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Fragment (computer graphics)

Index Fragment (computer graphics)

In computer graphics, a fragment is the data necessary to generate a single pixel's worth of a drawing primitive in the frame buffer. [1]

12 relations: Alpha compositing, Computer graphics, Framebuffer, Graphics pipeline, Pixel, Raster graphics, Rasterisation, Shader, Stencil buffer, Texture mapping, Vertex (computer graphics), Z-buffering.

Alpha compositing

In computer graphics, alpha compositing is the process of combining an image with a background to create the appearance of partial or full transparency.

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Computer graphics

Computer graphics are pictures and films created using computers.

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Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.

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Graphics pipeline

In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to render a 3D scene to a 2D screen.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Raster graphics

In computer graphics, a raster graphics or bitmap image is a dot matrix data structure that represents a generally rectangular grid of pixels (points of color), viewable via a monitor, paper, or other display medium.

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Rasterisation

Rasterisation (or rasterization) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Stencil buffer

A stencil buffer is an extra data buffer, in addition to the color buffer and depth buffer, found on modern graphics hardware.

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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Vertex (computer graphics)

A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, at multiple points on a surface.

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Z-buffering

In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

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Fragment (graphics).

References

[1] https://en.wikipedia.org/wiki/Fragment_(computer_graphics)

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