, garbage collection (GC) is a form of automatic memory management.

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Generic programming

Generic programming is a style of computer programming in which algorithms are written in terms of types to-be-specified-later that are then instantiated when needed for specific types provided as parameters.

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Generics in Java

Generics are a facility of generic programming that were added to the Java programming language in 2004 within version J2SE 5.0.

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GNU Compiler for Java

The GNU Compiler for Java (GCJ) is a free compiler for the Java programming language.

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Goto

GoTo (goto, GOTO, GO TO or other case combinations, depending on the programming language) is a statement found in many computer programming languages.

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Gtkmm

gtkmm (formerly known as gtk-- or gtk minus minus) is the official C++ interface for the popular GUI library GTK+.

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Herb Sutter

Herb Sutter is a prominent C++ expert.

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HotSpot

HotSpot, released as Java HotSpot Performance Engine, is a Java virtual machine for desktop and server computers, maintained and distributed by Oracle Corporation.

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IEEE 754

The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point computation established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE).

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Include directive

Many programming languages and other computer files have a directive, often called include (as well as copy and import), that causes the contents of a second file to be inserted into the original file.

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Inline assembler

In computer programming, an inline assembler is a feature of some compilers that allows low-level code written in assembly language to be embedded within a program, among code that otherwise has been compiled from a higher-level language such as C or Ada.

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Instant messaging

Instant messaging (IM) technology is a type of online chat that offers real-time text transmission over the Internet.

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Instruction set architecture

An instruction set architecture (ISA) is an abstract model of a computer.

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Interface (Java)

An interface in the Java programming language is an abstract type that is used to specify a behavior that classes must implement.

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International Organization for Standardization

The International Organization for Standardization (ISO) is an international standard-setting body composed of representatives from various national standards organizations.

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Interpreter (computing)

In computer science, an interpreter is a computer program that directly executes, i.e. performs, instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program.

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Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

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Java annotation

In the Java computer programming language, an annotation is a form of syntactic metadata that can be added to Java source code.

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Java bytecode

Java bytecode is the instruction set of the Java virtual machine (JVM).

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Java class file

A Java class file is a file (with the.class filename extension) containing Java bytecode that can be executed on the Java Virtual Machine (JVM).

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Java Community Process

The Java Community Process (JCP), established in 1998, is a formalized mechanism that allows interested parties to develop standard technical specifications for Java technology.

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Java Native Access

Java Native Access (JNA) is a community-developed library that provides Java programs easy access to native shared libraries without using the Java Native Interface.

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Java Native Interface

The Java Native Interface (JNI) is a programming framework that enables Java code running in a Java Virtual Machine (JVM) to call and be called by native applications (programs specific to a hardware and operating system platform) and libraries written in other languages such as C, C++ and assembly.

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Java syntax

The syntax of the Java programming language is the set of rules defining how a Java program is written and interpreted.

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Java version history

The Java language has undergone several changes since JDK 1.0 as well as numerous additions of classes and packages to the standard library.

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Java virtual machine

A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages and compiled to Java bytecode.

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Javadoc

Javadoc (originally cased JavaDoc) is a documentation generator created by Sun Microsystems for the Java language (now owned by Oracle Corporation) for generating API documentation in HTML format from Java source code.

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JavaFX

JavaFX is a software platform for creating and delivering desktop applications, as well as rich Internet applications (RIAs) that can run across a wide variety of devices.

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Just-in-time compilation

In computing, just-in-time (JIT) compilation, (also dynamic translation or run-time compilation), is a way of executing computer code that involves compilation during execution of a program – at run time – rather than prior to execution.

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Kerberos (protocol)

Kerberos is a computer network authentication protocol that works on the basis of tickets to allow nodes communicating over a non-secure network to prove their identity to one another in a secure manner.

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LALR parser

In computer science, an LALR parser or Look-Ahead LR parser is a simplified version of a canonical LR parser, to parse (separate and analyze) a text according to a set of production rules specified by a formal grammar for a computer language.

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Lightweight Directory Access Protocol

The Lightweight Directory Access Protocol (LDAP) is an open, vendor-neutral, industry standard application protocol for accessing and maintaining distributed directory information services over an Internet Protocol (IP) network.

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Linux

Linux is a family of free and open-source software operating systems built around the Linux kernel.

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List of Java keywords

In the Java programming language, a keyword is one of 50 reserved words that have a predefined meaning in the language; because of this, programmers cannot use keywords as names for variables, methods, classes, or as any other identifier.

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Loop unrolling

Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff.

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Machine code

Machine code is a computer program written in machine language instructions that can be executed directly by a computer's central processing unit (CPU).

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MacOS

macOS (previously and later) is a series of graphical operating systems developed and marketed by Apple Inc. since 2001.

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Manual memory management

In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage.

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Memory leak

In computer science, a memory leak is a type of resource leak that occurs when a computer program incorrectly manages memory allocations in such a way that memory which is no longer needed is not released.

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Memory management

Memory management is a form of resource management applied to computer memory.

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Microsoft Windows

Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft.

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MIDI

MIDI (short for Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and related music and audio devices.

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Multiple inheritance

Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit characteristics and features from more than one parent object or parent class.

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Mutual exclusion

In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions; it is the requirement that one thread of execution never enter its critical section at the same time that another concurrent thread of execution enters its own critical section.

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New and delete (C++)

In the C++ programming language, and are a pair of language constructs that perform dynamic memory allocation, object construction and object destruction.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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OpenLDAP

OpenLDAP is a free, open source implementation of the Lightweight Directory Access Protocol (LDAP) developed by the OpenLDAP Project.

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Operating system

An operating system (OS) is system software that manages computer hardware and software resources and provides common services for computer programs.

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Operator overloading

In programming, operator overloading, sometimes termed operator ad hoc polymorphism, is a specific case of polymorphism, where different operators have different implementations depending on their arguments.

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Optimizing compiler

In computing, an optimizing compiler is a compiler that tries to minimize or maximize some attributes of an executable computer program.

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Oracle Corporation

Oracle Corporation is an American multinational computer technology corporation, headquartered in Redwood Shores, California.

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Passive data structure

In computer science and object-oriented programming, a passive data structure (PDS, not to be confused with IBM's partitioned data sets; also termed a plain old data structure, or plain old data (POD)), is a term for a record, to contrast with objects.

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Pointer (computer programming)

In computer science, a pointer is a programming language object that stores the memory address of another value located in computer memory.

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Porting

In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g. different CPU, operating system, or third party library).

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Preprocessor

In computer science, a preprocessor is a program that processes its input data to produce output that is used as input to another program.

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Procedural programming

Procedural programming is a programming paradigm, derived from structured programming, based upon the concept of the procedure call.

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Programming language

A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output.

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Programming paradigm

Programming paradigms are a way to classify programming languages based on their features.

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Qt (software)

Qt ("cute") is a cross-platform application framework and widget toolkit for creating classic and embedded graphical user interfaces, and applications that run on various software and hardware platforms with little or no change in the underlying codebase, while still being a native application with native capabilities and speed.

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Real time Java

Real time Java is a catch-all term for a combination of technologies that enables programmers to write programs that meet the demands of real-time systems in the Java programming language.

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Reference (computer science)

In computer science, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device.

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Reflection (computer programming)

In computer science, reflection is the ability of a computer program to examine, introspect, and modify its own structure and behavior at runtime.

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Resource acquisition is initialization

Resource acquisition is initialization (RAII)Bjarne Stroustrup Accessed on 2013-01-02.

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Resource management (computing)

In computer programming, resource management refers to techniques for managing resources (components with limited availability).

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Run-time type information

In computer programming, run-time type information or run-time type identification (RTTI) is a feature of the C++ programming language that exposes information about an object's data type at runtime.

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Scripting language

A scripting or script language is a programming language that supports scripts: programs written for a special run-time environment that automate the execution of tasks that could alternatively be executed one-by-one by a human operator.

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Segmentation fault

In computing, a segmentation fault (often shortened to segfault) or access violation is a fault, or failure condition, raised by hardware with memory protection, notifying an operating system (OS) the software has attempted to access a restricted area of memory (a memory access violation).

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Signedness

In computing, signedness is a property of data types representing numbers in computer programs.

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Smart pointer

In computer science, a smart pointer is an abstract data type that simulates a pointer while providing added features, such as automatic memory management or bounds checking.

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Solaris (operating system)

Solaris is a Unix operating system originally developed by Sun Microsystems.

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Source code

In computing, source code is any collection of code, possibly with comments, written using a human-readable programming language, usually as plain text.

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Spaghetti code

Spaghetti code is a pejorative phrase for unstructured and difficult to maintain source code, broadly construed.

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Stack Overflow

Stack Overflow is a privately held website, the flagship site of the Stack Exchange Network, created in 2008 by Jeff Atwood and Joel Spolsky.

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Stack-based memory allocation

Stacks in computing architectures are regions of memory where data is added or removed in a last-in-first-out (LIFO) manner.

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Standard Template Library

The Standard Template Library (STL) is a software library for the C++ programming language that influenced many parts of the C++ Standard Library.

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Strictfp

strictfp is a keyword in the Java programming language that restricts floating-point calculations to ensure portability.

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Synchronization

Synchronization is the coordination of events to operate a system in unison.

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Template (C++)

Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types.

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Template metaprogramming

Template metaprogramming (TMP) is a metaprogramming technique in which templates are used by a compiler to generate temporary source code, which is merged by the compiler with the rest of the source code and then compiled.

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Thrashing (computer science)

In computer science, thrashing occurs when a computer's virtual memory resources become saturated, leading to a constant state of paging (rapidly exchanging data in memory for data on disk), to the exclusion of most application-level processing.

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Thread (computing)

In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system.

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Turing completeness

In computability theory, a system of data-manipulation rules (such as a computer's instruction set, a programming language, or a cellular automaton) is said to be Turing complete or computationally universal if it can be used to simulate any Turing machine.

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Type erasure

In programming languages, type erasure refers to the load-time process by which explicit type annotations are removed from a program, before it is executed at run-time.

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Type punning

In computer science, type punning is a common term for any programming technique that subverts or circumvents the type system of a programming language in order to achieve an effect that would be difficult or impossible to achieve within the bounds of the formal language.

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Type safety

In computer science, type safety is the extent to which a programming language discourages or prevents type errors.

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Unicode

Unicode is a computing industry standard for the consistent encoding, representation, and handling of text expressed in most of the world's writing systems.

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Unreachable memory

In computer science, unreachable memory is a block of memory allocated dynamically where the program that allocated the memory no longer has any reachable pointer that refers to it.

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Value (computer science)

In computer science, a value is the representation of some entity that can be manipulated by a program.

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Virtual function

In object-oriented programming, in languages such as C++, and Object Pascal, a virtual function or virtual method is an inheritable and overridable function or method for which dynamic dispatch is facilitated.

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Virtual heritage

Virtual heritage or cultural heritage and technology is the body of works dealing with information and communication technologies (ICT) and their application to cultural heritage, such as virtual archaeology.

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Weak reference

In computer programming, a weak reference is a reference that does not protect the referenced object from collection by a garbage collector, unlike a strong reference.

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Wikibooks

Wikibooks (previously called Wikimedia Free Textbook Project and Wikimedia-Textbooks) is a wiki-based Wikimedia project hosted by the Wikimedia Foundation for the creation of free content e-book textbooks and annotated texts that anyone can edit.

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Write once, compile anywhere

Write once, compile anywhere (WOCA) is a philosophy taken by a compiler and its associated software libraries or by a software library/software framework which refers to a capability of writing a computer program that can be compiled on all platforms without the need to modify its source code.

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Write once, run anywhere

"Write once, run anywhere" (WORA), or sometimes "write once, run everywhere" (WORE), was a slogan created by Sun Microsystems to illustrate the cross-platform benefits of the Java language.

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XML

In computing, Extensible Markup Language (XML) is a markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable.

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XMPP

Extensible Messaging and Presence Protocol (XMPP) is a communication protocol for message-oriented middleware based on XML (Extensible Markup Language).

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XSLT

XSLT (Extensible Stylesheet Language Transformations) is a language for transforming XML documents into other XML documents, or other formats such as HTML for web pages, plain text or XSL Formatting Objects, which may subsequently be converted to other formats, such as PDF, PostScript and PNG.

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References

[1] https://en.wikipedia.org/wiki/Comparison_of_Java_and_C%2B%2B

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