36 relations: Abstraction layer, Application layer, Authentication server, Client (computing), Client–server model, Clustered file system, Communication protocol, Computer network, Computer network programming, Directory service, DNS hosting service, Domain Name System, Dynamic Host Configuration Protocol, Email, Email hosting service, File server, File sharing, Instant messaging, Internet hosting service, Internet Protocol, Local area network, Network congestion, Online game, Peer-to-peer, Print server, Printing, Server (computing), Simple Network Management Protocol, Time server, Transport layer, User interface, Video on demand, Videotelephony, Voice over IP, Wireless sensor network, World Wide Web.
Abstraction layer
In computing, an abstraction layer or abstraction level is a way of hiding the implementation details of a particular set of functionality, allowing the separation of concerns to facilitate interoperability and platform independence.
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Application layer
An application layer is an abstraction layer that specifies the shared communications protocols and interface methods used by hosts in a communications network.
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Authentication server
An authentication server provides a network service that applications use to authenticate the credentials, usually account names and passwords, of their users.
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Client (computing)
A client is a piece of computer hardware or software that accesses a service made available by a server.
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Client–server model
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients.
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Clustered file system
A clustered file system is a file system which is shared by being simultaneously mounted on multiple servers.
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Communication protocol
In telecommunication, a communication protocol is a system of rules that allow two or more entities of a communications system to transmit information via any kind of variation of a physical quantity.
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Computer network
A computer network, or data network, is a digital telecommunications network which allows nodes to share resources.
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Computer network programming
Computer network programming involves writing computer programs that enable processes to communicate with each other across a computer network.
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Directory service
In computing, directory service or name service maps the names of network resources to their respective network addresses.
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DNS hosting service
A DNS hosting service is a service that runs Domain Name System servers.
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Domain Name System
The Domain Name System (DNS) is a hierarchical decentralized naming system for computers, services, or other resources connected to the Internet or a private network.
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Dynamic Host Configuration Protocol
The Dynamic Host Configuration Protocol (DHCP) is a network management protocol used on UDP/IP networks whereby a DHCP server dynamically assigns an IP address and other network configuration parameters to each device on a network so they can communicate with other IP networks.
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Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices.
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Email hosting service
An email hosting service is an Internet hosting service that operates email servers.
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File server
In computing, a file server (or fileserver) is a computer attached to a network that provides a location for shared disk access, i.e. shared storage of computer files (such as text, image, sound, video) that can be accessed by the workstations that are able to reach the computer that shares the access through a computer network.
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File sharing
File sharing is the practice of distributing or providing access to digital media, such as computer programs, multimedia (audio, images and video), documents or electronic books.
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Instant messaging
Instant messaging (IM) technology is a type of online chat that offers real-time text transmission over the Internet.
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Internet hosting service
An Internet hosting service is a service that runs Internet servers, allowing organizations and individuals to serve content to the Internet.
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Internet Protocol
The Internet Protocol (IP) is the principal communications protocol in the Internet protocol suite for relaying datagrams across network boundaries.
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Local area network
A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, school, laboratory, university campus or office building.
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Network congestion
Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle.
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Online game
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.
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Peer-to-peer
Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers.
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Print server
A print server, or printer server, is a device that connects printers to client computers over a network.
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Printing
Printing is a process for reproducing text and images using a master form or template.
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Server (computing)
In computing, a server is a computer program or a device that provides functionality for other programs or devices, called "clients".
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Simple Network Management Protocol
Simple Network Management Protocol (SNMP) is an Internet Standard protocol for collecting and organizing information about managed devices on IP networks and for modifying that information to change device behavior.
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Time server
A time server is a server computer that reads the actual time from a reference clock and distributes this information to its clients using a computer network.
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Transport layer
In computer networking, the transport layer is a conceptual division of methods in the layered architecture of protocols in the network stack in the Internet Protocol Suite and the OSI model.
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User interface
The user interface (UI), in the industrial design field of human–computer interaction, is the space where interactions between humans and machines occur.
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Video on demand
Video on demand is a programming system which allows users to select and watch/listen to video or audio content such as movies and TV shows whenever they choose, rather than at a scheduled broadcast time, the method that prevailed with over-the-air programming during the 20th century.
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Videotelephony
Videotelephony comprises the technologies for the reception and transmission of audio-video signals by users at different locations, for communication between people in real-time.
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Voice over IP
Voice over Internet Protocol (also voice over IP, VoIP or IP telephony) is a methodology and group of technologies for the delivery of voice communications and multimedia sessions over Internet Protocol (IP) networks, such as the Internet.
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Wireless sensor network
Wireless sensor network (WSN) refers to a group of spatially dispersed and dedicated sensors for monitoring and recording the physical conditions of the environment and organizing the collected data at a central location.
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World Wide Web
The World Wide Web (abbreviated WWW or the Web) is an information space where documents and other web resources are identified by Uniform Resource Locators (URLs), interlinked by hypertext links, and accessible via the Internet.
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References
[1] https://en.wikipedia.org/wiki/Network_service