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Psychic Force 2012

Index Psychic Force 2012

is a 1998 arcade fighting game developed by Taito Corporation as the sequel to their 1995 title, Psychic Force. [1]

22 relations: Acclaim Entertainment, Amusement arcade, Arcade game, Cyberpunk, Dreamcast, Electronic Gaming Monthly, Europe, Fighting game, Full motion video, Game, Japan, JVC, PlayStation, PlayStation 2, PlayStation Network, Psychic Force, Sequel, Shugendō, Single-player video game, Taito, Windows 98, Ziff Davis.

Acclaim Entertainment

Acclaim Entertainment, Inc. was an American video game developer and publisher.

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Amusement arcade

An amusement arcade (often referred to as "video arcade" or simply "arcade") is a venue where people play arcade games such as video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes), or coin-operated billiards or air hockey tables.

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Arcade game

An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades.

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Cyberpunk

Cyberpunk is a subgenre of science fiction in a futuristic setting that tends to focus on a "combination of lowlife and high tech" featuring advanced technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with a degree of breakdown or radical change in the social order.

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Dreamcast

The is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe.

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Electronic Gaming Monthly

Electronic Gaming Monthly (often abbreviated to EGM) is a monthly American video game magazine.

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Europe

Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere.

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Fighting game

A fighting game is a video game genre based around interpersonal combat between a limited amount of characters, in which they fight until they defeat their opponents or the timer expires.

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Full motion video

A full motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game.

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Game

A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool.

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Japan

Japan (日本; Nippon or Nihon; formally 日本国 or Nihon-koku, lit. "State of Japan") is a sovereign island country in East Asia.

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JVC

,, usually referred to as JVC or The Japan Victor Company, is a Japanese international professional and consumer electronics corporation based in Yokohama.

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PlayStation

is a gaming brand that consists of four home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines.

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PlayStation 2

The PlayStation 2 (PS2) is a home video game console that was developed by Sony Computer Entertainment.

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PlayStation Network

PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment.

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Psychic Force

is a 1995 fighting arcade game created by Taito which was ported to the PlayStation in 1996 and 1997.

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Sequel

A sequel is a literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work.

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Shugendō

is a highly syncretic religion that originated in Heian Japan.

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Single-player video game

A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session.

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Taito

is a Japanese video game developer and publisher of arcade hardware and mobile phones, and an operator of video arcades.

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Windows 98

Windows 98 (codenamed Memphis while in development) is a graphical operating system by Microsoft.

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Ziff Davis

Ziff Davis, LLC is an American publisher and Internet company.

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Redirects here:

Psychic Force 2.

References

[1] https://en.wikipedia.org/wiki/Psychic_Force_2012

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