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PHIGS

Index PHIGS

PHIGS (Programmer's Hierarchical Interactive Graphics System) is an application programming interface (API) standard for rendering 3D computer graphics, considered to be the 3D graphics standard for the 1980s through the early 1990s. [1]

17 relations: American National Standards Institute, Application programming interface, Central processing unit, Computer graphics, DirectX, Federal Information Processing Standards, Gouraud shading, Graphical Kernel System, International Organization for Standardization, Non-uniform rational B-spline, OpenGL, Phong shading, Rendering (computer graphics), Scene graph, Texture mapping, X Window System, XFree86.

American National Standards Institute

The American National Standards Institute (ANSI) is a private non-profit organization that oversees the development of voluntary consensus standards for products, services, processes, systems, and personnel in the United States.

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Application programming interface

In computer programming, an application programming interface (API) is a set of subroutine definitions, protocols, and tools for building software.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Computer graphics

Computer graphics are pictures and films created using computers.

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DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms.

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Federal Information Processing Standards

Federal Information Processing Standards (FIPS) are publicly announced standards developed by the United States federal government for use in computer systems by non-military government agencies and government contractors.

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Gouraud shading

Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes.

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Graphical Kernel System

The Graphical Kernel System (GKS) was the first ISO standard for low-level computer graphics, introduced in 1977.

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International Organization for Standardization

The International Organization for Standardization (ISO) is an international standard-setting body composed of representatives from various national standards organizations.

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Non-uniform rational B-spline

Non-uniform rational basis spline (NURBS) is a mathematical model commonly used in computer graphics for generating and representing curves and surfaces.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Phong shading

Phong shading refers to an interpolation technique for surface shading in 3D computer graphics.

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Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

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Scene graph

A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene.

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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X Window System

The X Window System (X11, or shortened to simply X) is a windowing system for bitmap displays, common on UNIX-like computer operating systems.

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XFree86

XFree86 was an implementation of the X Window System.

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Redirects here:

Central Structure Store, Central structure store, FIPS 153, GraPHIGS, IEC 9592, IEC 9593, ISO 9592, ISO 9593, ISO/IEC 9592, ISO/IEC 9593, ISO9592, ISO9593, PHIGS+, Phigs, Programmer's Hierarchical Interactive Graphics System, Programmer's hierarchical interactive graphics system.

References

[1] https://en.wikipedia.org/wiki/PHIGS

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