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Joule (programming language)

Index Joule (programming language)

Joule is a concurrent dataflow programming language, designed for building distributed applications. [1]

17 relations: Actor model, ASCII, Concurrent computing, Control flow, Dataflow, Dataflow programming, Distributed computing, E (programming language), Identifier, Imperative programming, Label (computer science), Numerical digit, Object-oriented programming, Operator (computer programming), Programming paradigm, Reserved word, Unicode.

Actor model

The actor model in computer science is a mathematical model of concurrent computation that treats "actors" as the universal primitives of concurrent computation.

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ASCII

ASCII, abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication.

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Concurrent computing

Concurrent computing is a form of computing in which several computations are executed during overlapping time periods—concurrently—instead of sequentially (one completing before the next starts).

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Control flow

In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated.

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Dataflow

Dataflow is a term used in computing which has various meanings depending on application and the context in which the term is used.

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Dataflow programming

In computer programming, dataflow programming is a programming paradigm that models a program as a directed graph of the data flowing between operations, thus implementing dataflow principles and architecture.

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Distributed computing

Distributed computing is a field of computer science that studies distributed systems.

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E (programming language)

E is an object-oriented programming language for secure distributed computing, created by Mark S. Miller, Dan Bornstein, and others at Electric Communities in 1997.

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Identifier

An identifier is a name that identifies (that is, labels the identity of) either a unique object or a unique class of objects, where the "object" or class may be an idea, physical object (or class thereof), or physical substance (or class thereof).

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Imperative programming

In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.

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Label (computer science)

A label in a programming language is a sequence of characters that identifies a location within source code.

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Numerical digit

A numerical digit is a single symbol (such as "2" or "5") used alone, or in combinations (such as "25"), to represent numbers (such as the number 25) according to some positional numeral systems.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Operator (computer programming)

Programming languages typically support a set of operators: constructs which behave generally like functions, but which differ syntactically or semantically from usual functions.

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Programming paradigm

Programming paradigms are a way to classify programming languages based on their features.

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Reserved word

In a computer language, a reserved word (also known as a reserved identifier) is a word that cannot be used as an identifier, such as the name of a variable, function, or label – it is "reserved from use".

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Unicode

Unicode is a computing industry standard for the consistent encoding, representation, and handling of text expressed in most of the world's writing systems.

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Joule programming language.

References

[1] https://en.wikipedia.org/wiki/Joule_(programming_language)

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