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Lusory attitude

Index Lusory attitude

The lusory attitude is the psychological attitude required of a player entering into the play of a game. [1]

6 relations: Game, Magic circle (virtual worlds), Play (activity), Player (game), Psychology, Rules of Play.

Game

A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool.

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Magic circle (virtual worlds)

In games and digital media, the "magic circle" is the space in which the normal rules and reality of the world are suspended and replaced by the artificial reality of a game world.

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Play (activity)

In psychology and ethology, play is a range of voluntary, intrinsically motivated activities normally associated with recreational pleasure and enjoyment.

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Player (game)

A player of a game is a participant therein.

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Psychology

Psychology is the science of behavior and mind, including conscious and unconscious phenomena, as well as feeling and thought.

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Rules of Play

Rules of Play: Game Design Fundamentals is a book on game design by Katie Salen and Eric Zimmerman, published by MIT Press.

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References

[1] https://en.wikipedia.org/wiki/Lusory_attitude

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