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Packet loss

Index Packet loss

Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. [1]

48 relations: Acknowledgement (data networks), Best-effort delivery, Bit error rate, Bit slip, Bufferbloat, Cellular network, Collision domain, Command and control, Computer network, Electromagnetic interference, End-to-end principle, Erlang (unit), Fading, FIFO (computing and electronics), Goodput, Hop (networking), Institute of Electrical and Electronics Engineers, Internet Control Message Protocol, Internet Protocol, IPv4 header checksum, Latency (engineering), Leaky bucket, MTR (software), Network administrator, Network congestion, Network packet, Network scheduler, Online game, Packet drop attack, Packet loss concealment, Ping (networking utility), Quality of experience, Quality of service, Reliable messaging, Router (computing), Sliding window protocol, Store and forward, Streaming media, Tail drop, TCP congestion control, Throughput, Traceroute, Traffic shaping, Transmission Control Protocol, User Datagram Protocol, Voice over IP, Wi-Fi, Wireless network.

Acknowledgement (data networks)

In data networking, telecommunications, and computer buses, an acknowledgement (ACK) is a signal passed between communicating processes, computers, or devices to signify acknowledgement, or receipt of message, as part of a communications protocol.

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Best-effort delivery

Best-effort delivery describes a network service in which the network does not provide any guarantee that data is delivered or that delivery meets any quality of service.

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Bit error rate

In digital transmission, the number of bit errors is the number of received bits of a data stream over a communication channel that have been altered due to noise, interference, distortion or bit synchronization errors.

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Bit slip

In digital transmission, bit slip is the loss or gain of a bit or bits, caused by clock drift – variations in the respective clock rates of the transmitting and receiving devices.

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Bufferbloat

Bufferbloat is a cause of high latency in packet-switched networks caused by excess buffering of packets. Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput.

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Cellular network

A cellular network or mobile network is a communication network where the last link is wireless.

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Collision domain

A collision domain is a network segment connected by a shared medium or through repeaters where data packets may collide with one another while being sent.

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Command and control

Command and control or C2 is a "set of organizational and technical attributes and processes...

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Computer network

A computer network, or data network, is a digital telecommunications network which allows nodes to share resources.

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Electromagnetic interference

Electromagnetic interference (EMI), also called radio-frequency interference (RFI) when in the radio frequency spectrum, is a disturbance generated by an external source that affects an electrical circuit by electromagnetic induction, electrostatic coupling, or conduction.

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End-to-end principle

The end-to-end principle is a design framework in computer networking.

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Erlang (unit)

The erlang (symbol E) is a dimensionless unit that is used in telephony as a measure of offered load or carried load on service-providing elements such as telephone circuits or telephone switching equipment.

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Fading

In wireless communications, fading is variation or the attenuation of a signal with various variables.

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FIFO (computing and electronics)

FIFO is an acronym for first in, first out, a method for organizing and manipulating a data buffer, where the oldest (first) entry, or 'head' of the queue, is processed first.

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Goodput

In computer networks, goodput is the application-level throughput (i.e. the number of useful information bits delivered by the network to a certain destination per unit of time).

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Hop (networking)

In computer networking, a hop is one portion of the path between source and destination.

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Institute of Electrical and Electronics Engineers

The Institute of Electrical and Electronics Engineers (IEEE) is a professional association with its corporate office in New York City and its operations center in Piscataway, New Jersey.

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Internet Control Message Protocol

The Internet Control Message Protocol (ICMP) is a supporting protocol in the Internet protocol suite.

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Internet Protocol

The Internet Protocol (IP) is the principal communications protocol in the Internet protocol suite for relaying datagrams across network boundaries.

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IPv4 header checksum

The IPv4 header checksum is a simple checksum used in version 4 of the Internet Protocol (IPv4) to protect the header of IPv4 data packets against data corruption.

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Latency (engineering)

Latency is a time interval between the stimulation and response, or, from a more general point of view, a time delay between the cause and the effect of some physical change in the system being observed.

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Leaky bucket

The leaky bucket is an algorithm based on an analogy of how a bucket with a leak will overflow if either the average rate at which water is poured in exceeds the rate at which the bucket leaks or if more water than the capacity of the bucket is poured in all at once, and how the water leaks from the bucket at an (almost) constant rate.

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MTR (software)

My traceroute, originally named Matt's traceroute (MTR) is a computer program which combines the functions of the traceroute and ping programs in one network diagnostic tool.

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Network administrator

A network administrator is the person designated in an organization whose responsibility includes maintaining computer infrastructures with emphasis on networking.

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Network congestion

Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle.

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Network packet

A network packet is a formatted unit of data carried by a packet-switched network.

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Network scheduler

A network scheduler, also called packet scheduler, queueing discipline, qdisc or queueing algorithm, is an arbiter on a node in packet switching communication network.

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Online game

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.

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Packet drop attack

In computer networking, a packet drop attack or blackhole attack is a type of denial-of-service attack in which a router that is supposed to relay packets instead discards them.

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Packet loss concealment

Packet loss concealment (PLC) is a technique to mask the effects of packet loss in voice over IP (VoIP) communications.

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Ping (networking utility)

Ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network.

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Quality of experience

Quality of Experience (QoE, less frequently QoX or QX) is a measure of the delight or annoyance of a customer's experiences with a service (e.g., web browsing, phone call, TV broadcast).

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Quality of service

Quality of service (QoS) is the description or measurement of the overall performance of a service, such as a telephony or computer network or a cloud computing service, particularly the performance seen by the users of the network.

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Reliable messaging

Reliable messaging is the concept of communicating messages across an unreliable infrastructure whilst being able to make certain guarantees about the successful transmission of the messages.

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Router (computing)

A router is a networking device that forwards data packets between computer networks.

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Sliding window protocol

A sliding window protocol is a feature of packet-based data transmission protocols.

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Store and forward

Store and forward is a telecommunications technique in which information is sent to an intermediate station where it is kept and sent at a later time to the final destination or to another intermediate station.

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Streaming media

Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider.

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Tail drop

Tail drop is a simple queue management algorithm used by network schedulers in network equipment to decide when to drop packets.

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TCP congestion control

Transmission Control Protocol (TCP) uses a network congestion-avoidance algorithm that includes various aspects of an additive increase/multiplicative decrease (AIMD) scheme, with other schemes such as slow-start and congestion window to achieve congestion avoidance.

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Throughput

In general terms, throughput is the maximum rate of production or the maximum rate at which something can be processed.

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Traceroute

In computing, traceroute is a computer network diagnostic tool for displaying the route (path) and measuring transit delays of packets across an Internet Protocol (IP) network.

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Traffic shaping

Traffic shaping is a bandwidth management technique used on computer networks which delays some or all datagrams to bring them into compliance with a desired traffic profile.

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Transmission Control Protocol

The Transmission Control Protocol (TCP) is one of the main protocols of the Internet protocol suite.

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User Datagram Protocol

In computer networking, the User Datagram Protocol (UDP) is one of the core members of the Internet protocol suite.

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Voice over IP

Voice over Internet Protocol (also voice over IP, VoIP or IP telephony) is a methodology and group of technologies for the delivery of voice communications and multimedia sessions over Internet Protocol (IP) networks, such as the Internet.

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Wi-Fi

Wi-Fi or WiFi is technology for radio wireless local area networking of devices based on the IEEE 802.11 standards.

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Wireless network

A wireless network is a computer network that uses wireless data connections between network nodes.

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Redirects here:

Frame loss rate, Lost packet, Packet dropping, Packet losses, Packetloss.

References

[1] https://en.wikipedia.org/wiki/Packet_loss

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