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Design

Index Design

Design is the creation of a plan or convention for the construction of an object, system or measurable human interaction (as in architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns). [1]

147 relations: Aesthetics, Agency (philosophy), Agile software development, Analysis, Applied arts, Architect, Architecture, Automotive design, Bauhaus, Best practice, Blueprint, Brainstorming, Business process, Business process modeling, Chemical process, Circuit diagram, Clothing, Commercial art, Communication design, Configuration design, Connotation, Constrained optimization, Construction, Construction worker, Convention (norm), Corporate identity, Creative professional, Creativity, Critical design, Decision cycle, Decorative arts, Definition, Design brief, Design management, Design science, Design thinking, Design-based learning, Designer, Desktop publishing, Division of labour, Document, Emotion, Empiricism, Engineering, Engineering design process, Engineering drawing, Environment (systems), Evaluation, Evidence-based design, Experience design, ..., Exploration, Fashion design, Fine art, First Things First 2000 manifesto, Flyer (pamphlet), Framing (social sciences), Functionalism (architecture), Game design, Goal, Graphic arts, Graphic design, Graphical user interface, Herbert A. Simon, Holism, Implementation, Improvisation, In situ, Industrial design, Information Age, Information architecture, Information design, Institutional memory, Instructional design, Interaction design, Interdisciplinarity, Interior design, John Mylopoulos, KISS principle, Landscape architecture, Lighting designer, Logical consequence, Management, Manufacturing, Material culture, Mathematical optimization, Modular design, Motion graphic design, Multi-function printer, Natural science, New product development, Object (philosophy), Organizational architecture, Organizational communication, Outline of industrial organization, PARC (company), Parti pris, Participatory design, Pattern (sewing), Physical model, Plan (drawing), Pottery, Presentation, Problem solving, Process design, Product (business), Product design, Product design specification, Production artist, Prototype, Rationalism, Raymond Loewy, Reflective practice, Requirement, Research, Science, Sensemaking (information science), Service (economics), Service design, Skyscraper, Social science, Sociotechnical system, Software design, Software development, Sound design, Spatial design, Specification (technical standard), Strategic design, Sustainable design, Synthetic biology, Systems architecture, Systems design, Systems development life cycle, Systems modeling, The American Heritage Dictionary of the English Language, There's more than one way to do it, Thought, Transgenerational design, Ulm School of Design, Urban design, Use-centered design, User experience design, User-centered design, Utopia, Varieties of criticism, Visual design elements and principles, Waterfall model, Web design. Expand index (97 more) »

Aesthetics

Aesthetics (also spelled esthetics) is a branch of philosophy that explores the nature of art, beauty, and taste, with the creation and appreciation of beauty.

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Agency (philosophy)

Agency is the capacity of an actor to act in a given environment.

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Agile software development

Agile software development describes an approach to software development under which requirements and solutions evolve through the collaborative effort of self-organizing and cross-functional teams and their customer(s)/end user(s).

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Analysis

Analysis is the process of breaking a complex topic or substance into smaller parts in order to gain a better understanding of it.

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Applied arts

The applied arts are the application of design and decoration to everyday objects to make them aesthetically pleasing.

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Architect

An architect is a person who plans, designs, and reviews the construction of buildings.

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Architecture

Architecture is both the process and the product of planning, designing, and constructing buildings or any other structures.

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Automotive design

Automotive design is the process of developing the appearance, and to some extent the ergonomics, of motor vehicles, including automobiles, motorcycles, trucks, buses, coaches, and vans.

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Bauhaus

Staatliches Bauhaus, commonly known simply as Bauhaus, was a German art school operational from 1919 to 1933 that combined crafts and the fine arts, and was famous for the approach to design that it publicized and taught.

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Best practice

A best practice is a method or technique that has been generally accepted as superior to any alternatives because it produces results that are superior to those achieved by other means or because it has become a standard way of doing things, e.g., a standard way of complying with legal or ethical requirements.

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Blueprint

A blueprint is a reproduction of a technical drawing, an architectural plan, or an engineering design, using a contact print process on light-sensitive sheets.

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Brainstorming

Brainstorming is a group creativity technique by which efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its members.

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Business process

A business process or business method is a collection of related, structured activities or tasks that in a specific sequence produces a service or product (serves a particular business goal) for a particular customer or customers.

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Business process modeling

Business process modeling (BPM) in business process management and systems engineering is the activity of representing processes of an enterprise, so that the current process may be analysed, improved, and automated.

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Chemical process

In a scientific sense, a chemical process is a method or means of somehow changing one or more chemicals or chemical compounds.

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Circuit diagram

A circuit diagram (electrical diagram, elementary diagram, electronic schematic) is a graphical representation of an electrical circuit.

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Clothing

Clothing (also known as clothes and attire) is a collective term for garments, items worn on the body.

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Commercial art

Commercial art is the art of creative services, referring to art created for commercial purposes, primarily advertising.

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Communication design

A communication design is a mixed discipline between design and information-development which is concerned with how media intervention such as printed, crafted, electronic media or presentations communicate with people.

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Configuration design

Configuration design is a kind of design where a fixed set of predefined components that can be interfaced (connected) in predefined ways is given, and an assembly (i.e. designed artifact) of components selected from this fixed set is sought that satisfies a set of requirements and obeys a set of constraints.

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Connotation

A connotation is a commonly understood cultural or emotional association that some word or phrase carries, in addition to its explicit or literal meaning, which is its denotation.

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Constrained optimization

In mathematical optimization, constrained optimization (in some contexts called constraint optimization) is the process of optimizing an objective function with respect to some variables in the presence of constraints on those variables.

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Construction

Construction is the process of constructing a building or infrastructure.

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Construction worker

A construction worker is a tradesperson, laborer, or professional employed in the physical construction of the built environment and its infrastructure.

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Convention (norm)

A convention is a set of agreed, stipulated, or generally accepted standards, norms, social norms, or criteria, often taking the form of a custom.

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Corporate identity

A corporate identity or corporate image is the manner which a corporation, firm or business presents themselves to the public (such as customers and investors as well as employees).

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Creative professional

A creative professional who is also known as a creative specialist is a person who is employed for the extraction of skills in creative endeavors.

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Creativity

Creativity is a phenomenon whereby something new and somehow valuable is formed.

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Critical design

Critical design takes a critical theory based approach to design.

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Decision cycle

A decision cycle is a sequence of steps used by an entity on a repeated basis to reach and implement decisions and to learn from the results.

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Decorative arts

The decorative arts are arts or crafts concerned with the design and manufacture of beautiful objects that are also functional.

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Definition

A definition is a statement of the meaning of a term (a word, phrase, or other set of symbols).

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Design brief

A Design brief is a document for a design project developed by a person or team (the 'designer' or 'design team') in consultation with the 'client'.

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Design management

Design management is a business discipline that uses project management, design, strategy, and supply chain techniques to control a creative process, support a culture of creativity, and build a structure and organization for design.

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Design science

Design Science was introduced in 1957 by R. Buckminster Fuller who defined it as a systematic form of designing.

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Design thinking

Design thinking refers to creative strategies designers use during the process of designing.

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Design-based learning

Design-based learning (DBL), also known as design-based instruction, is an inquiry-based form of learning, or pedagogy, that is based on integration of design thinking and the design process into the classroom at the K-12 and post-secondary levels.

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Designer

A designer is a person who designs.

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Desktop publishing

Desktop publishing (abbreviated DTP) is the creation of documents using page layout skills on a personal computer primarily for print.

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Division of labour

The division of labour is the separation of tasks in any system so that participants may specialize.

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Document

A document is a written, drawn, presented, or memorialized representation of thought.

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Emotion

Emotion is any conscious experience characterized by intense mental activity and a certain degree of pleasure or displeasure.

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Empiricism

In philosophy, empiricism is a theory that states that knowledge comes only or primarily from sensory experience.

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Engineering

Engineering is the creative application of science, mathematical methods, and empirical evidence to the innovation, design, construction, operation and maintenance of structures, machines, materials, devices, systems, processes, and organizations.

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Engineering design process

The engineering design process is a methodical series of steps that engineers use in creating functional products and processes.

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Engineering drawing

An engineering drawing, a type of technical drawing, is used to fully and clearly define requirements for engineered items.

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Environment (systems)

In science and engineering, a system is the part of the universe that is being studied, while the environment is the remainder of the universe that lies outside the boundaries of the system.

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Evaluation

Evaluation is a systematic determination of a subject's merit, worth and significance, using criteria governed by a set of standards.

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Evidence-based design

Evidence-based design, or EBD, is defined as the process of basing decisions about the built environment on credible research to achieve the best possible outcomes.

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Experience design

Experience design (XD) is the practice of designing products, processes, services, events, omnichannel journeys, and environments with a focus placed on the quality of the user experience and culturally relevant solutions.

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Exploration

Exploration is the act of searching for the purpose of discovery of information or resources.

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Fashion design

Fashion design is the art of applying design, aesthetics and natural beauty to clothing and its accessories.

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Fine art

In European academic traditions, fine art is art developed primarily for aesthetics or beauty, distinguishing it from applied art, which also has to serve some practical function, such as pottery or most metalwork.

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First Things First 2000 manifesto

The First Things First 2000 manifesto, launched by Adbusters magazine in 1999, was an updated version of the earlier First Things First manifesto written and published in 1964 by Ken Garland, a British designer.

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Flyer (pamphlet)

A flyer is a form of paper advertisement intended for wide distribution and typically posted or distributed in a public place, handed out to individuals or sent through the mail.

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Framing (social sciences)

In the social sciences, framing comprises a set of concepts and theoretical perspectives on how individuals, groups, and societies, organize, perceive, and communicate about reality.

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Functionalism (architecture)

In architecture, functionalism is the principle that buildings should be designed based solely on the purpose and function of the building.

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Game design

Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes.

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Goal

A goal is an idea of the future or desired result that a person or a group of people envisions, plans and commits to achieve.

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Graphic arts

A category of fine art, graphic art covers a broad range of visual artistic expression, typically two-dimensional, i.e. produced on a flat surface.

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Graphic design

Graphic design is the process of visual communication and problem-solving through the use of typography, photography and illustration.

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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Herbert A. Simon

Herbert Alexander Simon (June 15, 1916 – February 9, 2001) was an American economist and political scientist whose primary interest was decision-making within organizations and is best known for the theories of "bounded rationality" and "satisficing".

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Holism

Holism (from Greek ὅλος holos "all, whole, entire") is the idea that systems (physical, biological, chemical, social, economic, mental, linguistic) and their properties should be viewed as wholes, not just as a collection of parts.

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Implementation

Implementation is the realization of an application, or execution of a plan, idea, model, design, specification, standard, algorithm, or policy.

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Improvisation

Improvisation is creating or performing something spontaneously or making something from whatever is available.

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In situ

In situ (often not italicized in English) is a Latin phrase that translates literally to "on site" or "in position".

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Industrial design

Industrial design is a process of design applied to products that are to be manufactured through techniques of mass production.

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Information Age

The Information Age (also known as the Computer Age, Digital Age, or New Media Age) is a 21st century period in human history characterized by the rapid shift from traditional industry that the Industrial Revolution brought through industrialization, to an economy based on information technology.

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Information architecture

Information architecture (IA) is the structural design of shared information environments; the art and science of organizing and labelling websites, intranets, online communities and software to support usability and findability; and an emerging community of practice focused on bringing principles of design and architecture to the digital landscape.

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Information design

Information design is the practice of presenting information in a way that fosters efficient and effective understanding of it.

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Institutional memory

Institutional memory is a collective set of facts, concepts, experiences and knowledge held by a group of people.

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Instructional design

Instructional design (ID), or instructional systems design (ISD), is the practice of creating "instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing".

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Interaction design

Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." Beyond the digital aspect, interaction design is also useful when creating physical (non-digital) products, exploring how a user might interact with it.

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Interdisciplinarity

Interdisciplinarity or interdisciplinary studies involves the combining of two or more academic disciplines into one activity (e.g., a research project).

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Interior design

Interior design is the art and science of enhancing the interior of a building to achieve a healthier and more aesthetically pleasing environment for the people using the space.

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John Mylopoulos

John P. Mylopoulos (born 1943) is a Greek-Canadian computer scientist, Professor at the University of Toronto, Canada, and at the University of Trento, Italy.

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KISS principle

KISS is an acronym for "Keep it simple, stupid" as a design principle noted by the U.S. Navy in 1960.

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Landscape architecture

Landscape architecture is the design of outdoor areas, landmarks, and structures to achieve environmental, social-behavioural, or aesthetic outcomes.

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Lighting designer

A theatre lighting designer (or LD) works with the director, choreographer, set designer, costume designer, and sound designer to create the lighting, atmosphere, and time of day for the production in response to the text, while keeping in mind issues of visibility, safety, and cost.

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Logical consequence

Logical consequence (also entailment) is a fundamental concept in logic, which describes the relationship between statements that hold true when one statement logically follows from one or more statements.

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Management

Management (or managing) is the administration of an organization, whether it is a business, a not-for-profit organization, or government body.

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Manufacturing

Manufacturing is the production of merchandise for use or sale using labour and machines, tools, chemical and biological processing, or formulation.

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Material culture

Material culture is the physical aspect of culture in the objects and architecture that surround people.

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Mathematical optimization

In mathematics, computer science and operations research, mathematical optimization or mathematical programming, alternatively spelled optimisation, is the selection of a best element (with regard to some criterion) from some set of available alternatives.

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Modular design

Modular design, or "modularity in design", is a design approach that subdivides a system into smaller parts called modules or skids, that can be independently created and then used in different systems.

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Motion graphic design

Motion graphic design is a subset of graphic design in that it uses graphic design principles in a filmmaking or video production context (or other temporally evolving visual medium) through the use of animation or filmic techniques.

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Multi-function printer

An MFP (multi-function product/printer/peripheral), multi-functional, all-in-one (AIO), or multi-function device (MFD), is an office machine which incorporates the functionality of multiple devices in one, so as to have a smaller footprint in a home or small business setting (the SOHO market segment), or to provide centralized document management/distribution/production in a large-office setting.

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Natural science

Natural science is a branch of science concerned with the description, prediction, and understanding of natural phenomena, based on empirical evidence from observation and experimentation.

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New product development

In business and engineering, new product development (NPD) covers the complete process of bringing a new product to market.

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Object (philosophy)

An object is a technical term in modern philosophy often used in contrast to the term subject.

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Organizational architecture

Organizational architecture has two very different meanings.

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Organizational communication

In communication studies, organizational communication is the study of communication within organizations.

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Outline of industrial organization

The following outline is provided as an overview of and topical guide to industrial organization: Industrial organization – describes the behavior of firms in the marketplace with regard to production, pricing, employment and other decisions.

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PARC (company)

PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California, with a distinguished reputation for its contributions to information technology and hardware systems.

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Parti pris

A parti pris is the chief organizing thought or decision behind an architect's design, presented in the form of a basic diagram or a simple statement.

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Participatory design

Participatory design (originally co-operative design, now often co-design) is an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process to help ensure the result meets their needs and is usable.

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Pattern (sewing)

In sewing and fashion design, a pattern is the template from which the parts of a garment are traced onto fabric before being cut out and assembled.

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Physical model

Physical model (most commonly referred to simply as a model but in this context distinguished from a conceptual model) is a smaller or larger physical copy of an object.

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Plan (drawing)

Plans are a set of drawings or two-dimensional diagrams used to describe a place or object, or to communicate building or fabrication instructions.

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Pottery

Pottery is the ceramic material which makes up pottery wares, of which major types include earthenware, stoneware and porcelain.

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Presentation

A presentation is the process of presenting a topic to an audience.

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Problem solving

Problem solving consists of using generic or ad hoc methods, in an orderly manner, to find solutions to problems.

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Process design

In chemical engineering, process design is the choice and sequencing of units for desired physical and/or chemical transformation of materials.

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Product (business)

In marketing, a product is anything that can be offered to a market that might satisfy a want or need.

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Product design

Product design as a verb is to create a new product to be sold by a business to its customers.

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Product design specification

A product design specification (PDS) is a statement of how a design is made (specify the design), what it is intended to do, and how far it complies with the requirements.

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Production artist

A production artist is a technical and creative position in a creative profession.

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Prototype

A prototype is an early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from.

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Rationalism

In philosophy, rationalism is the epistemological view that "regards reason as the chief source and test of knowledge" or "any view appealing to reason as a source of knowledge or justification".

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Raymond Loewy

Raymond Loewy (November 5, 1893 – July 14, 1986) was a Franco–American industrial designer who achieved fame for the magnitude of his design efforts across a variety of industries.

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Reflective practice

Reflective practice is the ability to reflect on one's actions so as to engage in a process of continuous learning.

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Requirement

In product development and process optimization, a requirement is a singular documented physical or functional need that a particular design, product or process aims to satisfy.

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Research

Research comprises "creative and systematic work undertaken to increase the stock of knowledge, including knowledge of humans, culture and society, and the use of this stock of knowledge to devise new applications." It is used to establish or confirm facts, reaffirm the results of previous work, solve new or existing problems, support theorems, or develop new theories.

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Science

R. P. Feynman, The Feynman Lectures on Physics, Vol.1, Chaps.1,2,&3.

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Sensemaking (information science)

While sensemaking has been studied by other disciplines under other names for centuries, in information science and computer science the term "sensemaking" has primarily marked two distinct but related topics.

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Service (economics)

In economics, a service is a transaction in which no physical goods are transferred from the seller to the buyer.

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Service design

Service design is the activity of planning and organizing people, infrastructure, communication and material components of a service in order to improve its quality and the interaction between the service provider and its customers.

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Skyscraper

A skyscraper is a continuously habitable high-rise building that has over 40 floors and is taller than approximately.

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Social science

Social science is a major category of academic disciplines, concerned with society and the relationships among individuals within a society.

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Sociotechnical system

Sociotechnical systems (STS) in organizational development is an approach to complex organizational work design that recognizes the interaction between people and technology in workplaces.

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Software design

Software design is the process by which an agent creates a specification of a software artifact, intended to accomplish goals, using a set of primitive components and subject to constraints.

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Software development

Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components.

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Sound design

Sound design is the art and practice of creating sound tracks for a variety of needs.

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Spatial design

Spatial design is a relatively new conceptual design discipline that crosses the boundaries of traditional design specialisms such as architecture, landscape architecture, landscape design, interior design and service design as well as certain areas of public art.

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Specification (technical standard)

A specification often refers to a set of documented requirements to be satisfied by a material, design, product, or service.

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Strategic design

Strategic design is the application of future-oriented design principles in order to increase an organization’s innovative and competitive qualities.

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Sustainable design

Sustainable design (also called environmentally sustainable design, environmentally conscious design, etc.) is the philosophy of designing physical objects, the built environment, and services to comply with the principles of social, economic, and ecological sustainability.

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Synthetic biology

Synthetic biology is an interdisciplinary branch of biology and engineering.

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Systems architecture

A system architecture or systems architecture is the conceptual model that defines the structure, behavior, and more views of a system.

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Systems design

Systems design is the process of defining the architecture, modules, interfaces, and data for a system to satisfy specified requirements.

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Systems development life cycle

Model of the systems development life cycle, highlighting the maintenance phase The systems development life cycle (SDLC), also referred to as the application development life-cycle, is a term used in systems engineering, information systems and software engineering to describe a process for planning, creating, testing, and deploying an information system.

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Systems modeling

Systems modeling or system modeling is the interdisciplinary study of the use of models to conceptualize and construct systems in business and IT development.

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The American Heritage Dictionary of the English Language

The American Heritage Dictionary of the English Language (AHD) is an American dictionary of English published by Boston publisher Houghton Mifflin, the first edition of which appeared in 1969.

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There's more than one way to do it

There's more than one way to do it (TMTOWTDI or TIMTOWTDI, pronounced Tim Toady) is a Perl programming motto.

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Thought

Thought encompasses a “goal oriented flow of ideas and associations that leads to reality-oriented conclusion.” Although thinking is an activity of an existential value for humans, there is no consensus as to how it is defined or understood.

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Transgenerational design

Transgenerational design is the practice of making products and environments compatible with those physical and sensory impairments associated with human aging and which limit major activities of daily living.

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Ulm School of Design

The Ulm School of Design (Hochschule für Gestaltung Ulm) was a college of design based in Ulm, Germany.

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Urban design

Urban design is the process of designing and shaping the physical features of cities, towns and villages.

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Use-centered design

Use-centered design is a design philosophy in which the focus is on the goals and tasks associated with skill performance in specific work or problem domains, in contrast to "user-centered design" approach, where the focus is on the needs, wants, and limitations of the end user of the designed artifact.

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User experience design

User experience design (UX, UXD, UED or XD) is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product.

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User-centered design

User-centered design (UCD) or user-driven development (UDD) is a framework of processes (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process.

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Utopia

A utopia is an imagined community or society that possesses highly desirable or nearly perfect qualities for its citizens.

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Varieties of criticism

There are many varieties of criticism.

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Visual design elements and principles

Visual design elements and principles describe fundamental ideas about the practice of visual design.

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Waterfall model

The waterfall model is a relatively linear sequential design approach for certain areas of engineering design.

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Web design

Web design encompasses many different skills and disciplines in the production and maintenance of websites.

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References

[1] https://en.wikipedia.org/wiki/Design

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