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Index Learning

Learning is the process of acquiring new or modifying existing knowledge, behaviors, skills, values, or preferences. [1]

108 relations: Acculturation, Adaptation, Affect (psychology), AIXI, Algorithmic information theory, Algorithmic probability, American Psychological Association, Andragogy, Aptitude, Artificial intelligence, Attitude (psychology), Augmented learning, Autodidacticism, B. F. Skinner, Bayesian inference, Behavior, Benjamin Bloom, Bird, Central nervous system, Chess, Civilization (series), Classical conditioning, Cognition, Consciousness, Developmental psychology, Direct instruction, Drosophila melanogaster, Dual-coding theory, Educational game, Educational psychology, Energy, Episodic memory, Epistemology, European Southern Observatory, European Space Agency, Evolution, Experimental psychology, Extinction (psychology), Extra Credits, Fatigue, Gestation, Habituation, Heredity, History of chess, Implicit learning, Inductive logic programming, Inductive probability, Infection, Information theory, Injury, ..., Instinct, Instructional theory, Ivan Pavlov, John B. Watson, Killer whale, Knowledge, Learned helplessness, Learning environment, Learning sciences, Learning space, Lev Vygotsky, Lifelong learning, Little Albert experiment, Living educational theory, M-learning, Machine learning, Mammal, Media psychology, Memorization, Memory, Metacognition, Mimosa pudica, Minimally invasive education, Minimum description length, Minimum message length, Mobile phone, Muscle memory, National Academies Press, Neural adaptation, Neuropsychology, Occam's razor, Operant conditioning, Owl, Passive learning, Pedagogy, Physical fitness, Play (activity), Predation, Preference, Prenatal development, Problem solving, Proboscis extension reflex, Psychomotor learning, Recall (memory), Rote learning, Rubik's Cube, Semantic memory, Sensitization, Skill, Solomonoff's theory of inductive inference, Stentor coeruleus, Stimulation, Student-centred learning, Subgoal labeling, Teacher, Traditional education, Value (ethics), 21st century skills. Expand index (58 more) »


Acculturation is the process of social, psychological, and cultural change that stems from blending between cultures.

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In biology, adaptation has three related meanings.

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Affect (psychology)

Affect is a concept used in psychology to describe the experience of feeling or emotion.

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AIXI is a theoretical mathematical formalism for artificial general intelligence.

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Algorithmic information theory

Algorithmic information theory is a subfield of information theory and computer science that concerns itself with the relationship between computation and information.

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Algorithmic probability

In algorithmic information theory, algorithmic probability, also known as Solomonoff probability, is a mathematical method of assigning a prior probability to a given observation.

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American Psychological Association

The American Psychological Association (APA) is the largest scientific and professional organization of psychologists in the United States, with around 117,500 members including scientists, educators, clinicians, consultants, and students.

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Andragogy refers to methods and principles used in adult education.

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An aptitude is a component of a competence to do a certain kind of work at a certain level.

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Artificial intelligence

Artificial intelligence (AI, also machine intelligence, MI) is intelligence demonstrated by machines, in contrast to the natural intelligence (NI) displayed by humans and other animals.

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Attitude (psychology)

In psychology, attitude is a psychological construct, a mental and emotional entity that inheres in, or characterizes a person.

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Augmented learning

Augmented learning is an on-demand learning technique where the environment adapts to the learner.

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Autodidacticism (also autodidactism) or self-education (also self-learning and self-teaching) is education without the guidance of masters (such as teachers and professors) or institutions (such as schools).

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B. F. Skinner

Burrhus Frederic Skinner (March 20, 1904 – August 18, 1990), commonly known as B. F. Skinner, was an American psychologist, behaviorist, author, inventor, and social philosopher.

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Bayesian inference

Bayesian inference is a method of statistical inference in which Bayes' theorem is used to update the probability for a hypothesis as more evidence or information becomes available.

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Behavior (American English) or behaviour (Commonwealth English) is the range of actions and mannerisms made by individuals, organisms, systems, or artificial entities in conjunction with themselves or their environment, which includes the other systems or organisms around as well as the (inanimate) physical environment.

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Benjamin Bloom

Benjamin Samuel Bloom (February 21, 1913 – September 13, 1999) was an American educational psychologist who made contributions to the classification of educational objectives and to the theory of mastery learning.

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Birds, also known as Aves, are a group of endothermic vertebrates, characterised by feathers, toothless beaked jaws, the laying of hard-shelled eggs, a high metabolic rate, a four-chambered heart, and a strong yet lightweight skeleton.

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Central nervous system

The central nervous system (CNS) is the part of the nervous system consisting of the brain and spinal cord.

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Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an 8×8 grid.

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Civilization (series)

Civilization is a series of turn-based strategy video games, its first release in 1991.

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Classical conditioning

Classical conditioning (also known as Pavlovian or respondent conditioning) refers to a learning procedure in which a biologically potent stimulus (e.g. food) is paired with a previously neutral stimulus (e.g. a bell).

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Cognition is "the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses".

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Consciousness is the state or quality of awareness, or, of being aware of an external object or something within oneself.

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Developmental psychology

Developmental psychology is the scientific study of how and why human beings change over the course of their life.

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Direct instruction

Direct instruction (DI) is a general term for the explicit teaching of a skill-set using lectures or demonstrations of the material to students.

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Drosophila melanogaster

Drosophila melanogaster is a species of fly (the taxonomic order Diptera) in the family Drosophilidae.

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Dual-coding theory

Dual-coding theory, a theory of cognition, was hypothesized by Allan Paivio of the University of Western Ontario in 1971.

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Educational game

Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value.

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Educational psychology

Educational psychology is the branch of psychology concerned with the scientific study of human learning.

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In physics, energy is the quantitative property that must be transferred to an object in order to perform work on, or to heat, the object.

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Episodic memory

Episodic memory is the memory of autobiographical events (times, places, associated emotions, and other contextual who, what, when, where, why knowledge) that can be explicitly stated or conjured.

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Epistemology is the branch of philosophy concerned with the theory of knowledge.

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European Southern Observatory

The European Southern Observatory (ESO) is a 15-nation intergovernmental research organization for ground-based astronomy.

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European Space Agency

The European Space Agency (ESA; Agence spatiale européenne, ASE; Europäische Weltraumorganisation) is an intergovernmental organisation of 22 member states dedicated to the exploration of space.

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Evolution is change in the heritable characteristics of biological populations over successive generations.

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Experimental psychology

Experimental psychology refers to work done by those who apply experimental methods to psychological study and the processes that underlie it.

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Extinction (psychology)

Extinction is observed in both operantly conditioned and classically conditioned behavior.

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Extra Credits

Extra Credits is a video lesson series currently presented by game designer James Portnow, narrator Matt Krol, and artists David "D" Hueso, Lilienne "Lil" Chan, Scott DeWitt, Nick DeWitt, and Dan Jones.

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Fatigue is a subjective feeling of tiredness that has a gradual onset.

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Gestation is the carrying of an embryo or fetus inside viviparous animals.

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Habituation is a form of learning in which an organism decreases or ceases its responses to a stimulus after repeated or prolonged presentations.

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Heredity is the passing on of traits from parents to their offspring, either through asexual reproduction or sexual reproduction, the offspring cells or organisms acquire the genetic information of their parents.

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History of chess

The history of chess can be traced back nearly 1500 years, although the earliest origins are uncertain.

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Implicit learning

Implicit learning is the learning of complex information in an incidental manner, without awareness of what has been learned.

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Inductive logic programming

Inductive logic programming (ILP) is a subfield of machine learning which uses logic programming as a uniform representation for examples, background knowledge and hypotheses.

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Inductive probability

Inductive probability attempts to give the probability of future events based on past events.

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Infection is the invasion of an organism's body tissues by disease-causing agents, their multiplication, and the reaction of host tissues to the infectious agents and the toxins they produce.

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Information theory

Information theory studies the quantification, storage, and communication of information.

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Injury, also known as physical trauma, is damage to the body caused by external force.

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Instinct or innate behavior is the inherent inclination of a living organism towards a particular complex behavior.

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Instructional theory

An instructional theory is "a theory that offers explicit guidance on how to better help people learn and develop."Reigeluth, C.M. (1999).

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Ivan Pavlov

Ivan Petrovich Pavlov (a; 27 February 1936) was a Russian physiologist known primarily for his work in classical conditioning.

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John B. Watson

John Broadus Watson (January 9, 1878 – September 25, 1958) was an American psychologist who established the psychological school of behaviorism.

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Killer whale

| status.

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Knowledge is a familiarity, awareness, or understanding of someone or something, such as facts, information, descriptions, or skills, which is acquired through experience or education by perceiving, discovering, or learning.

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Learned helplessness

Learned helplessness is behavior typical of an animal and occurs where the subject endures repeatedly painful or otherwise aversive stimuli which it is unable to escape or avoid.

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Learning environment

Learning environment can refer to an educational approach, cultural context, or physical setting in which teaching and learning occur.

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Learning sciences

learning sciences (LS) is an interdisciplinary field that works to further scientific understanding of learning as well as to engage in the design and implementation of learning innovations, and the improvement of instructional methodologies.

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Learning space

Learning space or learning setting refers to a physical setting for a learning environment, a place in which teaching and learning occur.

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Lev Vygotsky

Lev Semyonovich Vygotsky (p; – June 11, 1934) was a Soviet psychologist, the founder of an unfinished theory of human cultural and bio-social development commonly referred to as cultural-historical psychology, a prominent advocate for a new theory of consciousness, the "psychology of superman", and leader of the Vygotsky Circle (also referred to as "Vygotsky-Luria Circle").

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Lifelong learning

Lifelong learning is the "ongoing, voluntary, and self-motivated"Department of Education and Science (2000).

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Little Albert experiment

The Little Albert experiment was a controlled experiment showing empirical evidence of classical conditioning in humans.

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Living educational theory

Living educational theory (LET) is a research method in educational research.

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M-learning or mobile learning is "learning across multiple contexts, through social and content interactions, using personal electronic devices".

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Machine learning

Machine learning is a subset of artificial intelligence in the field of computer science that often uses statistical techniques to give computers the ability to "learn" (i.e., progressively improve performance on a specific task) with data, without being explicitly programmed.

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Mammals are the vertebrates within the class Mammalia (from Latin mamma "breast"), a clade of endothermic amniotes distinguished from reptiles (including birds) by the possession of a neocortex (a region of the brain), hair, three middle ear bones, and mammary glands.

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Media psychology

Media psychology is the branch of psychology that focuses on the interaction of human behavior and media and technology.

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Memorization is the process of committing something to memory.

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Memory is the faculty of the mind by which information is encoded, stored, and retrieved.

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Metacognition is "cognition about cognition", "thinking about thinking", "knowing about knowing", becoming "aware of one's awareness" and higher-order thinking skills.

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Mimosa pudica

Mimosa pudica (from pudica "shy, bashful or shrinking"; also called sensitive plant, sleepy plant, action plant, Dormilones, touch-me-not, shameplant, or shy plant) is a creeping annual or perennial flowering plant of the pea/legume family Fabaceae and Magnoliopsida taxon, often grown for its curiosity value: the compound leaves fold inward and droop when touched or shaken, defending themselves from harm, and re-open a few minutes later.

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Minimally invasive education

Minimally invasive education (MIE) is a form of learning in which children operate in unsupervised environments.

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Minimum description length

The minimum description length (MDL) principle is a formalization of Occam's razor in which the best hypothesis (a model and its parameters) for a given set of data is the one that leads to the best compression of the data.

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Minimum message length

Minimum message length (MML) is a formal information theory restatement of Occam's Razor: even when models are equal in goodness of fit accuracy to the observed data, the one generating the shortest overall message is more likely to be correct (where the message consists of a statement of the model, followed by a statement of data encoded concisely using that model).

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Mobile phone

A mobile phone, known as a cell phone in North America, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area.

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Muscle memory

Muscle memory has been used synonymously with motor learning, which is a form of procedural memory that involves consolidating a specific motor task into memory through repetition.

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National Academies Press

The National Academies Press (NAP) was created to publish the reports issued by the National Academies of Sciences, Engineering, and Medicine, the National Academy of Engineering, the National Academy of Medicine, and the National Research Council.

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Neural adaptation

Neural adaptation or sensory adaptation is a change over time in the responsiveness of the sensory system to a constant stimulus.

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Neuropsychology is the study of the structure and function of the brain as they relate to specific psychological processes and behaviours.

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Occam's razor

Occam's razor (also Ockham's razor or Ocham's razor; Latin: lex parsimoniae "law of parsimony") is the problem-solving principle that, the simplest explanation tends to be the right one.

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Operant conditioning

Operant conditioning (also called "instrumental conditioning") is a learning process through which the strength of a behavior is modified by reinforcement or punishment.

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Owls are birds from the order Strigiformes, which includes about 200 species of mostly solitary and nocturnal birds of prey typified by an upright stance, a large, broad head, binocular vision, binaural hearing, sharp talons, and feathers adapted for silent flight.

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Passive learning

Passive learning is a method of learning or instruction where students receive information from the instructor and internalize it, and "where the learner receives no feedback from the instructor".

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Pedagogy is the discipline that deals with the theory and practice of teaching and how these influence student learning.

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Physical fitness

Physical fitness is a state of health and well-being and, more specifically, the ability to perform aspects of sports, occupations and daily activities.

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Play (activity)

In psychology and ethology, play is a range of voluntary, intrinsically motivated activities normally associated with recreational pleasure and enjoyment.

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Predation is a biological interaction where a predator (a hunting animal) kills and eats its prey (the organism that is attacked).

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A preference is a technical term in psychology, economics and philosophy usually used in relation to choosing between alternatives; someone has a preference for A over B if they would choose A rather than B.

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Prenatal development

Prenatal development is the process in which an embryo and later fetus develops during gestation.

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Problem solving

Problem solving consists of using generic or ad hoc methods, in an orderly manner, to find solutions to problems.

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Proboscis extension reflex

Proboscis extension reflex (PER) is the extension by an insect with an extendable proboscis (e.g. a bee or fly) of her proboscis (sticking out of her tongue) as a reflex to antennal stimulation.

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Psychomotor learning

Psychomotor learning is the relationship between cognitive functions and physical movement.

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Recall (memory)

Recall in memory refers to the mental process of retrieval of information from the past.

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Rote learning

Rote learning is a memorization technique based on repetition.

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Rubik's Cube

Rubik's Cube is a 3-D combination puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik.

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Semantic memory

Semantic memory is one of the two types of declarative or explicit memory (our memory of facts or events that is explicitly stored and retrieved).

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Sensitization is a non-associative learning process in which repeated administration of a stimulus results in the progressive amplification of a response.

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A skill is the ability to carry out a task with determined results often within a given amount of time, energy, or both.

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Solomonoff's theory of inductive inference

Ray Solomonoff's theory of universal inductive inference is a theory of prediction based on logical observations, such as predicting the next symbol based upon a given series of symbols.

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Stentor coeruleus

Stentor coeruleus is a protist of the Stentor genus.

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Stimulation is the encouragement of development or the cause of activity generally.

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Student-centred learning

Student-centered learning, also known as learner-centered education, broadly encompasses methods of teaching that shift the focus of instruction from the teacher to the student.

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Subgoal labeling

Subgoal labeling is giving a name to a group of steps, in a step-by-step description of a process, to explain how the group of steps achieve a related subgoal.

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A teacher (also called a school teacher or, in some contexts, an educator) is a person who helps others to acquire knowledge, competences or values.

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Traditional education

Traditional education, also known as back-to-basics, conventional education or customary education, refers to long-established customs that society traditionally used in schools.

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Value (ethics)

In ethics, value denotes the degree of importance of some thing or action, with the aim of determining what actions are best to do or what way is best to live (normative ethics), or to describe the significance of different actions.

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21st century skills

21st century skills comprise skills, abilities, and learning dispositions that have been identified as being required for success in 21st century society and workplaces by educators, business leaders, academics, and governmental agencies.

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Acquisition (psychology), Associative learning, Factors affecting learning, Human learning, Incidental learning, Learn, Learned, Learner, Learning process, Learns, Learnt, Non-associative learning, Types of learning, Verbal learning.


[1] https://en.wikipedia.org/wiki/Learning

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