Table of Contents
9 relations: Alternate reality game, Anchored Instruction, Artificial intelligence, Instructional simulation, Intelligent agent, Narrative, Serious game, Situated learning, Virtual world.
Alternate reality game
An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.
See Narrative-based learning and Alternate reality game
Anchored Instruction
Anchored Instruction is a technology centered learning approach, which falls under the social constructionism paradigm.
See Narrative-based learning and Anchored Instruction
Artificial intelligence
Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.
See Narrative-based learning and Artificial intelligence
Instructional simulation
An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.
See Narrative-based learning and Instructional simulation
Intelligent agent
In intelligence and artificial intelligence, an intelligent agent (IA) is an agent acting in an intelligent manner.
See Narrative-based learning and Intelligent agent
Narrative
A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these.
See Narrative-based learning and Narrative
Serious game
A serious game or applied game is a game designed for a primary purpose other than pure entertainment.
See Narrative-based learning and Serious game
Situated learning
Situated learning is a theory that explains an individual's acquisition of professional skills and includes research on apprenticeship into how legitimate peripheral participation leads to membership in a community of practice. Narrative-based learning and Situated learning are learning.
See Narrative-based learning and Situated learning
Virtual world
A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many simultaneous users who can create a personal avatar and independently explore the virtual world, participate in its activities, and communicate with others.
See Narrative-based learning and Virtual world

