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Image plane

Index Image plane

In 3D computer graphics, the image plane is that plane in the world which is identified with the plane of the monitor. [1]

14 relations: Cardinal point (optics), Glossary of computer graphics, Graphics pipeline, Optics, Photograph, Picture plane, Pixel, Plane (geometry), Projection plane, Rasterisation, Real image, Viewport, 3D computer graphics, 3D projection.

Cardinal point (optics)

In Gaussian optics, the cardinal points consist of three pairs of points located on the optical axis of a rotationally symmetric, focal, optical system.

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Glossary of computer graphics

This is a glossary of terms relating computer graphics.

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Graphics pipeline

In computer graphics, a computer graphics pipeline, rendering pipeline or simply graphics pipeline, is a conceptual model that describes what steps a graphics system needs to perform to render a 3D scene to a 2D screen.

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Optics

Optics is the branch of physics which involves the behaviour and properties of light, including its interactions with matter and the construction of instruments that use or detect it.

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Photograph

A photograph or photo is an image created by light falling on a light-sensitive surface, usually photographic film or an electronic medium such as a CCD or a CMOS chip.

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Picture plane

In painting, photography, graphical perspective and descriptive geometry, a picture plane is an image plane located between the "eye point" (or oculus) and the object being viewed and is usually coextensive to the material surface of the work.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Plane (geometry)

In mathematics, a plane is a flat, two-dimensional surface that extends infinitely far.

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Projection plane

A projection plane, or plane of projection, is a type of view in which graphical projections from an object intersect.

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Rasterisation

Rasterisation (or rasterization) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (pixels or dots) for output on a video display or printer, or for storage in a bitmap file format.

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Real image

In optics, a real image is an image which is located in the plane of convergence for the light rays that originate from a given object.

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Viewport

A viewport is a polygon viewing region in computer graphics.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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3D projection

3D projection is any method of mapping three-dimensional points to a two-dimensional plane.

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References

[1] https://en.wikipedia.org/wiki/Image_plane

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