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Pascal (microarchitecture)

Index Pascal (microarchitecture)

Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. [1]

30 relations: AnandTech, Blaise Pascal, CUDA, DisplayPort, Double-precision floating-point format, Fermi (microarchitecture), FinFET, FLOPS, GeForce 10 series, General-purpose computing on graphics processing units, Graphics Core Next, Graphics processing unit, Half-precision floating-point format, HDMI, High Bandwidth Memory, High-bandwidth Digital Content Protection, Kepler (microarchitecture), List of Nvidia graphics processing units, Maxwell (microarchitecture), Microarchitecture, Nvidia, Nvidia NVENC, Nvidia PureVideo, NVLink, Shader, Single-precision floating-point format, Tesla (microarchitecture), Tessellation (computer graphics), Volta (microarchitecture), 14 nanometer.

AnandTech

AnandTech is an online computer hardware magazine.

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Blaise Pascal

Blaise Pascal (19 June 1623 – 19 August 1662) was a French mathematician, physicist, inventor, writer and Catholic theologian.

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CUDA

CUDA is a parallel computing platform and application programming interface (API) model created by Nvidia.

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DisplayPort

DisplayPort (DP) is a digital display interface developed by a consortium of PC and chip manufacturers and standardized by the Video Electronics Standards Association (VESA).

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Double-precision floating-point format

Double-precision floating-point format is a computer number format, usually occupying 64 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point.

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Fermi (microarchitecture)

Fermi is the codename for a GPU microarchitecture developed by Nvidia, first released to retail in April 2010, as the successor to the Tesla microarchitecture.

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FinFET

A Fin Field-effect transistor (FinFET) is a MOSFET tri-gate transistor built on a substrate where the gate is placed on two, three, or four sides of the channel or wrapped around the channel, forming a double gate structure.

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FLOPS

In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations.

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GeForce 10 series

The GeForce 10 series is a series of graphics processing units developed by Nvidia, initially based on the Pascal microarchitecture announced in March 2014.

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General-purpose computing on graphics processing units

General-purpose computing on graphics processing units (GPGPU, rarely GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).

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Graphics Core Next

Graphics Core Next (GCN) is the codename for both a series of microarchitectures as well as for an instruction set.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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Half-precision floating-point format

In computing, half precision is a binary floating-point computer number format that occupies 16 bits (two bytes in modern computers) in computer memory.

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HDMI

HDMI (High-Definition Multimedia Interface) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device, such as a display controller, to a compatible computer monitor, video projector, digital television, or digital audio device.

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High Bandwidth Memory

High Bandwidth Memory (HBM) is a high-performance RAM interface for 3D-stacked DRAM from AMD and Hynix.

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High-bandwidth Digital Content Protection

High-bandwidth Digital Content Protection (HDCP) is a form of digital copy protection developed by Intel Corporation to prevent copying of digital audio & video content as it travels across connections.

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Kepler (microarchitecture)

Kepler is the codename for a GPU microarchitecture developed by Nvidia, first introduced at retail in April 2012, as the successor to the Fermi microarchitecture.

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List of Nvidia graphics processing units

This page contains general information about graphics processing units (GPUs) and videocards from Nvidia, based on official specifications.

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Maxwell (microarchitecture)

Maxwell is the codename for a GPU microarchitecture developed by Nvidia as the successor to the Kepler microarchitecture.

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Microarchitecture

In computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as µarch or uarch, is the way a given instruction set architecture (ISA), is implemented in a particular processor.

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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Nvidia NVENC

Nvidia NVENC is a feature in its graphics cards that performs video encoding, offloading this compute-intensive task from the CPU.

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Nvidia PureVideo

PureVideo is Nvidia's hardware SIP core that performs video decoding.

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NVLink

NVLink is a wire-based communications protocol serial multi-lane near-range communication link developed by Nvidia.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Single-precision floating-point format

Single-precision floating-point format is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point.

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Tesla (microarchitecture)

Named after the pioneering electrical engineer Nikola Tesla, Tesla is the codename for a GPU microarchitecture developed by Nvidia as the successor to their prior microarchitectures.

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Tessellation (computer graphics)

In computer graphics, tessellation is used to manage datasets of polygons (sometimes called vertex sets) presenting objects in a scene and divide them into suitable structures for rendering.

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Volta (microarchitecture)

Volta, an Nvidia-developed GPU microarchitecture codename, succeeds Pascal and was announced as a future roadmap ambition in March 2013.

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14 nanometer

The 14 nanometer (14 nm) semiconductor device fabrication node is the technology node following the 22 nm/(20 nm) node.

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Nvidia pascal, Pascal microarchitecture.

References

[1] https://en.wikipedia.org/wiki/Pascal_(microarchitecture)

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