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Geometric primitive

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The term geometric primitive, or prim, in computer graphics and CAD systems is used in various senses, with the common meaning of the simplest (i.e. 'atomic' or irreducible) geometric objects that the system can handle (draw, store). [1]

38 relations: Autodesk 3ds Max, Bézier curve, Box, Box modeling, Circle, Computer graphics, Computer-aided design, Cone, Constructive solid geometry, Cube, Cylinder, Ellipse, Geometry, Graphics processing unit, Hardware acceleration, Line (geometry), Line segment, Plane (geometry), Point (geometry), Polygon, Polygon (computer graphics), Polygon mesh, Pyramid (geometry), Second Life, Shader, Sphere, Spline (mathematics), Subroutine, Texture mapping, Toroid, Torus, Triangle, Triangle mesh, Triangle strip, Utah teapot, Vector graphics, 2D computer graphics, 3D modeling.

Autodesk 3ds Max

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images.

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Bézier curve

A Bézier curve (pronounced in French) is a parametric curve frequently used in computer graphics and related fields.

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Box

Box (plural: boxes) describes a variety of containers and receptacles for permanent use as storage, or for temporary use, often for transporting contents.

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Box modeling

Box modeling is a technique in 3D modeling where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model.

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Circle

A circle is a simple closed shape.

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Computer graphics

Computer graphics are pictures and films created using computers.

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Computer-aided design

Computer-aided design (CAD) is the use of computer systems to aid in the creation, modification, analysis, or optimization of a design.

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Cone

A cone is a three-dimensional geometric shape that tapers smoothly from a flat base (frequently, though not necessarily, circular) to a point called the apex or vertex.

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Constructive solid geometry

Constructive solid geometry (CSG) (formerly called computational binary solid geometry) is a technique used in solid modeling.

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Cube

In geometry, a cube is a three-dimensional solid object bounded by six square faces, facets or sides, with three meeting at each vertex.

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Cylinder

A cylinder (from Greek κύλινδρος – kulindros, "roller, tumbler"), has traditionally been a three-dimensional solid, one of the most basic of curvilinear geometric shapes.

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Ellipse

In mathematics, an ellipse is a curve in a plane surrounding two focal points such that the sum of the distances to the two focal points is constant for every point on the curve.

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Geometry

Geometry (from the γεωμετρία; geo- "earth", -metron "measurement") is a branch of mathematics concerned with questions of shape, size, relative position of figures, and the properties of space.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Hardware acceleration

In computing, hardware acceleration is the use of computer hardware to perform some functions more efficiently than is possible in software running on a more general-purpose CPU.

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Line (geometry)

The notion of line or straight line was introduced by ancient mathematicians to represent straight objects (i.e., having no curvature) with negligible width and depth.

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Line segment

In geometry, a line segment is a part of a line that is bounded by two distinct end points, and contains every point on the line between its endpoints.

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Plane (geometry)

In mathematics, a plane is a flat, two-dimensional surface that extends infinitely far.

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Point (geometry)

In modern mathematics, a point refers usually to an element of some set called a space.

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Polygon

In elementary geometry, a polygon is a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed polygonal chain or circuit.

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Polygon (computer graphics)

Polygons are used in computer graphics to compose images that are three-dimensional in appearance.

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Polygon mesh

A polygon mesh is a collection of, s and s that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.

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Pyramid (geometry)

In geometry, a pyramid is a polyhedron formed by connecting a polygonal base and a point, called the apex.

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Second Life

Second Life is an online virtual world, developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Sphere

A sphere (from Greek σφαῖρα — sphaira, "globe, ball") is a perfectly round geometrical object in three-dimensional space that is the surface of a completely round ball (viz., analogous to the circular objects in two dimensions, where a "circle" circumscribes its "disk").

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Spline (mathematics)

In mathematics, a spline is a function defined piecewise by polynomials.

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Subroutine

In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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Toroid

In mathematics, a toroid is a surface of revolution with a hole in the middle, like a doughnut, forming a solid body.

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Torus

In geometry, a torus (plural tori) is a surface of revolution generated by revolving a circle in three-dimensional space about an axis coplanar with the circle.

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Triangle

A triangle is a polygon with three edges and three vertices.

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Triangle mesh

A triangle mesh is a type of polygon mesh in computer graphics.

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Triangle strip

A triangle strip is a series of connected triangles, sharing vertices, allowing for more efficient memory usage for computer graphics.

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Utah teapot

The Utah teapot, or the Newell teapot, is a 3D test model that has become a standard reference object and an in-joke within the computer graphics community.

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Vector graphics

Vector graphics are computer graphics images that are defined in terms of 2D points, which are connected by lines and curves to form polygons and other shapes.

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2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

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3D modeling

In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.

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Redirects here:

2D geometric primitive, Graphical primitive, Graphics primitive, Line primitives, Primitive (geometry), Shape (computer programming).

References

[1] https://en.wikipedia.org/wiki/Geometric_primitive

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