73 relations: Albert Bandura, Altruism, Amazon (company), Anonymity, AOL, AOL Community Leader Program, Big Five personality traits, Blog, Chat room, Collective intelligence, Community of practice, Crowdsourcing, Cyberpsychology, Digital divide, E-participation, EBay, Egoboo, Electronic mailing list, Facebook, Imageboard, Impression management, Internet, Internet forum, Knowledge ecosystem, Knowledge sharing, Legitimate peripheral participation, Lurker, Microblogging, Motivation, Multiplayer video game, Myspace, Norm of reciprocity, Online advertising, Online community, Online dating service, Online identity, Online identity management, Open-source software movement, Peter Kollock, Psychology, Recognition (sociology), Reddit, Reputation, Reputation system, Self-efficacy, Self-esteem, Sense of community, Slashdot, Social actions, Social bookmarking, ..., Social cognition, Social exchange theory, Social loafing, Social network, Social networking service, Social psychology, Social translucence, Social web, Socioeconomic status, Survivorship bias, The WELL, University of Windsor, Usenet, User profile, Virtual community, Virtual community of practice, Virtual world, Web 2.0, Web design, Wiki, Wikipedia, Wikipedia community, 1% rule (Internet culture). Expand index (23 more) »
Albert Bandura
Albert Bandura (born December 4, 1925) is a psychologist who is the David Starr Jordan Professor Emeritus of Social Science in Psychology at Stanford University.
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Altruism
Altruism is the principle and moral practice of concern for happiness of other human beings, resulting in a quality of life both material and spiritual.
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Amazon (company)
Amazon.com, Inc., doing business as Amazon, is an American electronic commerce and cloud computing company based in Seattle, Washington that was founded by Jeff Bezos on July 5, 1994.
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Anonymity
Anonymity, adjective "anonymous", is derived from the Greek word ἀνωνυμία, anonymia, meaning "without a name" or "namelessness".
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AOL
AOL (formerly a company known as AOL Inc., originally known as America Online, and stylized as Aol.) is a web portal and online service provider based in New York.
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AOL Community Leader Program
The AOL Community Leader Program or AOL CLP was the official name for the large group of America Online online service volunteers who moderated chat rooms, message boards, and download libraries.
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Big Five personality traits
The Big Five personality traits, also known as the five factor model (FFM), is a taxonomy for personality traits.
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Blog
A blog (a truncation of the expression "weblog") is a discussion or informational website published on the World Wide Web consisting of discrete, often informal diary-style text entries ("posts").
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Chat room
The term chat room, or chatroom, is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing.
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Collective intelligence
Collective intelligence (CI) is shared or group intelligence that emerges from the collaboration, collective efforts, and competition of many individuals and appears in consensus decision making.
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Community of practice
A community of practice (CoP) is a group of people who share a craft or a profession.
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Crowdsourcing
Crowdsourcing is a sourcing model in which individuals or organizations obtain goods and services.
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Cyberpsychology
Cyberpsychology (or Internet psychology or web psychology) is a developing field that encompasses all psychological phenomena associated with or affected by emerging technology.
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Digital divide
A digital divide is an economic and social inequality with regard to access to, use of, or impact of information and communication technologies (ICT).
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E-participation
e-participation (also written eParticipation and e-Participation) is the term referring to "ICT-supported participation in processes involved in government and governance".
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EBay
eBay Inc. is a multinational e-commerce corporation based in San Jose, California that facilitates consumer-to-consumer and business-to-consumer sales through its website.
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Egoboo
Egoboo is a colloquial expression for the pleasure received from public recognition of voluntary work.
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Electronic mailing list
An electronic mailing list or email list is a special use of email that allows for widespread distribution of information to many Internet users.
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Facebook is an American online social media and social networking service company based in Menlo Park, California.
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Imageboard
An imageboard or image board is a type of Internet forum which operates mostly via posting images.
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Impression management
Impression management is a conscious or subconscious process in which people attempt to influence the perceptions of other people about a person, object or event.
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Internet
The Internet is the global system of interconnected computer networks that use the Internet protocol suite (TCP/IP) to link devices worldwide.
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Internet forum
An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages.
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Knowledge ecosystem
The idea of a knowledge ecosystem is an approach to knowledge management which claims to foster the dynamic evolution of knowledge interactions between entities to improve decision-making and innovation through improved evolutionary networks of collaboration.
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Knowledge sharing
Knowledge sharing is an activity through which knowledge (namely, information, skills, or expertise) is exchanged among people, friends, families, communities (for example, Wikipedia), or organizations.
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Legitimate peripheral participation
Legitimate peripheral participation (LPP) describes how newcomers become experienced members and eventually old timers of a community of practice or collaborative project.
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Lurker
In Internet culture, a lurker is typically a member of an online community or PLN who observes, but does not participate.
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Microblogging
Microblogging is an online broadcast medium that exists as a specific form of blogging.
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Motivation
Motivation is the reason for people's actions, desires, and needs.
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Multiplayer video game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet.
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Myspace
Myspace (stylized as MySpace) is a social networking website offering an interactive, user-submitted network of friends, personal profiles, blogs, groups, photos, music, and videos.
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Norm of reciprocity
The norm of reciprocity requires that we repay in kind what another has done for us.
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Online advertising
Online advertising, also called online marketing or Internet advertising or web advertising, is a form of marketing and advertising which uses the Internet to deliver promotional marketing messages to consumers.
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Online community
An online community, also called an internet community, is a virtual community whose members interact with each other primarily via the Internet.
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Online dating service
Online dating (or Internet dating) is a system that enables people to find and introduce themselves to new personal connections over the Internet, usually with the goal of developing personal, romantic, or sexual relationships.
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Online identity
Internet identity (IID), also online identity or internet persona, is a social identity that an Internet user establishes in online communities and websites.
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Online identity management
Online identity management (OIM), also known as online image management, online personal branding or personal reputation management (PRM), is a set of methods for generating a distinguished Web presence of a person on the Internet.
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Open-source software movement
The open-source software movement is a movement that supports the use of open-source licenses for some or all software, a part of the broader notion of open collaboration.
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Peter Kollock
Peter Enrique Kollock (November 1, 1959 – January 10, 2009) was an American sociologist and an associate professor and vice chair in the department of sociology at the University of California, Los Angeles.
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Psychology
Psychology is the science of behavior and mind, including conscious and unconscious phenomena, as well as feeling and thought.
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Recognition (sociology)
Recognition in sociology is public acknowledgement of person's status or merits (achievements, virtues, service, etc.). In the field of psychology, it is understood that a person who seeks excessive recognition could themselves be exhibiting traits of a narcissistic personality disorder.
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Reddit (stylized in its logo as reddit) is an American social news aggregation, web content rating, and discussion website.
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Reputation
Reputation or image of a social entity (a person, a social group, or an organization) is an opinion about that entity, typically as a result of social evaluation on a set of criteria.
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Reputation system
Reputation systems are programs that allow users to rate each other in online communities in order to build trust through reputation.
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Self-efficacy
Self-efficacy is an individual’s belief in his or her innate ability to achieve goals.
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Self-esteem
Self-esteem reflects an individual's overall subjective emotional evaluation of his or her own worth.
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Sense of community
Sense of community (or psychological sense of community) is a concept in community psychology, social psychology, and community social work, as well as in several other research disciplines, such as urban sociology, which focuses on the experience of community rather than its structure, formation, setting, or other features.
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Slashdot
Slashdot (sometimes abbreviated as /.) is a social news website that originally billed itself as "News for Nerds.
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Social actions
In sociology, social action, also known as "Weberian social action", refers to an act which takes into account the actions and reactions of individuals (or 'agents').
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Social bookmarking
Social bookmarking is a centralized online service which allows users to add, annotate, edit, and share bookmarks of web documents.
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Social cognition
Social cognition is "a sub-topic of social psychology that focuses on how people process, store, and apply information about other people and social situations.
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Social exchange theory
Social exchange theory is a social psychological and sociological perspective that explains social change and stability as a process of negotiated exchanges between parties.
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Social loafing
In social psychology, social loafing is the phenomenon of a person exerting less effort to achieve a goal when they work in a group than when they work alone.
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Social network
A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors.
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Social networking service
A social networking service (also social networking site, SNS or social media) is a web application that people use to build social networks or social relations with other people who share similar personal or career interests, activities, backgrounds or real-life connections.
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Social psychology
Social psychology is the study of how people's thoughts, feelings, and behaviors are influenced by the actual, imagined, or implied presence of others.
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Social translucence
Social translucence (also referred as social awareness) is a term that was proposed by Thomas Erickson and Wendy Kellogg to refer to "design digital systems that support coherent behavior by making participants and their activities visible to one another".
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Social web
The social web is a set of social relations that link people through the World Wide Web.
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Socioeconomic status
Socioeconomic status (SES) is an economic and sociological combined total measure of a person's work experience and of an individual's or family's economic and social position in relation to others, based on income, education, and occupation.
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Survivorship bias
Survivorship bias or survival bias is the logical error of concentrating on the people or things that made it past some selection process and overlooking those that did not, typically because of their lack of visibility.
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The WELL
The Whole Earth 'Lectronic Link, normally shortened to The WELL, is one of the oldest virtual communities in continuous operation.
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University of Windsor
The University of Windsor (U of W or UWindsor) is a public comprehensive and research university in Windsor, Ontario, Canada.
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Usenet
Usenet is a worldwide distributed discussion system available on computers.
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User profile
A user profile is a visual display of personal data associated with a specific user, or a customized desktop environment.
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Virtual community
A virtual community is a social network of individuals who interact through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals.
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Virtual community of practice
An online community of practice (OCoP), also known as a virtual community of practice (VCoP), is a community of practice (CoP) that is developed on, and is maintained using the Internet.
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Virtual world
A virtual world is a computer-based simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others.
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Web 2.0
Web 2.0 refers to World Wide Web websites that emphasize user-generated content, usability (ease of use, even by non-experts), and interoperability (this means that a website can work well with other products, systems, and devices) for end users.
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Web design
Web design encompasses many different skills and disciplines in the production and maintenance of websites.
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Wiki
A wiki is a website on which users collaboratively modify content and structure directly from the web browser.
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Wikipedia
Wikipedia is a multilingual, web-based, free encyclopedia that is based on a model of openly editable content.
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Wikipedia community
The Wikipedia community is the community of contributors to the online encyclopedia Wikipedia.
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1% rule (Internet culture)
In Internet culture, the 1% rule is a rule of thumb pertaining to participation in an internet community, stating that only 1% of the users of a website actively create new content, while the other 99% of the participants only lurk.
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Redirects here:
Motivations for online participation.
References
[1] https://en.wikipedia.org/wiki/Online_participation