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Five-choice serial-reaction time task

Index Five-choice serial-reaction time task

The Five-choice serial-reaction time task (5CSRTT) is a laboratory behavioral task used in psychological research to assess visuospatial attention and motor impulsivity in animals. [1]

10 relations: Animal testing on rodents, Attention, Baddeley's model of working memory, Continuous performance task, Decision-making, Impulsivity, Operant conditioning chamber, Psychological research, Reward system, Trevor Robbins.

Animal testing on rodents

Rodents are commonly used in animal testing, particularly mice and rats, but also guinea pigs, hamsters, gerbils and others.

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Attention, also referred to as enthrallment, is the behavioral and cognitive process of selectively concentrating on a discrete aspect of information, whether deemed subjective or objective, while ignoring other perceivable information.

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Baddeley's model of working memory

Alan Baddeley and Graham Hitch proposed a model of working memory in 1974, in an attempt to present a more accurate model of primary memory (often referred to as short-term memory).

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Continuous performance task

A continuous performance task, continuous performance test, or CPT, is any of several kinds of neuropsychological test that measures a person's sustained and selective attention.

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In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several alternative possibilities.

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In psychology, impulsivity (or impulsiveness) is a tendency to act on a whim, displaying behavior characterized by little or no forethought, reflection, or consideration of the consequences.

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Operant conditioning chamber

An operant conditioning chamber (also known as the Skinner box) is a laboratory apparatus used to study animal behavior.

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Psychological research

Leon Festinger, Henry W. Riecken, & Stanley Schachter, When Prophecy Fails: A Social and Psychological Study of a Modern Group that Predicted the End of the World (University of Minnesota Press, 1956).

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Reward system

The reward system is a group of neural structures responsible for incentive salience (i.e., motivation and "wanting", desire, or craving for a reward), associative learning (primarily positive reinforcement and classical conditioning), and positive emotions, particularly ones which involve pleasure as a core component (e.g., joy, euphoria and ecstasy).

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Trevor Robbins

Trevor William Robbins CBE FRS FMedSci is a Professor of Cognitive neuroscience and former Head of the Department of Psychology at the University of Cambridge.

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[1] https://en.wikipedia.org/wiki/Five-choice_serial-reaction_time_task

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