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Gambling mathematics

Index Gambling mathematics

The mathematics of gambling are a collection of probability applications encountered in games of chance and can be included in game theory. [1]

35 relations: Advantage gambling, Aleatoricism, Average, Binomial distribution, Blackjack, Boolean algebra (structure), Card counting, Combination, Craps, Draw poker, Eudaemons, Expected value, Gambling, Game theory, Jörg Bewersdorff, Lottery, Mathematical model, Mathematics, Mathematics of bookmaking, Normal distribution, Permutation, Poker probability, Pontoon (card game), Probability, Provably fair, Roulette, Sample space, Shuffle track, Slot machine, Spanish 21, Standard deviation, Statistical association football predictions, Statistics, Vigorish, 68–95–99.7 rule.

Advantage gambling

Advantage gambling, or advantage play, refers to legal methods, in contrast to cheating in casinos, used to gain an advantage while gambling.

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Aleatoricism

Aleatoricism is the incorporation of chance into the process of creation, especially the creation of art or media.

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Average

In colloquial language, an average is a middle or typical number of a list of numbers.

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Binomial distribution

In probability theory and statistics, the binomial distribution with parameters n and p is the discrete probability distribution of the number of successes in a sequence of n independent experiments, each asking a yes–no question, and each with its own boolean-valued outcome: a random variable containing a single bit of information: success/yes/true/one (with probability p) or failure/no/false/zero (with probability q.

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Blackjack

Blackjack, also known as twenty-one, is a comparing card game between usually several players and a dealer, where each player in turn competes against the dealer, but players do not play against each other.

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Boolean algebra (structure)

In abstract algebra, a Boolean algebra or Boolean lattice is a complemented distributive lattice.

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Card counting

Card counting is a casino card game strategy used primarily in the blackjack family of casino games to determine whether the next hand is likely to give a probable advantage to the player or to the dealer.

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Combination

In mathematics, a combination is a selection of items from a collection, such that (unlike permutations) the order of selection does not matter.

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Craps

Craps is a dice game in which the players make wagers on the outcome of the roll, or a series of rolls, of a pair of dice.

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Draw poker

Draw poker is any poker variant in which each player is dealt a complete hand before the first betting round, and then develops the hand for later rounds by replacing, or "drawing", cards.

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Eudaemons

The Eudaemons were a small group headed by graduate physics students J. Doyne Farmer and Norman Packard at the University of California Santa Cruz in the late 1970s.

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Expected value

In probability theory, the expected value of a random variable, intuitively, is the long-run average value of repetitions of the experiment it represents.

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Gambling

Gambling is the wagering of money or something of value (referred to as "the stakes") on an event with an uncertain outcome with the primary intent of winning money or material goods.

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Game theory

Game theory is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers".

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Jörg Bewersdorff

Jörg Bewersdorff (born 1 February 1958 in Neuwied) is a German mathematician who is working as mathematics writer and game designer.

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Lottery

A lottery is a form of gambling that involves the drawing of numbers for a prize.

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Mathematical model

A mathematical model is a description of a system using mathematical concepts and language.

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Mathematics

Mathematics (from Greek μάθημα máthēma, "knowledge, study, learning") is the study of such topics as quantity, structure, space, and change.

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Mathematics of bookmaking

In gambling parlance, making a book is the practice of laying bets on the various possible outcomes of a single event.

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Normal distribution

In probability theory, the normal (or Gaussian or Gauss or Laplace–Gauss) distribution is a very common continuous probability distribution.

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Permutation

In mathematics, the notion of permutation relates to the act of arranging all the members of a set into some sequence or order, or if the set is already ordered, rearranging (reordering) its elements, a process called permuting.

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Poker probability

In poker, the probability of each type of 5-card hand can be computed by calculating the proportion of hands of that type among all possible hands.

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Pontoon (card game)

Pontoon is a name shared by two distinct card games, both blackjack variants.

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Probability

Probability is the measure of the likelihood that an event will occur.

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Provably fair

In online gambling provably fair describes an algorithm which can be analyzed and verified for fairness on the part of the service operator.

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Roulette

Roulette is a casino game named after the French word meaning little wheel.

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Sample space

In probability theory, the sample space of an experiment or random trial is the set of all possible outcomes or results of that experiment.

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Shuffle track

Shuffle tracking is an advantage gambling technique where a player tracks certain cards or sequences of cards through a series of shuffles.

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Slot machine

A slot machine (American English), known variously as a fruit machine (British English), puggy (Scottish English), the slots (Canadian and American English), poker machine/pokies (Australian English and New Zealand English), or simply slot (American English), is a casino gambling machine with three or more reels which spin when a button is pushed.

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Spanish 21

Spanish 21 is a blackjack variant owned by Masque Publishing Inc., a gaming publishing company based in Colorado.

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Standard deviation

In statistics, the standard deviation (SD, also represented by the Greek letter sigma σ or the Latin letter s) is a measure that is used to quantify the amount of variation or dispersion of a set of data values.

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Statistical association football predictions

Statistical Football prediction is a method used in sports betting, to predict the outcome of football matches by means of statistical tools.

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Statistics

Statistics is a branch of mathematics dealing with the collection, analysis, interpretation, presentation, and organization of data.

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Vigorish

Vigorish, or simply the vig, also known as juice, under-juice, the cut or the take, is the amount charged by a bookmaker, or bookie, for taking a bet from a gambler.

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68–95–99.7 rule

In statistics, the 68–95–99.7 rule is a shorthand used to remember the percentage of values that lie within a band around the mean in a normal distribution with a width of two, four and six standard deviations, respectively; more accurately, 68.27%, 95.45% and 99.73% of the values lie within one, two and three standard deviations of the mean, respectively.

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Gaming Mathematics, Gaming mathematics, Mathematics of gambling.

References

[1] https://en.wikipedia.org/wiki/Gambling_mathematics

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