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Point and click

Index Point and click

Point and click are the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse, usually the left button (click), or other pointing device. [1]

33 relations: Adventure game, Computer keyboard, Computer monitor, Computer mouse, Cursor (user interface), Double-click, Drag and drop, Fitts's law, Graphical user interface, Hyperlink, Hypermedia, Icon (computing), Input device, Internet Explorer, Joystick, Mouse chording, Mystery meat navigation, Pointer (user interface), Pointing device, Pointing stick, Software, Stylus (computing), Tooltip, Touchpad, Trackball, Triple-click, Unix, User (computing), User interface, Web browser, Widget (GUI), Word processor, 1-Click.

Adventure game

An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving.

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Computer keyboard

In computing, a computer keyboard is a typewriter-style device which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches.

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Computer monitor

A computer monitor is an output device which displays information in pictorial form.

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Computer mouse

A computer mouse is a hand-held pointing device that detects two-dimensional motion relative to a surface.

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Cursor (user interface)

In computer user interfaces, a cursor is an indicator used to show the current position for user interaction on a computer monitor or other display device that will respond to input from a text input or pointing device.

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Double-click

A double-click is the act of pressing a computer mouse button twice quickly without moving the mouse.

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Drag and drop

In computer graphical user interfaces, drag and drop is a pointing device gesture in which the user selects a virtual object by "grabbing" it and dragging it to a different location or onto another virtual object.

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Fitts's law

Fitts's law (often cited as Fitts' law) is a predictive model of human movement primarily used in human–computer interaction and ergonomics.

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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Hyperlink

In computing, a hyperlink, or simply a link, is a reference to data that the reader can directly follow either by clicking, tapping, or hovering.

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Hypermedia

Hypermedia, an extension of the term hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks.

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Icon (computing)

In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system or mobile device.

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Input device

In computing, an input device is a piece of computer hardware equipment used to provide data and control signals to an information processing system such as a computer or information appliance.

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Internet Explorer

Internet Explorer (formerly Microsoft Internet Explorer and Windows Internet Explorer, commonly abbreviated IE or MSIE) is a series of graphical web browsers developed by Microsoft and included in the Microsoft Windows line of operating systems, starting in 1995.

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Joystick

A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

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Mouse chording

Mouse chording is the capability of performing actions when multiple mouse buttons are held down, much like a chorded keyboard and similar to mouse gestures.

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Mystery meat navigation

Mystery meat navigation (also known as MMN) is a disparaging term coined in 1998 by Vincent Flanders, author and designer of the website Web Pages That Suck, to describe a web page where the destination of the link is not visible until the user points their cursor at it.

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Pointer (user interface)

In computing, a pointer or mouse cursor (as part of a personal computer WIMP style of interaction) is a symbol or graphical image on the computer monitor or other display device that echoes movements of the pointing device, commonly a mouse, touchpad, or stylus pen.

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Pointing device

A pointing device is an input interface (specifically a human interface device) that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer.

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Pointing stick

A pointing stick is an isometric joystick used as a pointing device, as with a touchpad or trackball, typically mounted in a computer keyboard.

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Software

Computer software, or simply software, is a generic term that refers to a collection of data or computer instructions that tell the computer how to work, in contrast to the physical hardware from which the system is built, that actually performs the work.

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Stylus (computing)

In computing, a stylus (or stylus pen) is a small pen-shaped instrument that is used to input commands to a computer screen, mobile device or graphics tablet.

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Tooltip

The tooltip or infotip or a hint is a common graphical user interface element.

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Touchpad

A touchpad or trackpad is a pointing device featuring a tactile sensor, a specialized surface that can translate the motion and position of a user's fingers to a relative position on the operating system that is made output to the screen.

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Trackball

A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down mouse with an exposed protruding ball.

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Triple-click

A triple-click is the action of clicking a computer mouse button three times quickly without moving the mouse.

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Unix

Unix (trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, development starting in the 1970s at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others.

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User (computing)

A user is a person who utilizes a computer or network service.

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User interface

The user interface (UI), in the industrial design field of human–computer interaction, is the space where interactions between humans and machines occur.

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Web browser

A web browser (commonly referred to as a browser) is a software application for accessing information on the World Wide Web.

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Widget (GUI)

A control element (sometimes called a control or widget) in a graphical user interface is an element of interaction, such as a button or a scroll bar.

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Word processor

A word processor is a computer program or device that provides for input, editing, formatting and output of text, often plus other features.

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1-Click

1-Click, also called one-click or one-click buying, is the technique of allowing customers to make online purchases with a single click, with the payment information needed to complete the purchase having been entered by the user previously.

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Redirects here:

Click (GUI), Point and Click, Point-and-click, Single-click.

References

[1] https://en.wikipedia.org/wiki/Point_and_click

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