Logo
Unionpedia
Communication
Get it on Google Play
New! Download Unionpedia on your Android™ device!
Install
Faster access than browser!
 

ParticleIllusion

Index ParticleIllusion

particleIllusion (pIllusion for short) is a stand-alone computer graphics application based on the particle system technique which allows users to create graphical animations, e.g. fire, explosions, smoke, fireworks, and various abstract visual effects. [1]

12 relations: Computer graphics, Explosion, Fireworks, OpenGL, Particle system, Rendering (computer graphics), Software, Texture mapping, Three-dimensional space, Two-dimensional space, Video card, Visual effects.

Computer graphics

Computer graphics are pictures and films created using computers.

New!!: ParticleIllusion and Computer graphics · See more »

Explosion

An explosion is a rapid increase in volume and release of energy in an extreme manner, usually with the generation of high temperatures and the release of gases.

New!!: ParticleIllusion and Explosion · See more »

Fireworks

Fireworks are a class of low explosive pyrotechnic devices used for aesthetic and entertainment purposes.

New!!: ParticleIllusion and Fireworks · See more »

OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

New!!: ParticleIllusion and OpenGL · See more »

Particle system

A particle system is a technique in game physics, motion graphics, and computer graphics that uses a large number of very small sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.

New!!: ParticleIllusion and Particle system · See more »

Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

New!!: ParticleIllusion and Rendering (computer graphics) · See more »

Software

Computer software, or simply software, is a generic term that refers to a collection of data or computer instructions that tell the computer how to work, in contrast to the physical hardware from which the system is built, that actually performs the work.

New!!: ParticleIllusion and Software · See more »

Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

New!!: ParticleIllusion and Texture mapping · See more »

Three-dimensional space

Three-dimensional space (also: 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called parameters) are required to determine the position of an element (i.e., point).

New!!: ParticleIllusion and Three-dimensional space · See more »

Two-dimensional space

Two-dimensional space or bi-dimensional space is a geometric setting in which two values (called parameters) are required to determine the position of an element (i.e., point).

New!!: ParticleIllusion and Two-dimensional space · See more »

Video card

A video card (also called a display card, graphics card, display adapter or graphics adapter) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

New!!: ParticleIllusion and Video card · See more »

Visual effects

Visual Effects (abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live action shot in film making.

New!!: ParticleIllusion and Visual effects · See more »

References

[1] https://en.wikipedia.org/wiki/ParticleIllusion

OutgoingIncoming
Hey! We are on Facebook now! »