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Namco System 2

Index Namco System 2

The Namco System 2 is a 16-bit arcade system board that was first used by Namco in December 1987, and a major enhancement for their earlier Namco System 1 arcade system board (which was introduced in April of that same year); it was later succeeded by the 3D Namco System 21 "Polygonizer" arcade system board, in 1988. [1]

80 relations: Arcade game, Assault (1988 video game), Atari Games, Baseball, Bass (sound), Burning Force, Central processing unit, Clock rate, Clock signal, Color depth, Cosmo Gang the Video, Dirt Fox, Display resolution, Dragon Saber, Dragon Spirit, Final Lap, Final Lap 2, Final Lap 3, Finest Hour (arcade game), Four Trax, Frame rate, Framebuffer, Frequency modulation synthesis, Golly! Ghost!, Graphics processing unit, Hertz, High color, Hitachi 6309, Instruction set architecture, Instructions per second, Kyūkai Dōchūki, List of color palettes, Lucky & Wild, Marvel Land, Metal Hawk, Microcontroller, Milpitas, California, Mirai Ninja (video game), Mitsubishi, Motherboard, Motorola 68000, Motorola 6809, Namco, Namco System 1, Namco System 21, Ordyne, Overscan, Phelios, Pixel, Potentiometer, ..., Printed circuit board, Pulse-code modulation, Random-access memory, Read-only memory, Refresh rate, Rolling Thunder 2, Sampling (signal processing), Scan line, Scrolling, Sound chip, Sprite (computer graphics), Steel Gunner, Steel Gunner 2, Stereophonic sound, Suzuka 8 Hours (video game), Texel (graphics), Tile-based video game, Treble (sound), Valkyrie no Bōken: Toki no Kagi Densetsu, Valkyrie no Densetsu, Video card, World Stadium, Yamaha YM2151, Yokai Dochuki, 16-bit, 2.5D, 32-bit, 3D computer graphics, 8-bit, 8-bit color. Expand index (30 more) »

Arcade game

An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades.

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Assault (1988 video game)

is a multi-directional shooter arcade game released by Namco in 1988 and licensed to Atari Games for U.S. manufacture and distribution.

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Atari Games

Atari Games Corporation was an American producer of arcade games.

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Baseball

Baseball is a bat-and-ball game played between two opposing teams who take turns batting and fielding.

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Bass (sound)

Bass describes tones of low (also called "deep") frequency, pitch and range from 16-256 Hz (C0 to middle C4) and bass instruments that produce tones in the low-pitched range C2-C4.

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Burning Force

is a 3D shooter arcade game which was released by Namco in 1989 only in Japan.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Clock rate

The clock rate typically refers to the frequency at which a chip like a central processing unit (CPU), one core of a multi-core processor, is running and is used as an indicator of the processor's speed.

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Clock signal

In electronics and especially synchronous digital circuits, a clock signal is a particular type of signal that oscillates between a high and a low state and is used like a metronome to coordinate actions of digital circuits.

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Color depth

Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, in a bitmapped image or video frame buffer, or the number of bits used for each color component of a single pixel.

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Cosmo Gang the Video

is a fixed shooter arcade game that was released by Namco in 1991.

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Dirt Fox

is a racing arcade game, which had been released by Namco in 1989 only in Japan; it runs on Namco System 2 hardware, and allows up to four players to play simultaneously, when four cabinets are linked together (much like Namco's own Final Lap, which was released two years earlier, can allow up to eight players to play simultaneously, when four two-player cabinets are linked together).

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Display resolution

The display resolution or display modes of a digital television, computer monitor or display device is the number of distinct pixels in each dimension that can be displayed.

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Dragon Saber

, complete name: Dragon Saber: After Story of Dragon Spirit is a vertical scrolling shooter arcade game, released by Namco in 1990; it runs on Namco System 2 hardware, and as its complete title suggests, it is the sequel to Dragon Spirit which had been released three years earlier.

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Dragon Spirit

is a vertical scrolling shooter arcade game that was released by Namco in 1987 and licensed to Atari Games for its American manufacture and distribution.

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Final Lap

is a racing video game developed by Namco and released in Japan in 1987.

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Final Lap 2

is a sequel to Final Lap (released by Namco in 1990); it runs upon Namco System 2 hardware, and much like the original title (and Four Trax), it allows up to eight players to play simultaneously when four two-player sit-down cabinets are connected together, but this one features four different tracks which are set in the game's home country of Japan (the Suzuka Circuit from the original), Italy, Monaco, and the United States (which resembles the Test track that was featured in Pole Position II).

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Final Lap 3

, as the name suggests, is the third title in the Final Lap series, released by Namco in 1992; like its precursors (as well as Four Trax, and Suzuka 8 Hours), it runs on Namco System 2 hardware, and allows up to eight players to play simultaneously when four two-player cabinets are linked together.

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Finest Hour (arcade game)

is a run and gun arcade game released by Namco in 1989 (only in Japan); it runs on Namco System 2 hardware.

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Four Trax

is a racing arcade game, released by Namco in 1989; it runs on Namco System 2 hardware, and was later ported to the Sega Genesis in 1991 under the name Quad Challenge.

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Frame rate

Frame rate (expressed in or fps) is the frequency (rate) at which consecutive images called frames appear on a display.

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Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of RAM containing a bitmap that drives a video display.

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Frequency modulation synthesis

Frequency modulation synthesis (or FM synthesis) is a form of sound synthesis where the timbre of a simple waveform (such as a square, triangle, or sawtooth) called the carrier, is changed by modulating its frequency with a modulator frequency that is also in the same or similar audio range, so that a more complex timbre results.

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Golly! Ghost!

is an electro-mechanical/video game hybrid released by Namco in 1990; it runs upon Namco System 2 hardware, and employs a diorama which is controlled by the game's driver board to open and close mechanical doors which are connected to solenoids, much like the moveable items on a pinball table.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Hertz

The hertz (symbol: Hz) is the derived unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

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High color

High color graphics (variously spelled Highcolor, Hicolor, Hi-color, Hicolour, and Highcolour, and known as Thousands of colors on a Macintosh) is a method of storing image information in a computer's memory such that each pixel is represented by two bytes.

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Hitachi 6309

The 6309 is Hitachi's CMOS version of the Motorola 6809 microprocessor.

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Instruction set architecture

An instruction set architecture (ISA) is an abstract model of a computer.

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Instructions per second

Instructions per second (IPS) is a measure of a computer's processor speed.

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Kyūkai Dōchūki

is a baseball arcade game that was released by Namco in 1990 only in Japan; it runs on Namco System 2 hardware, and is a spin-off of Yokai Dochuki (Namco's first 16-bit arcade game).

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List of color palettes

This article is a list of the color palettes for notable computer graphics, terminals and video game console hardware.

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Lucky & Wild

is a 1st-person racing/shooter arcade game that was released by Namco in; it ran on Namco System 2 hardware,.

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Marvel Land

is a platform arcade game released by Namco in 1989; it runs on Namco System 2 hardware, was the company's last arcade game of the 1980s, and was later ported to the Sega Genesis in 1991 (the EU version was also released under an alternative name of Talmit's Adventure.). It also shares its name with the fictitious kingdom in which the 1986 Japan-only Famicom game Valkyrie no Bōken: Toki no Kagi Densetsu took place but has no connections with it otherwise - and it does not have any connections with Marvel Comics and any of the superheroes associated with them, either.

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Metal Hawk

is a multi-directional shooter arcade game that was released by Namco in 1988 only in Japan; it runs on Namco System 2 hardware, and was the third game from the company to allow scores which did not end in "0" (the first two were Hopping Mappy and Bakutotsu Kijūtei, which were released in 1986 and earlier in 1988 respectively).

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Microcontroller

A microcontroller (MCU for microcontroller unit, or UC for μ-controller) is a small computer on a single integrated circuit.

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Milpitas, California

Milpitas is a city in Santa Clara County, California.

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Mirai Ninja (video game)

, fully named as, is a side scrolling arcade game, released by Namco in 1988 exclusively in Japan.

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Mitsubishi

The is a group of autonomous Japanese multinational companies in a variety of industries.

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Motherboard

A motherboard (sometimes alternatively known as the mainboard, system board, baseboard, planar board or logic board, or colloquially, a mobo) is the main printed circuit board (PCB) found in general purpose microcomputers and other expandable systems.

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Motorola 68000

The Motorola 68000 ("'sixty-eight-thousand'"; also called the m68k or Motorola 68k, "sixty-eight-kay") is a 16/32-bit CISC microprocessor, which implements a 32-bit instruction set, with 32-bit registers and 32-bit internal data bus, but with a 16-bit data ALU and two 16-bit arithmetic ALUs and a 16-bit external data bus, designed and marketed by Motorola Semiconductor Products Sector.

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Motorola 6809

The Motorola 6809 ("sixty-eight-oh-nine") is an 8-bit microprocessor CPU with some 16-bit features from Motorola.

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Namco

is a Japanese corporation that operates game centers and theme parks, but is best known for its previous identity as a video game developer and publisher.

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Namco System 1

The Namco System 1 (originally known as the Namco System 87, according to the Namco Museum series), is a 8-bit arcade system board which was first used by Namco in April 1987 and was a major enhancement to the previous Namco System 86 arcade system board; nonetheless, it was less powerful than the 8-bit Namco Thunder Ceptor board.

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Namco System 21

The Namco System 21 "Polygonizer" is an arcade system board unveiled by Namco in 1988 with the game Winning Run.

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Ordyne

is a horizontal scrolling shooter arcade game, which was released by Namco in 1988 only in Japan; it runs on Namco System 2 hardware, and was ported to the Japanese PC Engine in 1989 and the North American TurboGrafx-16 in 1990.

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Overscan

Overscan is a behaviour in certain television sets, in which part of the input picture is shown outside of the visible bounds of the screen.

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Phelios

is a 1988 vertical scrolling shooter video game released for the Namco System 2 arcade platform in Japan by Namco.

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Potentiometer

A potentiometer is a three-terminal resistor with a sliding or rotating contact that forms an adjustable voltage divider.

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Printed circuit board

A printed circuit board (PCB) mechanically supports and electrically connects electronic components or electrical components using conductive tracks, pads and other features etched from one or more sheet layers of copper laminated onto and/or between sheet layers of a non-conductive substrate.

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Pulse-code modulation

Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals.

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Random-access memory

Random-access memory (RAM) is a form of computer data storage that stores data and machine code currently being used.

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Read-only memory

Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices.

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Refresh rate

The refresh rate (most commonly the "vertical refresh rate", "vertical scan rate" for cathode ray tubes) is the number of times in a second that a display hardware updates its buffer.

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Rolling Thunder 2

is a run and gun arcade game developed and released by Namco for the Namco System 2 hardware in 1990.

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Sampling (signal processing)

In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal.

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Scan line

A scan line (also scanline) is one line, or row, in a raster scanning pattern, such as a line of video on a cathode ray tube (CRT) display of a television set or computer monitor.

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Scrolling

In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally.

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Sound chip

A sound chip is an integrated circuit (i.e. "chip") designed to produce sound.

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Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene.

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Steel Gunner

is a first-person shooter arcade game that was released by Namco in 1990; it runs on Namco System 2 hardware, and was the second game from the company to utilize lightguns (the first was Golly! Ghost!, which was released earlier in 1990 and it was also their fourth game to allow scores not ending in "0").

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Steel Gunner 2

is an arcade game that was released by Namco in 1991; it runs on Namco System 2 hardware, and as the name suggests, it is the sequel to Steel Gunner, which had been released in the previous year.

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Stereophonic sound

Stereophonic sound or, more commonly, stereo, is a method of sound reproduction that creates an illusion of multi-directional audible perspective.

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Suzuka 8 Hours (video game)

is a motorcycle racing arcade game released by Namco in 1992 based on the racing event of the same name; it runs upon Namco System 2 hardware, and allows players to race against up to seven CPU-controlled opponents on the Suzuka Circuit, with a preset time limit.

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Texel (graphics)

A texel, texture element, or texture pixel is the fundamental unit of a texture map, used in computer graphics.

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Tile-based video game

A tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid.

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Treble (sound)

Treble refers to tones whose frequency or range is at the higher end of human hearing.

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Valkyrie no Bōken: Toki no Kagi Densetsu

is a video game developed and published by Namco.

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Valkyrie no Densetsu

is a platform/shooter arcade game that was released by Namco in 1989 only in Japan; it runs on Namco System 2 hardware.

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Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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World Stadium

World Stadium (full title: Pro Yakyū World Stadium), is a series of baseball arcade games that were released by Namco in the late 1980s and 1990s exclusively in Japan; they were inspired by the 1986 Famicom game Pro Yakyū Family Stadium, and its sequel game, Pro Yakyū Family Stadium '87.

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Yamaha YM2151

The Yamaha YM2151, also known as OPM (FM Operator Type-M) is an eight-channel, four-operator sound chip.

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Yokai Dochuki

is Namco's first 16-bit arcade platform game, released in Japan in 1987 and running on the company's then-new System 1 (which was initially known as "System 87") hardware.

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16-bit

16-bit microcomputers are computers in which 16-bit microprocessors were the norm.

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2.5D

The two-and-a-half-dimensional (2.5D, alternatively three-quarter and pseudo-3D) perspective is either 2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle.

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32-bit

32-bit microcomputers are computers in which 32-bit microprocessors are the norm.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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8-bit

8-bit is also a generation of microcomputers in which 8-bit microprocessors were the norm.

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8-bit color

8-bit color graphics is a method of storing image information in a computer's memory or in an image file, such that each pixel is represented by one 8-bit byte.

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References

[1] https://en.wikipedia.org/wiki/Namco_System_2

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