7 relations: Client (computing), Command-line interface, Game engine, Parameter, PC game, Server (computing), Variable (computer science).
Client (computing)
A client is a piece of computer hardware or software that accesses a service made available by a server.
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Command-line interface
A command-line interface or command language interpreter (CLI), also known as command-line user interface, console user interface and character user interface (CUI), is a means of interacting with a computer program where the user (or client) issues commands to the program in the form of successive lines of text (command lines).
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Game engine
A game engine is a software development environment designed for people to build video games.
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Parameter
A parameter (from the Ancient Greek παρά, para: "beside", "subsidiary"; and μέτρον, metron: "measure"), generally, is any characteristic that can help in defining or classifying a particular system (meaning an event, project, object, situation, etc.). That is, a parameter is an element of a system that is useful, or critical, when identifying the system, or when evaluating its performance, status, condition, etc.
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PC game
PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine.
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Server (computing)
In computing, a server is a computer program or a device that provides functionality for other programs or devices, called "clients".
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Variable (computer science)
In computer programming, a variable or scalar is a storage location (identified by a memory address) paired with an associated symbolic name (an identifier), which contains some known or unknown quantity of information referred to as a value.
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