Logo
Unionpedia
Communication
Get it on Google Play
New! Download Unionpedia on your Android™ device!
Install
Faster access than browser!
 

Framebuffer

Index Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display. [1]

84 relations: Advanced Micro Devices, Alpha compositing, Amiga, Arcade system board, ATI Technologies, Bank switching, Bell Labs, Binary image, Bit blit, Bit plane, Bitmap, Brookhaven National Laboratory, Cathode ray, Central processing unit, Color depth, Computer memory, Computer monitor, Computing, Data buffer, Digital Equipment Corporation, Digital-to-analog converter, Direct3D, Display device, Display resolution, Evans & Sutherland, Film frame, Gamut, Graphical user interface, Graphics processing unit, Grayscale, Headless computer, Hercules Computer Technology, Hewlett-Packard, High color, IBM, Instruction set architecture, Integrated circuit, Intel, Java virtual machine, Linux framebuffer, List of Sega arcade system boards, Lookup table, Memory-mapped I/O, Minicomputer, New York Institute of Technology, Nvidia, OpenGL, Packed pixel, Palette (computing), PARC (company), ..., Picture-in-picture, Pixel, Planar (computer graphics), Quantel, Radius (hardware company), Random-access memory, Raster graphics, Refresh rate, RGB color model, Richard Shoup (programmer), S3 Graphics, Scanline rendering, Screen tearing, Sega, Silicon Graphics, Silicon Integrated Systems, Spatial anti-aliasing, Sun Microsystems, SuperPaint, Television, Tile-based video game, Tiled rendering, Trident Microsystems, Unix, Vector monitor, Vertex (geometry), Vertical blanking interval, Video, Video card, Video game programmer, Video RAM (dual-ported DRAM), Xvfb, 1976 Summer Olympics, 3dfx Interactive. Expand index (34 more) »

Advanced Micro Devices

Advanced Micro Devices, Inc. (AMD) is an American multinational semiconductor company based in Santa Clara, California, that develops computer processors and related technologies for business and consumer markets.

New!!: Framebuffer and Advanced Micro Devices · See more »

Alpha compositing

In computer graphics, alpha compositing is the process of combining an image with a background to create the appearance of partial or full transparency.

New!!: Framebuffer and Alpha compositing · See more »

Amiga

The Amiga is a family of personal computers introduced by Commodore in 1985.

New!!: Framebuffer and Amiga · See more »

Arcade system board

An arcade system board is a dedicated computer system created for the purpose of running video arcade games.

New!!: Framebuffer and Arcade system board · See more »

ATI Technologies

ATI Technologies Inc. (commonly called ATI) was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets.

New!!: Framebuffer and ATI Technologies · See more »

Bank switching

Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the processor.

New!!: Framebuffer and Bank switching · See more »

Bell Labs

Nokia Bell Labs (formerly named AT&T Bell Laboratories, Bell Telephone Laboratories and Bell Labs) is an American research and scientific development company, owned by Finnish company Nokia.

New!!: Framebuffer and Bell Labs · See more »

Binary image

A binary image is a digital image that has only two possible values for each pixel.

New!!: Framebuffer and Binary image · See more »

Bit blit

Bit blit (also written BITBLT, BIT BLT, BitBLT, Bit BLT, Bit Blt etc., which stands for bit block transfer) is a data operation commonly used in computer graphics in which several bitmaps are combined into one using a boolean function.

New!!: Framebuffer and Bit blit · See more »

Bit plane

A bit plane of a digital discrete signal (such as image or sound) is a set of bits corresponding to a given bit position in each of the binary numbers representing the signal.

New!!: Framebuffer and Bit plane · See more »

Bitmap

In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits.

New!!: Framebuffer and Bitmap · See more »

Brookhaven National Laboratory

Brookhaven National Laboratory (BNL) is a United States Department of Energy national laboratory located in Upton, New York, on Long Island, and was formally established in 1947 at the site of Camp Upton, a former U.S. Army base.

New!!: Framebuffer and Brookhaven National Laboratory · See more »

Cathode ray

Cathode rays (also called an electron beam or e-beam) are streams of electrons observed in vacuum tubes.

New!!: Framebuffer and Cathode ray · See more »

Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

New!!: Framebuffer and Central processing unit · See more »

Color depth

Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, in a bitmapped image or video frame buffer, or the number of bits used for each color component of a single pixel.

New!!: Framebuffer and Color depth · See more »

Computer memory

In computing, memory refers to the computer hardware integrated circuits that store information for immediate use in a computer; it is synonymous with the term "primary storage".

New!!: Framebuffer and Computer memory · See more »

Computer monitor

A computer monitor is an output device which displays information in pictorial form.

New!!: Framebuffer and Computer monitor · See more »

Computing

Computing is any goal-oriented activity requiring, benefiting from, or creating computers.

New!!: Framebuffer and Computing · See more »

Data buffer

In computer science, a data buffer (or just buffer) is a region of a physical memory storage used to temporarily store data while it is being moved from one place to another.

New!!: Framebuffer and Data buffer · See more »

Digital Equipment Corporation

Digital Equipment Corporation, also known as DEC and using the trademark Digital, was a major American company in the computer industry from the 1950s to the 1990s.

New!!: Framebuffer and Digital Equipment Corporation · See more »

Digital-to-analog converter

In electronics, a digital-to-analog converter (DAC, D/A, D2A, or D-to-A) is a system that converts a digital signal into an analog signal.

New!!: Framebuffer and Digital-to-analog converter · See more »

Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

New!!: Framebuffer and Direct3D · See more »

Display device

A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people).

New!!: Framebuffer and Display device · See more »

Display resolution

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed.

New!!: Framebuffer and Display resolution · See more »

Evans & Sutherland

Evans & Sutherland is a pioneering American computer firm in the computer graphics field.

New!!: Framebuffer and Evans & Sutherland · See more »

Film frame

In filmmaking, video production, animation, and related fields, a frame is one of the many still images which compose the complete moving picture.

New!!: Framebuffer and Film frame · See more »

Gamut

In color reproduction, including computer graphics and photography, the gamut, or color gamut, is a certain complete subset of colors.

New!!: Framebuffer and Gamut · See more »

Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

New!!: Framebuffer and Graphical user interface · See more »

Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

New!!: Framebuffer and Graphics processing unit · See more »

Grayscale

In photography, computing, and colorimetry, a grayscale or greyscale image is one in which the value of each pixel is a single sample representing only an amount of light, that is, it carries only intensity information.

New!!: Framebuffer and Grayscale · See more »

Headless computer

A headless system is a computer system or device that has been configured to operate without a monitor (the missing "head"), keyboard, and mouse.

New!!: Framebuffer and Headless computer · See more »

Hercules Computer Technology

Hercules is a manufacturer of computer peripherals for PC and Mac.

New!!: Framebuffer and Hercules Computer Technology · See more »

Hewlett-Packard

The Hewlett-Packard Company (commonly referred to as HP) or shortened to Hewlett-Packard was an American multinational information technology company headquartered in Palo Alto, California.

New!!: Framebuffer and Hewlett-Packard · See more »

High color

High color graphics (variously spelled Highcolor, Hicolor, Hi-color, Hicolour, and Highcolour, and known as Thousands of colors on a Macintosh) is a method of storing image information in a computer's memory such that each pixel is represented by two bytes.

New!!: Framebuffer and High color · See more »

IBM

The International Business Machines Corporation (IBM) is an American multinational technology company headquartered in Armonk, New York, United States, with operations in over 170 countries.

New!!: Framebuffer and IBM · See more »

Instruction set architecture

An instruction set architecture (ISA) is an abstract model of a computer.

New!!: Framebuffer and Instruction set architecture · See more »

Integrated circuit

An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, normally silicon.

New!!: Framebuffer and Integrated circuit · See more »

Intel

Intel Corporation (stylized as intel) is an American multinational corporation and technology company headquartered in Santa Clara, California, in the Silicon Valley.

New!!: Framebuffer and Intel · See more »

Java virtual machine

A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages and compiled to Java bytecode.

New!!: Framebuffer and Java virtual machine · See more »

Linux framebuffer

The Linux framebuffer (fbdev) is a graphic hardware-independent abstraction layer to show graphics on a computer monitor, typically on the console.

New!!: Framebuffer and Linux framebuffer · See more »

List of Sega arcade system boards

The following is a list of arcade system boards released by Sega.

New!!: Framebuffer and List of Sega arcade system boards · See more »

Lookup table

In computer science, a lookup table is an array that replaces runtime computation with a simpler array indexing operation.

New!!: Framebuffer and Lookup table · See more »

Memory-mapped I/O

Memory-mapped I/O (MMIO) and port-mapped I/O (PMIO) (which is also called isolated I/O) are two complementary methods of performing input/output (I/O) between the central processing unit (CPU) and peripheral devices in a computer.

New!!: Framebuffer and Memory-mapped I/O · See more »

Minicomputer

A minicomputer, or colloquially mini, is a class of smaller computers that was developed in the mid-1960s and sold for much less than mainframe and mid-size computers from IBM and its direct competitors.

New!!: Framebuffer and Minicomputer · See more »

New York Institute of Technology

New York Institute of Technology (also known as NYIT) is a private, independent, nonprofit, non-sectarian, coeducational research university founded in 1955.

New!!: Framebuffer and New York Institute of Technology · See more »

Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

New!!: Framebuffer and Nvidia · See more »

OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

New!!: Framebuffer and OpenGL · See more »

Packed pixel

In packed pixel or chunky framebuffer organization, the bits defining each pixel are grouped together.

New!!: Framebuffer and Packed pixel · See more »

Palette (computing)

In computer graphics, a palette is a finite set of colors.

New!!: Framebuffer and Palette (computing) · See more »

PARC (company)

PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California, with a distinguished reputation for its contributions to information technology and hardware systems.

New!!: Framebuffer and PARC (company) · See more »

Picture-in-picture

Picture-in-picture (PiP) is a feature of some television receivers and similar devices.

New!!: Framebuffer and Picture-in-picture · See more »

Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

New!!: Framebuffer and Pixel · See more »

Planar (computer graphics)

In computer graphics, planar is the method of representing pixel colors with several bitplanes of RAM.

New!!: Framebuffer and Planar (computer graphics) · See more »

Quantel

Quantel was a company based in the United Kingdom and founded in 1973 that designed and manufactured digital production equipment for the broadcast television, video production and motion picture industries.

New!!: Framebuffer and Quantel · See more »

Radius (hardware company)

Radius was an American computer hardware firm founded in May 1986 by Burrell Smith, Andy Hertzfeld, Mike Boich, Matt Carter, Alain Rossmann and other members of the original Mac team.

New!!: Framebuffer and Radius (hardware company) · See more »

Random-access memory

Random-access memory (RAM) is a form of computer data storage that stores data and machine code currently being used.

New!!: Framebuffer and Random-access memory · See more »

Raster graphics

In computer graphics, a raster graphics or bitmap image is a dot matrix data structure that represents a generally rectangular grid of pixels (points of color), viewable via a monitor, paper, or other display medium.

New!!: Framebuffer and Raster graphics · See more »

Refresh rate

The refresh rate (most commonly the "vertical refresh rate", "vertical scan rate" for cathode ray tubes) is the number of times in a second that a display hardware updates its buffer.

New!!: Framebuffer and Refresh rate · See more »

RGB color model

The RGB color model is an additive color model in which red, green and blue light are added together in various ways to reproduce a broad array of colors.

New!!: Framebuffer and RGB color model · See more »

Richard Shoup (programmer)

Richard Shoup (July 30, 1943 – July 18, 2015) was an American computer scientist and entrepreneur, mainly known from his pioneering work on computer graphics and animation.

New!!: Framebuffer and Richard Shoup (programmer) · See more »

S3 Graphics

S3 Graphics, Ltd (commonly referred to as S3) is an American computer graphics company.

New!!: Framebuffer and S3 Graphics · See more »

Scanline rendering

Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis.

New!!: Framebuffer and Scanline rendering · See more »

Screen tearing

Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw.

New!!: Framebuffer and Screen tearing · See more »

Sega

Sega Games Co., Ltd., originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world.

New!!: Framebuffer and Sega · See more »

Silicon Graphics

Silicon Graphics, Inc. (later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software.

New!!: Framebuffer and Silicon Graphics · See more »

Silicon Integrated Systems

Silicon Integrated Systems (SiS) is a company that manufactures, among other things, motherboard chipsets.

New!!: Framebuffer and Silicon Integrated Systems · See more »

Spatial anti-aliasing

In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.

New!!: Framebuffer and Spatial anti-aliasing · See more »

Sun Microsystems

Sun Microsystems, Inc. was an American company that sold computers, computer components, software, and information technology services and created the Java programming language, the Solaris operating system, ZFS, the Network File System (NFS), and SPARC.

New!!: Framebuffer and Sun Microsystems · See more »

SuperPaint

SuperPaint was a pioneering graphics program and framebuffer computer system developed by Richard Shoup at Xerox PARC.

New!!: Framebuffer and SuperPaint · See more »

Television

Television (TV) is a telecommunication medium used for transmitting moving images in monochrome (black and white), or in colour, and in two or three dimensions and sound.

New!!: Framebuffer and Television · See more »

Tile-based video game

A tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid.

New!!: Framebuffer and Tile-based video game · See more »

Tiled rendering

Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.

New!!: Framebuffer and Tiled rendering · See more »

Trident Microsystems

Trident Microsystems was a fabless semiconductor company that in the 1990s was a well-known supplier of graphics chipsets used in video cards and on motherboards for desktop PCs and laptops.

New!!: Framebuffer and Trident Microsystems · See more »

Unix

Unix (trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, development starting in the 1970s at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others.

New!!: Framebuffer and Unix · See more »

Vector monitor

A vector monitor or vector display is a display device used for computer graphics up through the 1970s.

New!!: Framebuffer and Vector monitor · See more »

Vertex (geometry)

In geometry, a vertex (plural: vertices or vertexes) is a point where two or more curves, lines, or edges meet.

New!!: Framebuffer and Vertex (geometry) · See more »

Vertical blanking interval

In a raster graphics display, the vertical blanking interval (VBI), also known as the vertical interval or VBLANK, is the time between the end of the final line of a frame or field and the beginning of the first line of the next frame.

New!!: Framebuffer and Vertical blanking interval · See more »

Video

Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media.

New!!: Framebuffer and Video · See more »

Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

New!!: Framebuffer and Video card · See more »

Video game programmer

A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools.

New!!: Framebuffer and Video game programmer · See more »

Video RAM (dual-ported DRAM)

Video RAM, or VRAM, is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters.

New!!: Framebuffer and Video RAM (dual-ported DRAM) · See more »

Xvfb

Xvfb or X virtual framebuffer is a display server implementing the X11 display server protocol.

New!!: Framebuffer and Xvfb · See more »

1976 Summer Olympics

The 1976 Summer Olympics, officially called the Games of the XXI Olympiad (French: Les XXIes olympiques d'été), was an international multi-sport event in Montreal, Quebec, in 1976, and the first Olympic Games held in Canada.

New!!: Framebuffer and 1976 Summer Olympics · See more »

3dfx Interactive

3dfx Interactive was a company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, graphics cards.

New!!: Framebuffer and 3dfx Interactive · See more »

Redirects here:

Digital frame store, Display memory, Frame Buffer, Frame buffer, Frame buffers, Frame-buffer, Off-screen buffer, Regen buffer, Regeneration buffer, Screen buffer.

References

[1] https://en.wikipedia.org/wiki/Framebuffer

OutgoingIncoming
Hey! We are on Facebook now! »