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Outline of games

Index Outline of games

The following outline is provided as an overview of and topical guide to games and gaming: Games – structured or semi-structured activities, usually undertaken for enjoyment. [1]

142 relations: Adaptive music, Alternate reality game, Anagram, Applied mathematics, Backgammon, Ball game, Board game, Brain teaser, Business game, Car game, Casino game, Chess, Clapping game, Club (organization), Collectible card game, Computer, Connect the dots, Conversation games, Cooperative game theory, Counting-out game, Crossword, Dice, Drinking game, Dynamic game difficulty balancing, Education, Educational game, Eight queens puzzle, Emergent gameplay, Eurogame, Evolutionary game theory, Evolver (website), Exercise, Extensive-form game, Game, Game balance, Game design, Game mechanics, Game of chance, Game semantics, Game show, Game studies, Game theory, Gameplay, Games of dare, Genre, Go (game), Gold sink, Government simulation game, Group-dynamic game, Guessing, ..., Happiness, House rule, Impulse-based turn system, Information set (game theory), Interactivity, Jigsaw puzzle, Kingmaker scenario, Knight's tour, Lame duck (game design), Lawn game, Letter game, List of dice games, List of games in game theory, List of impossible puzzles, List of puzzle topics, List of puzzle video games, List of traditional children's games, Lists of games, Location-based game, Logic puzzle, Lusory attitude, Massively multiplayer online role-playing game, Mathematical game, Missing square puzzle, MUD, Multiplayer online battle arena, Namesake, Necessity and sufficiency, Nonogram, Normal-form game, Online game, Online skill-based game, Open gaming, Outline (list), Paper-and-pencil game, Parlour game, Party game, Peg solitaire, Play (activity), Play-by-mail game, Player (game), Player character, Player-coach, Playground Games, Playing card, PowerPoint animation, Psychology, Pub games, Puzz 3D, Puzzle, Puzzle video game, Quadrilateral, Quiz, Riddle, Role-playing game, Rubik's Cube, Sangaku, Seven Bridges of Königsberg, Simulation, Simulation video game, Simultaneous action selection, Singing game, Single-player video game, Situation puzzle, Skill, Sokoban, Soma cube, Spoken game, Sport, Spot the difference, Strategy, Strategy game, Street game, String figure, Sudoku, Super NES Emulator SE, Tabletop game, Tactic (method), The Game (mind game), Theatresports, Three cups problem, Three utilities problem, Throwing sports, Tile-based game, Tower of Hanoi, Toy, Video game, Video game development, Wargaming, Whodunit, Word game, 15 puzzle. Expand index (92 more) »

Adaptive music

In video games, adaptive music (also called dynamic or interactive music) is background music whose volume, rhythm or tune changes in response to specific events in the game.

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Alternate reality game

An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.

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Anagram

An anagram is a word or phrase formed by rearranging the letters of a different word or phrase, typically using all the original letters exactly once.

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Applied mathematics

Applied mathematics is the application of mathematical methods by different fields such as science, engineering, business, computer science, and industry.

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Backgammon

Backgammon is one of the oldest known board games.

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Ball game

Ball games (or ballgames), also ball sports, are any form of game or sport which feature a ball as part of play.

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Board game

A board game is a tabletop game that involves counters or moved or placed on a pre-marked surface or "board", according to a set of rules.

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Brain teaser

A brain teaser is a form of puzzle that requires thought to solve.

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Business game

Business game (also called business simulation game) refers to simulation games that are used as an educational tool for teaching business.

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Car game

Car games are games played to pass the time on long car journeys, often started by parents to amuse restless children.

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Casino game

Games available in most casinos are commonly called casino games.

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Chess

Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an 8×8 grid.

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Clapping game

A clapping game (or hand game) is a type of usually cooperative (i.e., non-competitive) game which is generally played by two players and involves clapping as a rhythmic accompaniment to a singing game or reciting of a rhyme, often nursery rhymes.

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Club (organization)

A club is an association of two or more people united by a common interest or goal.

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Collectible card game

A collectible card game (CCG), also called a trading card game (TCG) or many other names, is a kind of strategy card game that was created in 1993 and consists of specially designed sets of playing cards.

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Computer

A computer is a device that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming.

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Connect the dots

Connect the dots (also known as dot to dot or join the dots) is a form of puzzle containing a sequence of numbered dots.

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Conversation games

Conversation games are games that require only conversational ability.

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Cooperative game theory

In game theory, a cooperative game (or coalitional game) is a game with competition between groups of players ("coalitions") due to the possibility of external enforcement of cooperative behavior (e.g. through contract law).

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Counting-out game

A counting-out game is a simple game intended to select a person to be "it", often for the purpose of playing another game.

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Crossword

A crossword is a word puzzle that usually takes the form of a square or a rectangular grid of white-and black-shaded squares.

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Dice

Dice (singular die or dice; from Old French dé; from Latin datum "something which is given or played") are small throwable objects with multiple resting positions, used for generating random numbers.

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Drinking game

Drinking games are games which involve the consumption of alcoholic beverages.

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Dynamic game difficulty balancing

Dynamic game difficulty balancing, also known as dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

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Education

Education is the process of facilitating learning, or the acquisition of knowledge, skills, values, beliefs, and habits.

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Educational game

Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value.

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Eight queens puzzle

The eight queens puzzle is the problem of placing eight chess queens on an 8×8 chessboard so that no two queens threaten each other.

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Emergent gameplay

Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics.

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Eurogame

A Eurogame, also called a German-style board game, German game, or Euro-style game, is a class of tabletop games that generally have indirect player interaction and abstract physical components.

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Evolutionary game theory

Evolutionary game theory (EGT) is the application of game theory to evolving populations in biology.

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Evolver (website)

Evolver was the first solution to provide a central portal to design, manage and transport 3D digital avatars.

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Exercise

Exercise is any bodily activity that enhances or maintains physical fitness and overall health and wellness.

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Extensive-form game

An extensive-form game is a specification of a game in game theory, allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible moves, their choices at every decision point, the (possibly imperfect) information each player has about the other player's moves when they make a decision, and their payoffs for all possible game outcomes.

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Game

A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool.

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Game balance

In game design, balance is the concept and the practice of tuning a game's rules, usually with the goal of preventing any of its component systems from being ineffective or otherwise undesirable when compared to their peers.

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Game design

Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes.

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Game mechanics

Game mechanics are constructs of rules or methods designed for interaction with the game state, thus providing gameplay.

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Game of chance

A game of chance is a game whose outcome is strongly influenced by some randomizing device, and upon which contestants may choose to wager money or anything of monetary value.

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Game semantics

Game semantics (dialogische Logik, translated as dialogical logic) is an approach to formal semantics that grounds the concepts of truth or validity on game-theoretic concepts, such as the existence of a winning strategy for a player, somewhat resembling Socratic dialogues or medieval theory of Obligationes.

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Game show

A game show is a type of radio, television, or stage show in which contestants, individually or as teams, play a game which involves answering questions or solving puzzles, usually for money or prizes.

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Game studies

Game studies, or ludology, is the study of games, the act of playing them, and the players and cultures surrounding them.

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Game theory

Game theory is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers".

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Gameplay

Gameplay is the specific way in which players interact with a game, and in particular with video games.

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Games of dare

Games of dare involve daring one or more participants to engage in activity detrimental to them.

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Genre

Genre is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed upon conventions developed over time.

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Go (game)

Go is an abstract strategy board game for two players, in which the aim is to surround more territory than the opponent.

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Gold sink

Gold sink is an economic process by which a video game's ingame currency ('gold'), or any item that can be valued against it, is removed.

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Government simulation game

A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation.

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Group-dynamic game

A group-dynamic game is an experiential education exercise that helps people to learn about themselves, interpersonal relationships, and how groups function from a group dynamics or social psychological point of view.

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Guessing

A guess (or an act of guessing) is a swift conclusion drawn from data directly at hand, and held as probable or tentative, while the person making the guess (the guesser) admittedly lacks material for a greater degree of certainty.

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Happiness

In psychology, happiness is a mental or emotional state of well-being which can be defined by positive or pleasant emotions ranging from contentment to intense joy.

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House rule

House rules are modifications to the provided rules of games that are adopted by individual groups of players.

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Impulse-based turn system

An impulse-based turn system is a game mechanic where a game turn is broken up into a series of discrete, repeating segments, or impulses.

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Information set (game theory)

In game theory, an information set is a set that, for a particular player, establishes all the possible moves that could have taken place in the game so far, given what that player has observed.

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Interactivity

Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", although all are related to interaction with computers and other machines with a user interface.

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Jigsaw puzzle

A jigsaw puzzle is a tiling puzzle that requires the assembly of often oddly shaped interlocking and tessellating pieces.

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Kingmaker scenario

In game theory, a kingmaker scenario in a game of three or more players, is an endgame situation where a player who is unable to win has the capacity to determine which player among others will.

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Knight's tour

A knight's tour is a sequence of moves of a knight on a chessboard such that the knight visits every square only once.

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Lame duck (game design)

A lame duck, in the context of a game, is a player who remains in the game but has no chance of winning.

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Lawn game

A lawn game is an outdoor game that can be played on a lawn.

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Letter game

A letter game involves the exchange of written letters, or e-mails, between two or more participants.

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List of dice games

Dice games are games that use or incorporate one or more dice as their sole or central component, usually as a random device.

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List of games in game theory

Game theory studies strategic interaction between individuals in situations called games.

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List of impossible puzzles

This is a list of mathematical puzzles which cannot be solved by following its directions or criteria.

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List of puzzle topics

This is a list of puzzle topics, by Wikipedia page.

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List of puzzle video games

This is a partial list of notable puzzle video games, sorted by general category.

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List of traditional children's games

This is a list of games that used to be played by children, some of which are still being played today.

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Lists of games

The following articles contain lists of games, by type of game.

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Location-based game

A location-based game (or location-enabled game) is a type of pervasive game in which the gameplay evolves and progresses via a player's location.

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Logic puzzle

A logic puzzle is a puzzle deriving from the mathematics field of deduction.

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Lusory attitude

The lusory attitude is the psychological attitude required of a player entering into the play of a game.

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Massively multiplayer online role-playing game

Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.

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Mathematical game

A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters.

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Missing square puzzle

The missing square puzzle is an optical illusion used in mathematics classes to help students reason about geometrical figures; or rather to teach them not to reason using figures, but to use only textual descriptions and the axioms of geometry.

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MUD

A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain) is a multiplayer real-time virtual world, usually text-based.

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Multiplayer online battle arena

Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), is a subgenre of strategy video games that originated as a subgenre of real-time strategy, in which a player controls a single character in a team who compete versus another team of players.

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Namesake

A namesake is a person named after another, or more broadly, a thing (such as a company, place, ship, building, or concept) named after a person.

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Necessity and sufficiency

In logic, necessity and sufficiency are terms used to describe an implicational relationship between statements.

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Nonogram

Nonograms, also known as Picross or Griddlers, are picture logic puzzles in which cells in a grid must be colored or left blank according to numbers at the side of the grid to reveal a hidden picture.

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Normal-form game

In game theory, normal form is a description of a game.

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Online game

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.

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Online skill-based game

Online skill-based games are online games in which the outcome of the game is determined by the player's physical skill (like fast reaction or dexterity) or mental skill (logic abilities, strategic thinking, trivia knowledge).

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Open gaming

Open gaming is a movement within the tabletop role-playing game (RPG) industry with similarities to the open source software movement.

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Outline (list)

An outline, also called a hierarchical outline, is a list arranged to show hierarchical relationships and is a type of tree structure.

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Paper-and-pencil game

Paper-and-pencil games are games that can be played solely with paper and pencil (or other writing implement), usually without erasing.

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Parlour game

A parlour or parlor game is a group game played indoors.

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Party game

Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation.

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Peg solitaire

Peg solitaire (or Solo Noble) is a board game for one player involving movement of pegs on a board with holes.

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Play (activity)

In psychology and ethology, play is a range of voluntary, intrinsically motivated activities normally associated with recreational pleasure and enjoyment.

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Play-by-mail game

Play-by-mail games, or play-by-post games, are games, of any type, played through postal mail or email.

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Player (game)

A player of a game is a participant therein.

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Player character

A player character (also known as PC and playable character) is a fictional character in a role-playing game or video game whose actions are directly controlled by a player of the game rather than the rules of the game.

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Player-coach

A player-coach (also playing coach, captain-coach, or player-manager) is a member of a sports team who simultaneously holds both playing and coaching duties.

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Playground Games

Playground Games Limited is a British video game developer located in Royal Leamington Spa, England, United Kingdom.

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Playing card

A playing card is a piece of specially prepared heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic, marked with distinguishing motifs and used as one of a set for playing card games.

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PowerPoint animation

PowerPoint animation is a form of animation which uses Microsoft PowerPoint and similar programs to create a game or movie.

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Psychology

Psychology is the science of behavior and mind, including conscious and unconscious phenomena, as well as feeling and thought.

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Pub games

Pub games are games played in or outside pubs and bars, particularly traditional games that are or were played in English pubs.

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Puzz 3D

Puzz 3D is the brand name of three-dimensional jigsaw puzzles, manufactured by Hasbro and formerly by Wrebbit, Inc. Unlike traditional puzzles which are composed of series of flat pieces that when put together, create a single unified image, the Puzz 3D series of puzzles are composed on plastic foam, with part of an image graphed on a stiff paper facade glued to the underlying foam piece and cut to match the piece's dimensions.

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Puzzle

A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge.

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Puzzle video game

Puzzle video games make up a unique genre of video games that emphasize puzzle solving.

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Quadrilateral

In Euclidean plane geometry, a quadrilateral is a polygon with four edges (or sides) and four vertices or corners.

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Quiz

A quiz is a form of game or mind sport, in which the players (as individuals or in teams) attempt to answer questions correctly.

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Riddle

A riddle is a statement or question or phrase having a double or veiled meaning, put forth as a puzzle to be solved.

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Role-playing game

A role-playing game (sometimes spelled roleplaying game and abbreviated to RPG) is a game in which players assume the roles of characters in a fictional setting.

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Rubik's Cube

Rubik's Cube is a 3-D combination puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik.

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Sangaku

Sangaku or San Gaku (算額; lit. translation: calculation tablet) are Japanese geometrical problems or theorems on wooden tablets which were placed as offerings at Shinto shrines or Buddhist temples during the Edo period by members of all social classes.

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Seven Bridges of Königsberg

The Seven Bridges of Königsberg is a historically notable problem in mathematics.

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Simulation

Simulation is the imitation of the operation of a real-world process or system.

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Simulation video game

A simulation video game describes a diverse super-category of video games, generally designed to closely simulate real world activities.

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Simultaneous action selection

Simultaneous action selection, or SAS, is a game mechanic that occurs when players of a game take action (such as moving their pieces) at the same time.

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Singing game

A singing game is an activity based on a particular verse or rhyme, usually associated with a set of actions and movements.

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Single-player video game

A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session.

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Situation puzzle

Situation puzzles are often referred to as lateral thinking puzzles or "yes/no" puzzles.

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Skill

A skill is the ability to carry out a task with determined results often within a given amount of time, energy, or both.

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Sokoban

is a type of transport puzzle, in which the player pushes boxes or crates around in a warehouse, trying to get them to storage locations.

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Soma cube

The Soma cube is a solid dissection puzzle invented by Piet Hein in 1936 during a lecture on quantum mechanics conducted by Werner Heisenberg.

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Spoken game

A spoken game is a game which uses words instead of cards, boards, game pieces, or other paraphernalia.

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Sport

Sport (British English) or sports (American English) includes all forms of competitive physical activity or games which, through casual or organised participation, aim to use, maintain or improve physical ability and skills while providing enjoyment to participants, and in some cases, entertainment for spectators.

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Spot the difference

Spot the difference is a type of puzzle where players must find a set number of differences between two otherwise similar images, whether they are illustrations or photographs that have been altered with photo manipulation.

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Strategy

Strategy (from Greek στρατηγία stratēgia, "art of troop leader; office of general, command, generalship") is a high-level plan to achieve one or more goals under conditions of uncertainty.

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Strategy game

A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome.

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Street game

A street game is a sport or game that is played on city streets rather than a prepared field.

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String figure

A string figure is a design formed by manipulating string on, around, and using one's fingers or sometimes between the fingers of multiple people.

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Sudoku

(originally called Number Place) is a logic-based, combinatorial number-placement puzzle.

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Super NES Emulator SE

The Super NES Emulator SE was a Nintendo-sponsored game development system for the Super Nintendo Entertainment System.

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Tabletop game

Tabletop games are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniatures wargames or tile-based games.

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Tactic (method)

A tactic (from the Ancient Greek τακτική taktike meaning "art of arrangement") is a conceptual action aiming at the achievement of a goal.

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The Game (mind game)

The Game is a mental game where the objective is to avoid thinking about The Game itself.

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Theatresports

Theatresports is a form of improvisational theatre, which uses the format of a competition for dramatic effect.

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Three cups problem

The three cups problem is a mathematical puzzle that, in its most common form, cannot be solved.

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Three utilities problem

The classical mathematical puzzle known as the three utilities problem; the three cottages problem or sometimes water, gas and electricity can be stated as follows: The problem is an abstract mathematical puzzle which imposes constraints that would not exist in a practical engineering situation.

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Throwing sports

Throwing sports, or throwing games, are physical, human competitions where the outcome is measured by a player's ability to throw an object.

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Tile-based game

A tile-based game is a game that uses tiles as one of the fundamental elements of play.

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Tower of Hanoi

The Tower of Hanoi (also called the Tower of Brahma or Lucas' Tower and sometimes pluralized) is a mathematical game or puzzle.

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Toy

A toy is an item that is used in play, especially one designed for such use.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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Video game development

Video game development is the process of creating a video game.

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Wargaming

A wargame (also war game) is a strategy game that deals with military operations of various types, real or fictional.

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Whodunit

A whodunit or whodunnit (a colloquial elision of "Who done it?" or "Who did it?") is a complex, plot-driven variety of the detective story in which the audience is given the opportunity to engage in the same process of deduction as the protagonist throughout the investigation of a crime.

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Word game

Word games (also called word game puzzles) are spoken or board games often designed to test ability with language or to explore its properties.

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15 puzzle

The 15-puzzle (also called Gem Puzzle, Boss Puzzle, Game of Fifteen, Mystic Square and many others) is a sliding puzzle that consists of a frame of numbered square tiles in random order with one tile missing.

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Redirects here:

Game basic topics, List of basic game topics, List of game topics, Outline of gaming.

References

[1] https://en.wikipedia.org/wiki/Outline_of_games

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