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Narrative-based learning

Index Narrative-based learning

Narrative-based learning is a learning model grounded in the theory that humans define their experiences within the context of narratives – which serve as cognitive structures and a means of communication, as well as aiding people in framing and understanding their perceptions of the world. [1]

Table of Contents

  1. 9 relations: Alternate reality game, Anchored Instruction, Artificial intelligence, Instructional simulation, Intelligent agent, Narrative, Serious game, Situated learning, Virtual world.

Alternate reality game

An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.

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Anchored Instruction

Anchored Instruction is a technology centered learning approach, which falls under the social constructionism paradigm.

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Artificial intelligence

Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.

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Instructional simulation

An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

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Intelligent agent

In intelligence and artificial intelligence, an intelligent agent (IA) is an agent acting in an intelligent manner.

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Narrative

A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these.

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Serious game

A serious game or applied game is a game designed for a primary purpose other than pure entertainment.

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Situated learning

Situated learning is a theory that explains an individual's acquisition of professional skills and includes research on apprenticeship into how legitimate peripheral participation leads to membership in a community of practice. Narrative-based learning and Situated learning are learning.

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Virtual world

A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many simultaneous users who can create a personal avatar and independently explore the virtual world, participate in its activities, and communicate with others.

See Narrative-based learning and Virtual world

References

[1] https://en.wikipedia.org/wiki/Narrative-based_learning