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Framebuffer

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A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display. [1]

84 relations: Advanced Micro Devices, Alpha compositing, Amiga, Arcade system board, ATI Technologies, Bank switching, Bell Labs, Binary image, Bit blit, Bit plane, Bitmap, Brookhaven National Laboratory, Cathode ray, Central processing unit, Color depth, Computer memory, Computer monitor, Computing, Data buffer, Digital Equipment Corporation, Digital-to-analog converter, Direct3D, Display device, Display resolution, Evans & Sutherland, Film frame, Gamut, Graphical user interface, Graphics processing unit, Grayscale, Headless computer, Hercules Computer Technology, Hewlett-Packard, High color, IBM, Instruction set architecture, Integrated circuit, Intel, Java virtual machine, Linux framebuffer, List of Sega arcade system boards, Lookup table, Memory-mapped I/O, Minicomputer, New York Institute of Technology, Nvidia, OpenGL, Packed pixel, Palette (computing), PARC (company), ..., Picture-in-picture, Pixel, Planar (computer graphics), Quantel, Radius (hardware company), Random-access memory, Raster graphics, Refresh rate, RGB color model, Richard Shoup (programmer), S3 Graphics, Scanline rendering, Screen tearing, Sega, Silicon Graphics, Silicon Integrated Systems, Spatial anti-aliasing, Sun Microsystems, SuperPaint, Television, Tile-based video game, Tiled rendering, Trident Microsystems, Unix, Vector monitor, Vertex (geometry), Vertical blanking interval, Video, Video card, Video game programmer, Video RAM (dual-ported DRAM), Xvfb, 1976 Summer Olympics, 3dfx Interactive. Expand index (34 more) »

Advanced Micro Devices

Advanced Micro Devices, Inc. (AMD) is an American multinational semiconductor company based in Santa Clara, California, that develops computer processors and related technologies for business and consumer markets.

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Alpha compositing

In computer graphics, alpha compositing is the process of combining an image with a background to create the appearance of partial or full transparency.

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Amiga

The Amiga is a family of personal computers introduced by Commodore in 1985.

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Arcade system board

An arcade system board is a dedicated computer system created for the purpose of running video arcade games.

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ATI Technologies

ATI Technologies Inc. (commonly called ATI) was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets.

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Bank switching

Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the processor.

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Bell Labs

Nokia Bell Labs (formerly named AT&T Bell Laboratories, Bell Telephone Laboratories and Bell Labs) is an American research and scientific development company, owned by Finnish company Nokia.

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Binary image

A binary image is a digital image that has only two possible values for each pixel.

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Bit blit

Bit blit (also written BITBLT, BIT BLT, BitBLT, Bit BLT, Bit Blt etc., which stands for bit block transfer) is a data operation commonly used in computer graphics in which several bitmaps are combined into one using a boolean function.

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Bit plane

A bit plane of a digital discrete signal (such as image or sound) is a set of bits corresponding to a given bit position in each of the binary numbers representing the signal.

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Bitmap

In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits.

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Brookhaven National Laboratory

Brookhaven National Laboratory (BNL) is a United States Department of Energy national laboratory located in Upton, New York, on Long Island, and was formally established in 1947 at the site of Camp Upton, a former U.S. Army base.

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Cathode ray

Cathode rays (also called an electron beam or e-beam) are streams of electrons observed in vacuum tubes.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Color depth

Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, in a bitmapped image or video frame buffer, or the number of bits used for each color component of a single pixel.

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Computer memory

In computing, memory refers to the computer hardware integrated circuits that store information for immediate use in a computer; it is synonymous with the term "primary storage".

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Computer monitor

A computer monitor is an output device which displays information in pictorial form.

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Computing

Computing is any goal-oriented activity requiring, benefiting from, or creating computers.

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Data buffer

In computer science, a data buffer (or just buffer) is a region of a physical memory storage used to temporarily store data while it is being moved from one place to another.

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Digital Equipment Corporation

Digital Equipment Corporation, also known as DEC and using the trademark Digital, was a major American company in the computer industry from the 1950s to the 1990s.

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Digital-to-analog converter

In electronics, a digital-to-analog converter (DAC, D/A, D2A, or D-to-A) is a system that converts a digital signal into an analog signal.

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Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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Display device

A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people).

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Display resolution

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed.

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Evans & Sutherland

Evans & Sutherland is a pioneering American computer firm in the computer graphics field.

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Film frame

In filmmaking, video production, animation, and related fields, a frame is one of the many still images which compose the complete moving picture.

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Gamut

In color reproduction, including computer graphics and photography, the gamut, or color gamut, is a certain complete subset of colors.

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Grayscale

In photography, computing, and colorimetry, a grayscale or greyscale image is one in which the value of each pixel is a single sample representing only an amount of light, that is, it carries only intensity information.

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Headless computer

A headless system is a computer system or device that has been configured to operate without a monitor (the missing "head"), keyboard, and mouse.

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Hercules Computer Technology

Hercules is a manufacturer of computer peripherals for PC and Mac.

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Hewlett-Packard

The Hewlett-Packard Company (commonly referred to as HP) or shortened to Hewlett-Packard was an American multinational information technology company headquartered in Palo Alto, California.

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High color

High color graphics (variously spelled Highcolor, Hicolor, Hi-color, Hicolour, and Highcolour, and known as Thousands of colors on a Macintosh) is a method of storing image information in a computer's memory such that each pixel is represented by two bytes.

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IBM

The International Business Machines Corporation (IBM) is an American multinational technology company headquartered in Armonk, New York, United States, with operations in over 170 countries.

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Instruction set architecture

An instruction set architecture (ISA) is an abstract model of a computer.

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Integrated circuit

An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, normally silicon.

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Intel

Intel Corporation (stylized as intel) is an American multinational corporation and technology company headquartered in Santa Clara, California, in the Silicon Valley.

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Java virtual machine

A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages and compiled to Java bytecode.

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Linux framebuffer

The Linux framebuffer (fbdev) is a graphic hardware-independent abstraction layer to show graphics on a computer monitor, typically on the console.

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List of Sega arcade system boards

The following is a list of arcade system boards released by Sega.

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Lookup table

In computer science, a lookup table is an array that replaces runtime computation with a simpler array indexing operation.

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Memory-mapped I/O

Memory-mapped I/O (MMIO) and port-mapped I/O (PMIO) (which is also called isolated I/O) are two complementary methods of performing input/output (I/O) between the central processing unit (CPU) and peripheral devices in a computer.

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Minicomputer

A minicomputer, or colloquially mini, is a class of smaller computers that was developed in the mid-1960s and sold for much less than mainframe and mid-size computers from IBM and its direct competitors.

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New York Institute of Technology

New York Institute of Technology (also known as NYIT) is a private, independent, nonprofit, non-sectarian, coeducational research university founded in 1955.

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Packed pixel

In packed pixel or chunky framebuffer organization, the bits defining each pixel are grouped together.

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Palette (computing)

In computer graphics, a palette is a finite set of colors.

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PARC (company)

PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California, with a distinguished reputation for its contributions to information technology and hardware systems.

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Picture-in-picture

Picture-in-picture (PiP) is a feature of some television receivers and similar devices.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Planar (computer graphics)

In computer graphics, planar is the method of representing pixel colors with several bitplanes of RAM.

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Quantel

Quantel was a company based in the United Kingdom and founded in 1973 that designed and manufactured digital production equipment for the broadcast television, video production and motion picture industries.

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Radius (hardware company)

Radius was an American computer hardware firm founded in May 1986 by Burrell Smith, Andy Hertzfeld, Mike Boich, Matt Carter, Alain Rossmann and other members of the original Mac team.

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Random-access memory

Random-access memory (RAM) is a form of computer data storage that stores data and machine code currently being used.

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Raster graphics

In computer graphics, a raster graphics or bitmap image is a dot matrix data structure that represents a generally rectangular grid of pixels (points of color), viewable via a monitor, paper, or other display medium.

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Refresh rate

The refresh rate (most commonly the "vertical refresh rate", "vertical scan rate" for cathode ray tubes) is the number of times in a second that a display hardware updates its buffer.

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RGB color model

The RGB color model is an additive color model in which red, green and blue light are added together in various ways to reproduce a broad array of colors.

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Richard Shoup (programmer)

Richard Shoup (July 30, 1943 – July 18, 2015) was an American computer scientist and entrepreneur, mainly known from his pioneering work on computer graphics and animation.

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S3 Graphics

S3 Graphics, Ltd (commonly referred to as S3) is an American computer graphics company.

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Scanline rendering

Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis.

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Screen tearing

Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw.

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Sega

Sega Games Co., Ltd., originally short for Service Games and officially styled as SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world.

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Silicon Graphics

Silicon Graphics, Inc. (later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software.

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Silicon Integrated Systems

Silicon Integrated Systems (SiS) is a company that manufactures, among other things, motherboard chipsets.

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Spatial anti-aliasing

In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution.

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Sun Microsystems

Sun Microsystems, Inc. was an American company that sold computers, computer components, software, and information technology services and created the Java programming language, the Solaris operating system, ZFS, the Network File System (NFS), and SPARC.

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SuperPaint

SuperPaint was a pioneering graphics program and framebuffer computer system developed by Richard Shoup at Xerox PARC.

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Television

Television (TV) is a telecommunication medium used for transmitting moving images in monochrome (black and white), or in colour, and in two or three dimensions and sound.

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Tile-based video game

A tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid.

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Tiled rendering

Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or tile, separately.

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Trident Microsystems

Trident Microsystems was a fabless semiconductor company that in the 1990s was a well-known supplier of graphics chipsets used in video cards and on motherboards for desktop PCs and laptops.

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Unix

Unix (trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, development starting in the 1970s at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others.

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Vector monitor

A vector monitor or vector display is a display device used for computer graphics up through the 1970s.

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Vertex (geometry)

In geometry, a vertex (plural: vertices or vertexes) is a point where two or more curves, lines, or edges meet.

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Vertical blanking interval

In a raster graphics display, the vertical blanking interval (VBI), also known as the vertical interval or VBLANK, is the time between the end of the final line of a frame or field and the beginning of the first line of the next frame.

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Video

Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media.

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Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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Video game programmer

A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools.

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Video RAM (dual-ported DRAM)

Video RAM, or VRAM, is a dual-ported variant of dynamic RAM (DRAM), which was once commonly used to store the framebuffer in graphics adapters.

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Xvfb

Xvfb or X virtual framebuffer is a display server implementing the X11 display server protocol.

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1976 Summer Olympics

The 1976 Summer Olympics, officially called the Games of the XXI Olympiad (French: Les XXIes olympiques d'été), was an international multi-sport event in Montreal, Quebec, in 1976, and the first Olympic Games held in Canada.

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3dfx Interactive

3dfx Interactive was a company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, graphics cards.

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Redirects here:

Digital frame store, Display memory, Frame Buffer, Frame buffer, Frame buffers, Frame-buffer, Off-screen buffer, Regen buffer, Regeneration buffer, Screen buffer.

References

[1] https://en.wikipedia.org/wiki/Framebuffer

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