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Index M-learning

M-learning or mobile learning is "learning across multiple contexts, through social and content interactions, using personal electronic devices". [1]

31 relations: Audience response, Bandwidth (computing), Book, Broadcast syndication, Classroom, Collaboration, Digital divide, Distance education, Educational technology, Informal learning, Instructional simulation, Language acquisition, Learning space, MHealth, Mobile device, Mobile phone use in schools, Mobile-assisted language learning, MP3 player, Museum, Note-taking, Offline mobile learning, Personal digital assistant, Podcast, Sales, Smartphone, SMS, Student-centred learning, Sub-Saharan Africa, Ultra-mobile PC, United States Department of Defense, United States Department of Homeland Security.

Audience response

Audience response is a type of interaction associated with the use of audience response systems, to create interactivity between a presenter and its audience.

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Bandwidth (computing)

In computing, bandwidth is the maximum rate of data transfer across a given path.

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A book is a series of pages assembled for easy portability and reading, as well as the composition contained in it.

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Broadcast syndication

Broadcasting syndication is the license to broadcast television programs and radio programs by multiple television stations and radio stations, without going through a broadcast network.

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A classroom is a learning space, a room in which both children and adults learn.

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Collaboration occurs when two or more people or organizations work together--> to realize or achieve a goal.

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Digital divide

A digital divide is an economic and social inequality with regard to access to, use of, or impact of information and communication technologies (ICT).

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Distance education

Distance education or long-distance learning is the education of students who may not always be physically present at a school.

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Educational technology

Educational technology is "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources".

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Informal learning

Informal learning is any learning that is not formal learning or non-formal learning, such as self-directed learning or learning from experience.

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Instructional simulation

An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

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Language acquisition

Language acquisition is the process by which humans acquire the capacity to perceive and comprehend language, as well as to produce and use words and sentences to communicate.

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Learning space

Learning space or learning setting refers to a physical setting for a learning environment, a place in which teaching and learning occur.

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mHealth (also written as m-health) is an abbreviation for mobile health, a term used for the practice of medicine and public health supported by mobile devices.

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Mobile device

A mobile device (or handheld computer) is a computing device small enough to hold and operate in the hand.

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Mobile phone use in schools

The use of mobile phones in school settings or environments is a topic of debate.

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Mobile-assisted language learning

Mobile-assisted language learning (MALL) is language learning that is assisted or enhanced through the use of a handheld mobile device.

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MP3 player

An MP3 player or Digital Audio Player is an electronic device that can play digital audio files.

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A museum (plural musea or museums) is an institution that cares for (conserves) a collection of artifacts and other objects of artistic, cultural, historical, or scientific importance.

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Note-taking (sometimes written as notetaking or note taking) is the practice of recording information captured from another source.

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Offline mobile learning

Offline mobile learning is the ability to access learning materials on a mobile device without requiring an Internet connection.

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Personal digital assistant

A personal digital assistant (PDA), also known as a handheld PC, is a variety mobile device which functions as a personal information manager.

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A podcast, or generically netcast, is an episodic series of digital audio or video files which a user can download and listen to.

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Sales is activity related to selling or the amount of goods or services sold in a given time period.

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A smartphone is a handheld personal computer with a mobile operating system and an integrated mobile broadband cellular network connection for voice, SMS, and Internet data communication; most, if not all, smartphones also support Wi-Fi.

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SMS (short message service) is a text messaging service component of most telephone, internet, and mobile-device systems.

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Student-centred learning

Student-centered learning, also known as learner-centered education, broadly encompasses methods of teaching that shift the focus of instruction from the teacher to the student.

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Sub-Saharan Africa

Sub-Saharan Africa is, geographically, the area of the continent of Africa that lies south of the Sahara.

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Ultra-mobile PC

An ultra-mobile PC (ultra-mobile personal computer or UMPC) is a miniature version of a pen computer, a class of laptop whose specifications were launched by Microsoft and Intel in spring 2006.

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United States Department of Defense

The Department of Defense (DoD, USDOD, or DOD) is an executive branch department of the federal government of the United States charged with coordinating and supervising all agencies and functions of the government concerned directly with national security and the United States Armed Forces.

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United States Department of Homeland Security

The United States Department of Homeland Security (DHS) is a cabinet department of the United States federal government with responsibilities in public security, roughly comparable to the interior or home ministries of other countries.

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MLearning, Mobile learning, Mobile-learning.


[1] https://en.wikipedia.org/wiki/M-learning

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