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Life (gaming)

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In video gaming, a life is a play-turn that a player-character has, defined as the period between start and end of play. [1]

22 relations: Action game, Adventure game, Arcade game, Attribute (role-playing games), Candy Crush Saga, Free-to-play, Future US, Game over, Grinding (gaming), Health (gaming), Item (gaming), Microtransaction, Next Generation (magazine), Pinball, Player character, Power-up, Role-playing video game, Saved game, Score (game), Super Mario Bros., Trial and error, Video game.

Action game

The action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time.

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Adventure game

An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving.

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Arcade game

An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades.

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Attribute (role-playing games)

An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.

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Candy Crush Saga

Candy Crush Saga is a free-to-play match-three puzzle video game released by King on April 12, 2012, for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed.

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Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying.

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Future US

Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets.

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Game over

"Game over" is a message in video games which signals to the player that the game has ended, usually received negatively such as losing all of one's lives, though it sometimes also appears after successful completion of a game.

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Grinding (gaming)

In video gaming, grinding is performing repetitive tasks for gameplay advantage.

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Health (gaming)

Health or vitality is an attribute assigned to entities such as characters or objects within role-playing games and video games, that indicates their continued ability to function.

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Item (gaming)

In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character.

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Microtransaction (sometimes abbreviated as MTX) is a business model where users can purchase virtual goods via micropayments.

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Next Generation (magazine)

Next Generation (also known as NextGen) was a video game magazine that was published by Imagine Media (now Future Network USA).

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Pinball is a type of arcade game, in which points are scored by a player manipulating one or more steel balls on a play field inside a glass-covered cabinet called a pinball table (or "pinball machine").

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Player character

A player character (also known as PC and playable character) is a fictional character in a role-playing game or video game whose actions are directly controlled by a player of the game rather than the rules of the game.

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In video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic.

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Role-playing video game

A role-playing video game (commonly referred to as simply a role-playing game or an RPG as well as a computer role-playing game or a CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world.

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Saved game

A saved game (also sometimes called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game.

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Score (game)

In games, score refers to an abstract quantity associated with a player or team.

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Super Mario Bros.

Super Mario Bros. is a platform video game developed and published by Nintendo.

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Trial and error

Trial and error is a fundamental method of problem solving.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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[1] https://en.wikipedia.org/wiki/Life_(gaming)

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