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Multicast

Index Multicast

In computer networking, multicast is group communication where data transmission is addressed to a group of destination computers simultaneously. [1]

84 relations: Any-source multicast, Anycast, Application layer, Application software, Asynchronous transfer mode, Base station subsystem, Broadcast address, Broadcast encryption, Broadcasting, Bus network, Cable television, Comparison of streaming media systems, Comparison of video hosting services, Computer network, Content delivery network, Data Distribution Service, Data link layer, Data transmission, Datagram, Digital television, Digital terrestrial television, DVB-C, DVB-CPCM, DVB-H, DVB-S, DVB-S2, DVB-T, DVB-T2, Flooding algorithm, Free software, IEEE 802.1aq, InfiniBand, Interactive television, Internet Group Management Protocol, Internet layer, Internet Protocol, Internet Relay Chat, IP multicast, IPTV, List of ad hoc routing protocols, List of streaming media systems, LTE (telecommunication), MAC address, Many-to-many, Maximum transmission unit, Mbone, Middleware, Multicast address, Multicast lightpaths, Multimedia Broadcast Multicast Service, ..., Network speaker, Network switch, Non-broadcast multiple-access network, Object Management Group, Omnidirectional antenna, Optical mesh network, Overlay network, P2PTV, Packet forwarding, Pay television, Peer-to-peer, Peercasting, Point-to-multipoint communication, Pragmatic General Multicast, Protection of Broadcasts and Broadcasting Organizations Treaty, Push technology, Reliable multicast, Return channel, Router (computing), Satellite television, Scalable video multicast, Session Announcement Protocol, Source-specific multicast, Spanning tree, Streaming media, Streaming television, Transport layer, TV gateway, Unicast, User Datagram Protocol, VideoLAN, Web television, Webcast, Xcast. Expand index (34 more) »

Any-source multicast

Any-source multicast (ASM) is the older and more usual form of multicast where multiple senders can be on the same group/channel, as opposed to source-specific multicast where a single particular source is specified.

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Anycast

Anycast is a network addressing and routing methodology in which a single destination address has multiple routing paths to two or more endpoint destinations.

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Application layer

An application layer is an abstraction layer that specifies the shared communications protocols and interface methods used by hosts in a communications network.

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Application software

An application software (app or application for short) is a computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user.

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Asynchronous transfer mode

Asynchronous transfer mode (ATM) is, according to the ATM Forum, "a telecommunications concept defined by ANSI and ITU (formerly CCITT) standards for carriage of a complete range of user traffic, including voice, data, and video signals".

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Base station subsystem

The base station subsystem (BSS) is the section of a traditional cellular telephone network which is responsible for handling traffic and signaling between a mobile phone and the network switching subsystem.

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Broadcast address

A broadcast address is a network address at which all devices connected to a multiple-access communications network are enabled to receive datagrams.

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Broadcast encryption

Broadcast encryption is the cryptographic problem of delivering encrypted content (e.g. TV programs or data on DVDs) over a broadcast channel in such a way that only qualified users (e.g. subscribers who have paid their fees or DVD players conforming to a specification) can decrypt the content.

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Broadcasting

Broadcasting is the distribution of audio or video content to a dispersed audience via any electronic mass communications medium, but typically one using the electromagnetic spectrum (radio waves), in a one-to-many model.

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Bus network

A bus network is a network topology in which nodes are directly connected to a common linear (or branched) half-duplex link called a bus.

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Cable television

Cable television is a system of delivering television programming to paying subscribers via radio frequency (RF) signals transmitted through coaxial cables, or in more recent systems, light pulses through fiber-optic cables.

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Comparison of streaming media systems

This is a comparison of streaming media systems.

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Comparison of video hosting services

The following tables compare general and technical information for a number of current, notable video hosting services.

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Computer network

A computer network, or data network, is a digital telecommunications network which allows nodes to share resources.

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Content delivery network

A content delivery network or content distribution network (CDN) is a geographically distributed network of proxy servers and their data centers.

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Data Distribution Service

The Data Distribution Service for real-time systems (DDS) is an Object Management Group (OMG) machine-to-machine (sometimes called middleware) standard that aims to enable scalable, real-time, dependable, high-performance and interoperable data exchanges using a publish–subscribe pattern.

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Data link layer

The data link layer, or layer 2, is the second layer of the seven-layer OSI model of computer networking.

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Data transmission

Data transmission (also data communication or digital communications) is the transfer of data (a digital bitstream or a digitized analog signal) over a point-to-point or point-to-multipoint communication channel.

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Datagram

A datagram is a basic transfer unit associated with a packet-switched network.

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Digital television

Digital television (DTV) is the transmission of television signals, including the sound channel, using digital encoding, in contrast to the earlier television technology, analog television, in which the video and audio are carried by analog signals.

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Digital terrestrial television

Digital terrestrial television (DTTV or DTT) is a technology for broadcast television in which land-based (terrestrial) television stations broadcast television content by radio waves to televisions in consumers' residences in a digital format.

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DVB-C

DVB-C stands for "Digital Video Broadcasting - Cable" and it is the DVB European consortium standard for the broadcast transmission of digital television over cable.

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DVB-CPCM

DVB Content Protection & Copy Management often abbreviated to DVB-CPCM or CPCM is a digital rights management standard being developed by the DVB Project.

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DVB-H

DVB-H (Digital Video Broadcasting - Handheld) is one of three prevalent mobile TV formats.

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DVB-S

Digital Video Broadcasting – Satellite (DVB-S) is the original DVB standard for Satellite Television and dates from 1995, in its first release, while development lasted from 1993 to 1997.

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DVB-S2

Digital Video Broadcasting - Satellite - Second Generation (DVB-S2) is a digital television broadcast standard that has been designed as a successor for the popular DVB-S system.

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DVB-T

DVB-T is an abbreviation for "Digital Video Broadcasting — Terrestrial"; it is the DVB European-based consortium standard for the broadcast transmission of digital terrestrial television that was first published in 1997 and first broadcast in the UK in 1998.

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DVB-T2

DVB-T2 is an abbreviation for "Digital Video Broadcasting — Second Generation Terrestrial"; it is the extension of the television standard DVB-T, issued by the consortium DVB, devised for the broadcast transmission of digital terrestrial television.

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Flooding algorithm

A flooding algorithm is an algorithm for distributing material to every part of a graph.

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Free software

Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions.

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IEEE 802.1aq

Shortest Path Bridging (SPB), specified in the IEEE 802.1aq standard, is a computer networking technology intended to simplify the creation and configuration of networks, while enabling multipath routing.

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InfiniBand

InfiniBand (abbreviated IB) is a computer-networking communications standard used in high-performance computing that features very high throughput and very low latency.

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Interactive television

Interactive television (also known as ITV or iTV) is a form of media convergence, adding data services to traditional television technology.

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Internet Group Management Protocol

The Internet Group Management Protocol (IGMP) is a communications protocol used by hosts and adjacent routers on IPv4 networks to establish multicast group memberships.

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Internet layer

The internet layer is a group of internetworking methods, protocols, and specifications in the Internet protocol suite that are used to transport datagrams (packets) from the originating host across network boundaries, if necessary, to the destination host specified by an IP address.

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Internet Protocol

The Internet Protocol (IP) is the principal communications protocol in the Internet protocol suite for relaying datagrams across network boundaries.

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Internet Relay Chat

Internet Relay Chat (IRC) is an application layer protocol that facilitates communication in the form of text.

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IP multicast

IP multicast is a method of sending Internet Protocol (IP) datagrams to a group of interested receivers in a single transmission.

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IPTV

Internet Protocol television (IPTV) is the delivery of television content over Internet Protocol (IP) networks.

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List of ad hoc routing protocols

An ad hoc routing protocol is a convention, or standard, that controls how nodes decide which way to route packets between computing devices in a mobile ad hoc network.

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List of streaming media systems

This is a list of streaming media systems with articles.

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LTE (telecommunication)

In telecommunication, Long-Term Evolution (LTE) is a standard for high-speed wireless communication for mobile devices and data terminals, based on the GSM/EDGE and UMTS/HSPA technologies.

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MAC address

A media access control address (MAC address) of a device is a unique identifier assigned to a network interface controller (NIC) for communications at the data link layer of a network segment.

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Many-to-many

The many-to-many communication paradigm is one of three major Internet computing paradigms, characterized by multiple users contributing and receiving information, with the information elements often interlinked across different websites.

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Maximum transmission unit

In computer networking, the maximum transmission unit (MTU) is the size of the largest protocol data unit (PDU) that can be communicated in a single network layer transaction.

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Mbone

Mbone (short for "multicast backbone") was an experimental backbone and virtual network built on top of the Internet for carrying IP multicast traffic on the Internet.

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Middleware

Middleware is computer software that provides services to software applications beyond those available from the operating system.

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Multicast address

A multicast address is a logical identifier for a group of hosts in a computer network that are available to process datagrams or frames intended to be multicast for a designated network service.

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Multicast lightpaths

A multicast session requires a "point-to-multipoint" connection from a source node to multiple destination nodes.

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Multimedia Broadcast Multicast Service

Multimedia Broadcast Multicast Services (MBMS) is a point-to-multipoint interface specification for existing and upcoming 3GPP cellular networks, which is designed to provide efficient delivery of broadcast and multicast services, both within a cell as well as within the core network.

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Network speaker

A conventional loudspeaker is an electromechanical transducer that converts an electrical signal into sound.

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Network switch

A network switch (also called switching hub, bridging hub, officially MAC bridge) is a computer networking device that connects devices together on a computer network by using packet switching to receive, process, and forward data to the destination device.

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Non-broadcast multiple-access network

A non-broadcast multiple access network (NBMA) is a computer network to which multiple hosts are attached, but data is transmitted only directly from one computer to another single host over a virtual circuit or across a switched fabric.

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Object Management Group

The Object Management Group (OMG) is an international, open membership, not-for-profit technology '''standards''' consortium.

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Omnidirectional antenna

In radio communication, an omnidirectional antenna is a class of antenna which have an axis about which radio wave power is radiated symmetrically, and, upon that axis, is zero.

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Optical mesh network

An Optical mesh network is a type of optical telecommunications network employing wired fiber-optic communication or wireless free-space optical communication in a mesh network architecture.

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Overlay network

An overlay network is a computer network that is built on top of another network.

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P2PTV

P2PTV refers to peer-to-peer (P2P) software applications designed to redistribute video streams in real time on a P2P network; the distributed video streams are typically TV channels from all over the world but may also come from other sources.

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Packet forwarding

Packet forwarding is the relaying of packets from one network segment to another by nodes in a computer network.

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Pay television

Pay television, subscription television, premium television, or premium channels are subscription-based television services, usually provided by both analog and digital cable and satellite television, but also increasingly via digital terrestrial and internet television.

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Peer-to-peer

Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers.

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Peercasting

Peercasting is a method of multicasting streams, usually audio and/or video, to the Internet via peer-to-peer technology.

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Point-to-multipoint communication

In telecommunications, point-to-multipoint communication (P2MP, PTMP or PMP) is communication which is accomplished via a distinct type of one-to-many connection, providing multiple paths from a single location to multiple locations.

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Pragmatic General Multicast

Pragmatic General Multicast (PGM) is a reliable multicast computer network transport protocol.

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Protection of Broadcasts and Broadcasting Organizations Treaty

The World Intellectual Property Organization's Protection of Broadcasts and Broadcasting Organizations Treaty or the Broadcast Treaty is a proposed treaty designed to afford broadcasters some control and copyright-like control over the content of their broadcasts.

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Push technology

Push technology, or server push, is a style of Internet-based communication where the request for a given transaction is initiated by the publisher or central server.

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Reliable multicast

A reliable multicast protocol is a computer networking protocol that provides a reliable sequence of packets to multiple recipients simultaneously, making it suitable for applications such as multi-receiver file transfer.

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Return channel

In communications systems, the return channel (also reverse channel or return link) is the transmission link from a user terminal to the central hub.

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Router (computing)

A router is a networking device that forwards data packets between computer networks.

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Satellite television

Satellite television is a service that delivers television programming to viewers by relaying it from a communications satellite orbiting the Earth directly to the viewer's location.

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Scalable video multicast

Scalable video multicast is a new wireless multicast technology.

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Session Announcement Protocol

Session Announcement Protocol (SAP) is an experimental protocol for broadcasting multicast session information.

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Source-specific multicast

Source-specific multicast (SSM) is a method of delivering multicast packets in which the only packets that are delivered to a receiver are those originating from a specific source address requested by the receiver.

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Spanning tree

In the mathematical field of graph theory, a spanning tree T of an undirected graph G is a subgraph that is a tree which includes all of the vertices of G, with minimum possible number of edges.

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Streaming media

Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider.

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Streaming television

Streaming television (or streaming TV) is the digital distribution of television content, such as TV shows, as streaming video delivered over the Internet.

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Transport layer

In computer networking, the transport layer is a conceptual division of methods in the layered architecture of protocols in the network stack in the Internet Protocol Suite and the OSI model.

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TV gateway

A TV gateway (also called network TV tuner) is a television headend to a network UPnP router that receives live digital video broadcast (DVB) MPEG transport streams (channels) from terrestrial aerials, satellite dishes, or cable feeds and converts them into IP streams for distribution over an IP network.

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Unicast

200px In computer networking, unicast refers to a one-to-one transmission from one point in the network to another point; that is, one sender and one receiver, each identified by a network address.

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User Datagram Protocol

In computer networking, the User Datagram Protocol (UDP) is one of the core members of the Internet protocol suite.

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VideoLAN

VideoLAN is a non-profit organization (just a project name until 1999) which develops software for playing video and other media formats.

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Web television

Web television is original television content produced for broadcast via the World Wide Web.

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Webcast

A webcast is a media presentation distributed over the Internet using streaming media technology to distribute a single content source to many simultaneous listeners/viewers.

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Xcast

The explicit multi-unicast (Xcast) is a variation of multicast that supports a great number of multicast sessions with a small number of recipients in each.

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Redirects here:

Interactive Multicast, Ip multicasting, Multi cast, Multicast Group, Multicast Transmission, Multicast group, Multicast transmission, Multicasting.

References

[1] https://en.wikipedia.org/wiki/Multicast

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