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Comparison of instant messaging protocols

Index Comparison of instant messaging protocols

The following is a comparison of instant messaging protocols. [1]

67 relations: AIM (software), AOL, Bitmessage, Chat room, Communication protocol, Comparison of instant messaging clients, Comparison of Internet Relay Chat clients, Comparison of LAN messengers, Distributed hash table, Email address, End-to-end encryption, Gadu-Gadu, Google Talk, Hostname, ICQ, Ident protocol, Internet Engineering Task Force, Internet Relay Chat, Jarkko Oikarinen, Jeremie Miller, Jingle (protocol), Kerberos (protocol), LAN messenger, Many-to-many, Matrix (communication protocol), Messaging spam, Microsoft, Microsoft account, Microsoft Notification Protocol, Multicast, Mumble (software), Nickname, Open standard, Open Whisper Systems, OSCAR protocol, Point-to-point (telecommunications), Presence information, Project Athena, Proof-of-work system, Proprietary protocol, Publish–subscribe pattern, Rendezvous protocol, Ricochet (software), Ring (software), Secure instant messaging, Session Initiation Protocol, Signal Protocol, SIMPLE (instant messaging protocol), Skype, Skype protocol, ..., Steam (software), Telegram (service), TOC protocol, Tox (protocol), Transport Layer Security, Tuenti, Unicast, User (computing), Valve Corporation, Windows Live Messenger, Windows Messenger, Windows Messenger service, XMPP, Yahoo!, Yahoo! Messenger, Yahoo! Messenger Protocol, Zephyr (protocol). Expand index (17 more) »

AIM (software)

AIM (AOL Instant Messenger) was an instant messaging and presence computer program created by AOL, which used the proprietary OSCAR instant messaging protocol and the TOC protocol to allow registered users to communicate in real time.

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AOL

AOL (formerly a company known as AOL Inc., originally known as America Online, and stylized as Aol.) is a web portal and online service provider based in New York.

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Bitmessage

Bitmessage is a decentralized, encrypted, peer-to-peer, trustless communications protocol that can be used by one person to send encrypted messages to another person, or to multiple subscribers.

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Chat room

The term chat room, or chatroom, is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing.

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Communication protocol

In telecommunication, a communication protocol is a system of rules that allow two or more entities of a communications system to transmit information via any kind of variation of a physical quantity.

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Comparison of instant messaging clients

Instant messaging was created in July 1996 by Yair Goldfinger, Arik Vardi, Sefi Vigiser, and Amnon Amir, when they started a company called Mirabilis in order to introduce a new way of communication over the Internet.

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Comparison of Internet Relay Chat clients

The following tables compare general and technical information between a number of IRC client programs which have been discussed in independent published literature.

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Comparison of LAN messengers

The following tables compare general and technical information for a number of LAN messengers.

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Distributed hash table

A distributed hash table (DHT) is a class of a decentralized distributed system that provides a lookup service similar to a hash table: (key, value) pairs are stored in a DHT, and any participating node can efficiently retrieve the value associated with a given key.

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Email address

An email address identifies an email box to which email messages are delivered.

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End-to-end encryption

End-to-end encryption (E2EE) is a system of communication where only the communicating users can read the messages.

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Gadu-Gadu

Gadu-Gadu (Polish for "chit-chat"; commonly known as GG or gg) is a Polish instant messaging client using a proprietary protocol.

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Google Talk

Google Talk (also known as Google Chat) is an instant messaging service that provides both text and voice communication.

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Hostname

In computer networking, a hostname (archaically nodename) is a label that is assigned to a device connected to a computer network and that is used to identify the device in various forms of electronic communication, such as the World Wide Web.

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ICQ

ICQ is an instant messaging client that was first developed and popularized by the Israeli company Mirabilis in 1996.

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Ident protocol

The Ident Protocol (Identification Protocol, IDENT), specified in RFC 1413, is an Internet protocol that helps identify the user of a particular TCP connection.

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Internet Engineering Task Force

The Internet Engineering Task Force (IETF) develops and promotes voluntary Internet standards, in particular the standards that comprise the Internet protocol suite (TCP/IP).

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Internet Relay Chat

Internet Relay Chat (IRC) is an application layer protocol that facilitates communication in the form of text.

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Jarkko Oikarinen

Jarkko Oikarinen (born 16 August 1967, in Kuusamo, Finland) is the inventor of the first Internet chat network, called Internet Relay Chat (IRC), where he is known as WiZ.

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Jeremie Miller

Jeremie Miller (born) is the inventor of Jabber/XMPP technologies and was the primary developer of jabberd 1.0, the first XMPP server.

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Jingle (protocol)

Jingle is an extension to the Extensible Messaging and Presence Protocol (XMPP) which adds peer-to-peer (P2P) session control (signaling) for multimedia interactions such as in Voice over IP (VoIP) or videoconferencing communications.

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Kerberos (protocol)

Kerberos is a computer network authentication protocol that works on the basis of tickets to allow nodes communicating over a non-secure network to prove their identity to one another in a secure manner.

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LAN messenger

A LAN Messenger is a instant messaging program designed for use within a single local area network (LAN).

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Many-to-many

The many-to-many communication paradigm is one of three major Internet computing paradigms, characterized by multiple users contributing and receiving information, with the information elements often interlinked across different websites.

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Matrix (communication protocol)

Matrix is an open protocol for real-time communication.

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Messaging spam

Messaging spam, sometimes called SPIM, is a type of spam targeting users of instant messaging (IM) services, SMS, or private messages within websites.

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Microsoft

Microsoft Corporation (abbreviated as MS) is an American multinational technology company with headquarters in Redmond, Washington.

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Microsoft account

Microsoft account or MSA (previously known as Microsoft Passport,.NET Passport, Microsoft Passport Network, and Windows Live ID) is a single sign-on web service developed and provided by Microsoft that allows users to log into websites (like Outlook.com), devices (e.g. Windows 10 computers and tablets, Windows Phones, or Xbox consoles), and applications (including Visual Studio) using one account.

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Microsoft Notification Protocol

Microsoft Notification Protocol (MSNP, also known as the Mobile Status Notification Protocol) is an instant messaging protocol developed by Microsoft for use by the Microsoft Messenger service and the instant messaging clients that connect to it, such as Skype since 2014, and the earlier Windows Live Messenger, MSN Messenger, Windows Messenger, and Microsoft Messenger for Mac.

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Multicast

In computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously.

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Mumble (software)

Mumble is a voice over IP (VoIP) application primarily designed for use by gamers and is similar to programs such as TeamSpeak.

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Nickname

A nickname is a substitute for the proper name of a familiar person, place, or thing, for affection or ridicule.

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Open standard

An open standard is a standard that is publicly available and has various rights to use associated with it, and may also have various properties of how it was designed (e.g. open process).

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Open Whisper Systems

Open Whisper Systems (abbreviated OWS) is a software organization that was founded by Moxie Marlinspike in 2013.

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OSCAR protocol

OSCAR (Open System for CommunicAtion in Realtime) is AOL's flagship instant messaging and presence information protocol.

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Point-to-point (telecommunications)

In telecommunications, a point-to-point connection refers to a communications connection between two Communication endpoints or nodes.

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Presence information

In computer and telecommunications networks, presence information is a status indicator that conveys ability and willingness of a potential communication partner—for example a user—to communicate.

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Project Athena

Project Athena was a joint project of MIT, Digital Equipment Corporation, and IBM to produce a campus-wide distributed computing environment for educational use.

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Proof-of-work system

A proof-of-work (PoW) system (or protocol, or function) is an economic measure to deter denial of service attacks and other service abuses such as spam on a network by requiring some work from the service requester, usually meaning processing time by a computer.

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Proprietary protocol

In telecommunications, a proprietary protocol is a communications protocol owned by a single organization or individual.

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Publish–subscribe pattern

In software architecture, publish–subscribe is a messaging pattern where senders of messages, called publishers, do not program the messages to be sent directly to specific receivers, called subscribers, but instead categorize published messages into classes without knowledge of which subscribers, if any, there may be.

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Rendezvous protocol

A rendezvous protocol is a computer network protocol that enables resources or P2P network peers to find each other.

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Ricochet (software)

Ricochet or Ricochet IM is a free software, multi-platform, instant messaging software project originally developed by John Brooks and later adopted as the official instant messaging client project of the Invisible.im group.

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Ring (software)

GNU Ring (formerly SFLphone) is a SIP-compatible softphone and SIP-based instant messenger for Linux, Microsoft Windows, OS X and Android.

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Secure instant messaging

Secure instant messaging is a form of instant messaging.

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Session Initiation Protocol

The Session Initiation Protocol (SIP) is a communications protocol for signaling and controlling multimedia communication sessions in applications of Internet telephony for voice and video calls, in private IP telephone systems, as well as in instant messaging over Internet Protocol (IP) networks.

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Signal Protocol

The Signal Protocol (formerly known as the TextSecure Protocol) is a non-federated cryptographic protocol that can be used to provide end-to-end encryption for voice calls, video calls, and instant messaging conversations.

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SIMPLE (instant messaging protocol)

SIMPLE, the Session Initiation Protocol for Instant Messaging and Presence Leveraging Extensions, is an instant messaging (IM) and presence protocol suite based on Session Initiation Protocol (SIP) managed by the Internet Engineering Task Force.

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Skype

Skype is a telecommunications application software product that specializes in providing video chat and voice calls between computers, tablets, mobile devices, the Xbox One console, and smartwatches via the Internet and to regular telephones.

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Skype protocol

The Skype protocol is a proprietary Internet telephony network based on client-server architecture, used by Skype.

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Steam (software)

Steam is a digital distribution platform developed by Valve Corporation, which offers digital rights management (DRM), multiplayer gaming, video streaming and social networking services.

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Telegram (service)

Telegram is a cloud-based instant messaging and voice over IP service developed by Telegram Messenger LLP, a privately held company registered in London, United Kingdom, founded by the Russian entrepreneur Pavel Durov.

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TOC protocol

The TOC protocol, or Talk to OSCAR protocol, was a protocol used by some third-party AOL Instant Messenger clients and several clients that AOL produced itself.

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Tox (protocol)

Tox is a peer-to-peer instant-messaging and video-calling protocol that offers end-to-end encryption.

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Transport Layer Security

Transport Layer Security (TLS) – and its predecessor, Secure Sockets Layer (SSL), which is now deprecated by the Internet Engineering Task Force (IETF) – are cryptographic protocols that provide communications security over a computer network.

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Tuenti

Tuenti Technologies, S.L.U is a mobile virtual network operator (MVNO), that operates with the Tuenti brand, owned by Telefónica.

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Unicast

200px In computer networking, unicast refers to a one-to-one transmission from one point in the network to another point; that is, one sender and one receiver, each identified by a network address.

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User (computing)

A user is a person who utilizes a computer or network service.

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Valve Corporation

Valve Corporation is an American video game developer and digital distribution company headquartered in Bellevue, Washington.

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Windows Live Messenger

Windows Live Messenger (formerly MSN Messenger) is a discontinued instant messaging client developed by Microsoft for Windows, Xbox 360, Mac OS X, BlackBerry OS, iOS, Java ME, S60 on Symbian OS 9.x, and Zune HD.

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Windows Messenger

Windows Messenger is a discontinued instant messaging client included in Windows XP.

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Windows Messenger service

Messenger service is a network-based system notification Windows service by Microsoft that was included in some earlier versions of Microsoft Windows.

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XMPP

Extensible Messaging and Presence Protocol (XMPP) is a communication protocol for message-oriented middleware based on XML (Extensible Markup Language).

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Yahoo!

Yahoo! is a web services provider headquartered in Sunnyvale, California and wholly owned by Verizon Communications through Oath Inc..

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Yahoo! Messenger

Yahoo! Messenger (sometimes abbreviated Y!M) is an advertisement-supported instant messaging client and associated protocol provided by Yahoo!.

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Yahoo! Messenger Protocol

The Yahoo! Messenger Protocol (YMSG) is the underlying network protocol used by the Yahoo! Messenger instant messaging client.

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Zephyr (protocol)

Created at MIT, as part of Project Athena, Zephyr was designed as an instant messaging protocol and application-suite with a heavy Unix background.

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Redirects here:

Comparison of IM protocols, List of instant messaging protocols.

References

[1] https://en.wikipedia.org/wiki/Comparison_of_instant_messaging_protocols

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