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Java 3D

Index Java 3D

Java 3D is a scene graph-based 3D application programming interface (API) for the Java platform. [1]

41 relations: Apple Inc., Application programming interface, Cave automatic virtual environment, Cg (programming language), Community source, Cross-platform, Direct3D, Directed acyclic graph, GPL linking exception, Head-mounted display, Immediate mode (computer graphics), Intel, Java (software platform), Java Community Process, Java Development Kit, Java Native Interface, Java OpenGL, JavaFX, JMonkeyEngine, Lightweight Java Game Library, Neverwinter Nights, Object-oriented programming, Open Wonderland, OpenFlight, OpenGL, OpenGL Shading Language, Oracle Corporation, Primitive wrapper class, Project Looking Glass, Real-time computer graphics, Retained mode, Scene graph, Silicon Graphics, Stencil buffer, Sun Microsystems, VRML, Wavefront .obj file, X3D, .3ds, 3D audio effect, 3D computer graphics.

Apple Inc.

Apple Inc. is an American multinational technology company headquartered in Cupertino, California, that designs, develops, and sells consumer electronics, computer software, and online services.

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Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

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Cave automatic virtual environment

A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube.

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Cg (programming language)

Cg (short for C for Graphics) is a high-level shading language developed by Nvidia in close collaboration with Microsoft for programming vertex and pixel shaders.

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Community source

Community Source is a type of software development used in colleges and universities that builds on the practices of open source software communities.

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Cross-platform

In computing, cross-platform software (also multi-platform software or platform-independent software) is computer software that is implemented on multiple computing platforms.

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Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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Directed acyclic graph

In mathematics and computer science, a directed acyclic graph (DAG), is a finite directed graph with no directed cycles.

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GPL linking exception

A GPL linking exception modifies the GNU General Public License (GPL) in a way that enables software projects which provide library code to be "linked to" the programs that use them, without applying the full terms of the GPL to the using program.

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Head-mounted display

A head-mounted display (or helmet-mounted display, for aviation applications), both abbreviated HMD, is a display device, worn on the head or as part of a helmet, that has a small display optic in front of one (monocular HMD) or each eye (binocular HMD).

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Immediate mode (computer graphics)

Immediate mode rendering is a style for application programming interfaces of graphics libraries, in which client calls directly cause rendering of graphics objects to the display, or in which the data to describe rendering primitives is inserted frame by frame directly into a command list (in the case of), without the use of extensive indirection to retained resources.

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Intel

Intel Corporation (stylized as intel) is an American multinational corporation and technology company headquartered in Santa Clara, California, in the Silicon Valley.

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Java (software platform)

Java is a set of computer software and specifications developed by James Gosling at Sun Microsystems, which was later acquired by the Oracle Corporation, that provides a system for developing application software and deploying it in a cross-platform computing environment.

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Java Community Process

The Java Community Process (JCP), established in 1998, is a formalized mechanism that allows interested parties to develop standard technical specifications for Java technology.

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Java Development Kit

The Java Development Kit (JDK) is an implementation of either one of the Java Platform, Standard Edition, Java Platform, Enterprise Edition, or Java Platform, Micro Edition platforms released by Oracle Corporation in the form of a binary product aimed at Java developers on Solaris, Linux, macOS or Windows.

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Java Native Interface

The Java Native Interface (JNI) is a programming framework that enables Java code running in a Java Virtual Machine (JVM) to call and be called by native applications (programs specific to a hardware and operating system platform) and libraries written in other languages such as C, C++ and assembly.

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Java OpenGL

Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language.

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JavaFX

JavaFX is a software platform for creating and delivering desktop applications, as well as rich Internet applications (RIAs) that can run across a wide variety of devices.

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JMonkeyEngine

jMonkeyEngine (jME) is a game engine made especially for modern 3D development, as it uses shader technology extensively.

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Lightweight Java Game Library

The Lightweight Java Game Library (LWJGL) is an open-source Java software library for video game developers.

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Neverwinter Nights

Neverwinter Nights is a third-person role-playing video game developed by BioWare.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Open Wonderland

Open Wonderland (originally Project Wonderland) is a Java open-source toolkit for creating collaborative 3D virtual worlds.

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OpenFlight

OpenFlight (or.flt) is a 3d geometry model file format originally developed by Software Systems Inc.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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OpenGL Shading Language

OpenGL Shading Language (abbreviated: GLSL), is a high-level shading language with a syntax based on the C programming language.

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Oracle Corporation

Oracle Corporation is an American multinational computer technology corporation, headquartered in Redwood Shores, California.

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Primitive wrapper class

In object oriented programming, a wrapper class is a class that encapsulates types, so that those types can be used to create object instances and methods in another class that need those types.

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Project Looking Glass

Project Looking Glass is a now inactive free software project under the GPL to create an innovative 3D desktop environment for Linux, Solaris, and Windows.

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Real-time computer graphics

Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time.

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Retained mode

In computing, retained mode rendering is a style for application programming interfaces of graphics libraries, in which the libraries retain a complete model of the objects to be rendered.

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Scene graph

A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene.

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Silicon Graphics

Silicon Graphics, Inc. (later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and software.

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Stencil buffer

A stencil buffer is an extra data buffer, in addition to the color buffer and depth buffer, found on modern graphics hardware.

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Sun Microsystems

Sun Microsystems, Inc. was an American company that sold computers, computer components, software, and information technology services and created the Java programming language, the Solaris operating system, ZFS, the Network File System (NFS), and SPARC.

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VRML

VRML (Virtual Reality Modeling Language, pronounced vermal or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind.

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Wavefront .obj file

OBJ (or.OBJ) is a geometry definition file format first developed by Wavefront Technologies for its Advanced Visualizer animation package.

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X3D

X3D is a royalty-free ISO standard for declaratively representing 3D computer graphics.

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.3ds

3DS is one of the file formats used by the Autodesk 3ds Max 3D modeling, animation and rendering software.

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3D audio effect

3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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Redirects here:

JSR 912, JSR 926, Java 3d, Java3D, Java3d.

References

[1] https://en.wikipedia.org/wiki/Java_3D

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