11 relations: Algorithm, Carel S. Scholten, Distributed computing, Divide and conquer algorithm, Edsger W. Dijkstra, Huang's algorithm, Node (networking), Process graph, Spanning tree, Termination analysis, Tree (data structure).
Algorithm
In mathematics and computer science, an algorithm is an unambiguous specification of how to solve a class of problems.
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Carel S. Scholten
Carel S. Scholten (Amsterdam, 1925 – 2009) was a physicist and a pioneer of computing.
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Distributed computing
Distributed computing is a field of computer science that studies distributed systems.
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Divide and conquer algorithm
In computer science, divide and conquer is an algorithm design paradigm based on multi-branched recursion.
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Edsger W. Dijkstra
Edsger Wybe Dijkstra (11 May 1930 – 6 August 2002) was a Dutch systems scientist, programmer, software engineer, science essayist, and early pioneer in computing science.
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Huang's algorithm
Huang's algorithm is an algorithm for detecting termination in a distributed system.
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Node (networking)
In telecommunications networks, a node (Latin nodus, ‘knot’) is either a redistribution point or a communication endpoint.
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Process graph
In graph theory a process-graph or P-graph is a directed bipartite graph used in workflow modeling.
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Spanning tree
In the mathematical field of graph theory, a spanning tree T of an undirected graph G is a subgraph that is a tree which includes all of the vertices of G, with minimum possible number of edges.
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Termination analysis
In computer science, a termination analysis is program analysis which attempts to determine whether the evaluation of a given program will definitely terminate.
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Tree (data structure)
In computer science, a tree is a widely used abstract data type (ADT)—or data structure implementing this ADT—that simulates a hierarchical tree structure, with a root value and subtrees of children with a parent node, represented as a set of linked nodes.
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References
[1] https://en.wikipedia.org/wiki/Dijkstra–Scholten_algorithm