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Quality of experience

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Quality of Experience (QoE, less frequently QoX or QX) is a measure of the delight or annoyance of a customer's experiences with a service (e.g., web browsing, phone call, TV broadcast). [1]

28 relations: Bandwidth management, Cognitive science, Constructivism (psychological school), Economics, Engineering physics, European Cooperation in Science and Technology, Human–computer interaction, ITU-T, Lossy compression, Mean opinion score, Net neutrality, Network management, Packet delay variation, Packet loss, Positivism, Program optimization, Qualitative research, Quality of service, Quantitative research, Social psychology, Streaming media, Subjective video quality, Telecommunications engineering, Throughput rate, Traffic shaping, User experience, Video quality, Wi-Fi.

Bandwidth management

Bandwidth management is the process of measuring and controlling the communications (traffic, packets) on a network link, to avoid filling the link to capacity or overfilling the link, which would result in network congestion and poor performance of the network.

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Cognitive science

Cognitive science is the interdisciplinary, scientific study of the mind and its processes.

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Constructivism (psychological school)

In psychology, constructivism refers to many schools of thought that, though extraordinarily different in their techniques (applied in fields such as education and psychotherapy), are all connected by a common critique of previous standard approaches, and by shared assumptions about the active constructive nature of human knowledge.

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Economics

Economics is the social science that studies the production, distribution, and consumption of goods and services.

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Engineering physics

Engineering physics or engineering science refers to the study of the combined disciplines of physics, mathematics and engineering, particularly computer, nuclear, electrical, electronic, materials or mechanical engineering.

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European Cooperation in Science and Technology

European Cooperation in Science and Technology (COST) is Europe's longest-running intergovernmental framework for cooperation in science and technology.

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Human–computer interaction

Human–computer interaction (HCI) researches the design and use of computer technology, focused on the interfaces between people (users) and computers.

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ITU-T

The ITU Telecommunication Standardization Sector (ITU-T) is one of the three sectors (divisions or units) of the International Telecommunication Union (ITU); it coordinates standards for telecommunications.

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Lossy compression

In information technology, lossy compression or irreversible compression is the class of data encoding methods that uses inexact approximations and partial data discarding to represent the content.

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Mean opinion score

Mean opinion score (MOS) is a measure used in the domain of Quality of Experience and telecommunications engineering, representing overall quality of a stimulus or system.

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Net neutrality

Net neutrality is the principle that Internet service providers treat all data on the Internet equally, and not discriminate or charge differently by user, content, website, platform, application, type of attached equipment, or method of communication.

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Network management

Network management is the process of administering and managing computer networks.

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Packet delay variation

In computer networking, packet delay variation (PDV) is the difference in end-to-end one-way delay between selected packets in a flow with any lost packets being ignored.

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Packet loss

Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination.

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Positivism

Positivism is a philosophical theory stating that certain ("positive") knowledge is based on natural phenomena and their properties and relations.

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Program optimization

In computer science, program optimization or software optimization is the process of modifying a software system to make some aspect of it work more efficiently or use fewer resources.

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Qualitative research

Qualitative research is a scientific method of observation to gather non-numerical data.

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Quality of service

Quality of service (QoS) is the description or measurement of the overall performance of a service, such as a telephony or computer network or a cloud computing service, particularly the performance seen by the users of the network.

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Quantitative research

In natural sciences and social sciences, quantitative research is the systematic empirical investigation of observable phenomena via statistical, mathematical or computational techniques.

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Social psychology

Social psychology is the study of how people's thoughts, feelings, and behaviors are influenced by the actual, imagined, or implied presence of others.

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Streaming media

Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider.

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Subjective video quality

Subjective video quality is video quality as experienced by humans.

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Telecommunications engineering

Telecommunications engineering is an engineering discipline centered on electrical and computer engineering which seeks to support and enhance telecommunication systems.

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Throughput rate

Throughput rate is an obsolete term in the terminology of automated chemical analysis.

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Traffic shaping

Traffic shaping is a bandwidth management technique used on computer networks which delays some or all datagrams to bring them into compliance with a desired traffic profile.

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User experience

User Experience (UX) refers to a person's emotions and attitudes about using a particular product, system or service.

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Video quality

Video quality is a characteristic of a video passed through a video transmission/processing system, a formal or informal measure of perceived video degradation (typically, compared to the original video).

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Wi-Fi

Wi-Fi or WiFi is technology for radio wireless local area networking of devices based on the IEEE 802.11 standards.

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QoE, QoX, Quality of Experience, Quality of user experience.

References

[1] https://en.wikipedia.org/wiki/Quality_of_experience

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