38 relations: Autodesk 3ds Max, Bézier curve, Box, Box modeling, Circle, Computer graphics, Computer-aided design, Cone, Constructive solid geometry, Cube, Cylinder, Ellipse, Geometry, Graphics processing unit, Hardware acceleration, Line (geometry), Line segment, Plane (geometry), Point (geometry), Polygon, Polygon (computer graphics), Polygon mesh, Pyramid (geometry), Second Life, Shader, Sphere, Spline (mathematics), Subroutine, Texture mapping, Toroid, Torus, Triangle, Triangle mesh, Triangle strip, Utah teapot, Vector graphics, 2D computer graphics, 3D modeling.

## Autodesk 3ds Max

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images.

New!!: Geometric primitive and Autodesk 3ds Max · See more »

## Bézier curve

A Bézier curve (pronounced in French) is a parametric curve frequently used in computer graphics and related fields.

New!!: Geometric primitive and Bézier curve · See more »

## Box

Box (plural: boxes) describes a variety of containers and receptacles for permanent use as storage, or for temporary use, often for transporting contents.

New!!: Geometric primitive and Box · See more »

## Box modeling

Box modeling is a technique in 3D modeling where a primitive shape (such as a box, cylinder, sphere, etc.) is used to make the basic shape of the final model.

New!!: Geometric primitive and Box modeling · See more »

## Circle

A circle is a simple closed shape.

New!!: Geometric primitive and Circle · See more »

## Computer graphics

Computer graphics are pictures and films created using computers.

New!!: Geometric primitive and Computer graphics · See more »

## Computer-aided design

Computer-aided design (CAD) is the use of computer systems to aid in the creation, modification, analysis, or optimization of a design.

New!!: Geometric primitive and Computer-aided design · See more »

## Cone

A cone is a three-dimensional geometric shape that tapers smoothly from a flat base (frequently, though not necessarily, circular) to a point called the apex or vertex.

New!!: Geometric primitive and Cone · See more »

## Constructive solid geometry

Constructive solid geometry (CSG) (formerly called computational binary solid geometry) is a technique used in solid modeling.

New!!: Geometric primitive and Constructive solid geometry · See more »

## Cube

In geometry, a cube is a three-dimensional solid object bounded by six square faces, facets or sides, with three meeting at each vertex.

New!!: Geometric primitive and Cube · See more »

## Cylinder

A cylinder (from Greek κύλινδρος – kulindros, "roller, tumbler"), has traditionally been a three-dimensional solid, one of the most basic of curvilinear geometric shapes.

New!!: Geometric primitive and Cylinder · See more »

## Ellipse

In mathematics, an ellipse is a curve in a plane surrounding two focal points such that the sum of the distances to the two focal points is constant for every point on the curve.

New!!: Geometric primitive and Ellipse · See more »

## Geometry

Geometry (from the γεωμετρία; geo- "earth", -metron "measurement") is a branch of mathematics concerned with questions of shape, size, relative position of figures, and the properties of space.

New!!: Geometric primitive and Geometry · See more »

## Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

New!!: Geometric primitive and Graphics processing unit · See more »

## Hardware acceleration

In computing, hardware acceleration is the use of computer hardware to perform some functions more efficiently than is possible in software running on a more general-purpose CPU.

New!!: Geometric primitive and Hardware acceleration · See more »

## Line (geometry)

The notion of line or straight line was introduced by ancient mathematicians to represent straight objects (i.e., having no curvature) with negligible width and depth.

New!!: Geometric primitive and Line (geometry) · See more »

## Line segment

In geometry, a line segment is a part of a line that is bounded by two distinct end points, and contains every point on the line between its endpoints.

New!!: Geometric primitive and Line segment · See more »

## Plane (geometry)

In mathematics, a plane is a flat, two-dimensional surface that extends infinitely far.

New!!: Geometric primitive and Plane (geometry) · See more »

## Point (geometry)

In modern mathematics, a point refers usually to an element of some set called a space.

New!!: Geometric primitive and Point (geometry) · See more »

## Polygon

In elementary geometry, a polygon is a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed polygonal chain or circuit.

New!!: Geometric primitive and Polygon · See more »

## Polygon (computer graphics)

Polygons are used in computer graphics to compose images that are three-dimensional in appearance.

New!!: Geometric primitive and Polygon (computer graphics) · See more »

## Polygon mesh

A polygon mesh is a collection of, s and s that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.

New!!: Geometric primitive and Polygon mesh · See more »

## Pyramid (geometry)

In geometry, a pyramid is a polyhedron formed by connecting a polygonal base and a point, called the apex.

New!!: Geometric primitive and Pyramid (geometry) · See more »

## Second Life

Second Life is an online virtual world, developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003.

New!!: Geometric primitive and Second Life · See more »

## Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

New!!: Geometric primitive and Shader · See more »

## Sphere

A sphere (from Greek σφαῖρα — sphaira, "globe, ball") is a perfectly round geometrical object in three-dimensional space that is the surface of a completely round ball (viz., analogous to the circular objects in two dimensions, where a "circle" circumscribes its "disk").

New!!: Geometric primitive and Sphere · See more »

## Spline (mathematics)

In mathematics, a spline is a function defined piecewise by polynomials.

New!!: Geometric primitive and Spline (mathematics) · See more »

## Subroutine

In computer programming, a subroutine is a sequence of program instructions that performs a specific task, packaged as a unit.

New!!: Geometric primitive and Subroutine · See more »

## Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

New!!: Geometric primitive and Texture mapping · See more »

## Toroid

In mathematics, a toroid is a surface of revolution with a hole in the middle, like a doughnut, forming a solid body.

New!!: Geometric primitive and Toroid · See more »

## Torus

In geometry, a torus (plural tori) is a surface of revolution generated by revolving a circle in three-dimensional space about an axis coplanar with the circle.

New!!: Geometric primitive and Torus · See more »

## Triangle

A triangle is a polygon with three edges and three vertices.

New!!: Geometric primitive and Triangle · See more »

## Triangle mesh

A triangle mesh is a type of polygon mesh in computer graphics.

New!!: Geometric primitive and Triangle mesh · See more »

## Triangle strip

A triangle strip is a series of connected triangles, sharing vertices, allowing for more efficient memory usage for computer graphics.

New!!: Geometric primitive and Triangle strip · See more »

## Utah teapot

The Utah teapot, or the Newell teapot, is a 3D test model that has become a standard reference object and an in-joke within the computer graphics community.

New!!: Geometric primitive and Utah teapot · See more »

## Vector graphics

Vector graphics are computer graphics images that are defined in terms of 2D points, which are connected by lines and curves to form polygons and other shapes.

New!!: Geometric primitive and Vector graphics · See more »

## 2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

New!!: Geometric primitive and 2D computer graphics · See more »

## 3D modeling

In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.

New!!: Geometric primitive and 3D modeling · See more »

## Redirects here:

2D geometric primitive, Graphical primitive, Graphics primitive, Line primitives, Primitive (geometry), Shape (computer programming).