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GeForce 2 series

Index GeForce 2 series

The GeForce2 (NV15) is the second generation of NVIDIA's GeForce graphics processing units. [1]

30 relations: ATi Radeon R100 Series, ATI Technologies, Color depth, Computer-aided design, Direct3D, Fillrate, GeForce, GeForce 256, GeForce 3 series, GeForce 4 series, Graphics processing unit, Hidden surface determination, High-definition television, HyperZ, List of games using hardware transform and lighting, Nanometre, NForce, Nvidia, Nvidia Quadro, OpenGL, PowerVR, Quake III Arena, RIVA TNT2, Shader, Texture mapping unit, Transform, clipping, and lighting, Video card, Voodoo 5, Z-buffering, 3dfx Interactive.

ATi Radeon R100 Series

The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies.

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ATI Technologies

ATI Technologies Inc. (commonly called ATI) was a semiconductor technology corporation based in Markham, Ontario, Canada, that specialized in the development of graphics processing units and chipsets.

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Color depth

Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, in a bitmapped image or video frame buffer, or the number of bits used for each color component of a single pixel.

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Computer-aided design

Computer-aided design (CAD) is the use of computer systems to aid in the creation, modification, analysis, or optimization of a design.

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Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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Fillrate

The term pixel fillrate refers to the number of pixels a video card can render to screen and write to video memory in a second or in case of texture fillrate the number of texture map elements (texels) GPU can map to pixels in a second.

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GeForce

GeForce is a brand of graphics processing units (GPUs) designed by Nvidia.

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GeForce 256

The GeForce 256 is the original release in Nvidia's "GeForce" product-line.

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GeForce 3 series

The GeForce 3 (NV20) is the third generation of NVIDIA's GeForce graphics processing units.

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GeForce 4 series

The GeForce4 (codenames below) refers to the fourth generation of GeForce-branded graphics processing units (GPU) manufactured by Nvidia.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Hidden surface determination

In 3D computer graphics, shown surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint.

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High-definition television

High-definition television (HDTV) is a television system providing an image resolution that is of substantially higher resolution than that of standard-definition television, either analog or digital.

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HyperZ

HyperZ is the brand for a set of processing techniques developed by ATI Technologies and later Advanced Micro Devices and implemented in their Radeon-GPUs.

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List of games using hardware transform and lighting

This is a list of personal computer games that require the DirectX 7 fixed function transform and lighting support to run.

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Nanometre

The nanometre (International spelling as used by the International Bureau of Weights and Measures; SI symbol: nm) or nanometer (American spelling) is a unit of length in the metric system, equal to one billionth (short scale) of a metre (m).

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NForce

The nForce is a motherboard chipset created by Nvidia for AMD Athlon and Duron (later included support in the 5 series up for Intel processors).

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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Nvidia Quadro

Quadro is Nvidia's brand for graphics cards intended for use in workstations running professional computer-aided design (CAD), computer-generated imagery (CGI), and digital content creation (DCC) applications.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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PowerVR

PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration.

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Quake III Arena

Quake III Arena is a multiplayer-focused first-person shooter video game released in December 1999.

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RIVA TNT2

The RIVA TNT2 is a graphics processing unit manufactured by Nvidia starting in early 1999.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Texture mapping unit

A texture mapping unit (TMU) is a component in modern graphics processing units (GPUs).

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Transform, clipping, and lighting

Transform, clipping, and lighting (T&L or sometimes TCL) is a term used in computer graphics.

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Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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Voodoo 5

The Voodoo 5 was the last and most powerful graphics card line that 3dfx Interactive released.

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Z-buffering

In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

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3dfx Interactive

3dfx Interactive was a company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, graphics cards.

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References

[1] https://en.wikipedia.org/wiki/GeForce_2_series

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