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Picture Processing Unit

Index Picture Processing Unit

The PPU (Picture Processing Unit), more specifically known as Ricoh RP2C02 (NTSC version) / RP2C07 (PAL version), is the integrated circuit in the Nintendo Entertainment System responsible for generating video signals from graphic data stored in memory. [1]

25 relations: Address space, Central processing unit, Computer memory, Dynamic random-access memory, Integrated circuit, List of video game console palettes, Master System, Memory management controller, Nintendo, Nintendo Entertainment System, NTSC, PAL, Palette (computing), Personal computer, Processor register, Random-access memory, Read-only memory, Rendering (computer graphics), Ricoh, Scan line, Sprite (computer graphics), Static random-access memory, Text mode, Tile, Tile-based video game.

Address space

In computing, an address space defines a range of discrete addresses, each of which may correspond to a network host, peripheral device, disk sector, a memory cell or other logical or physical entity.

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Central processing unit

A central processing unit (CPU) is the electronic circuitry within a computer that carries out the instructions of a computer program by performing the basic arithmetic, logical, control and input/output (I/O) operations specified by the instructions.

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Computer memory

In computing, memory refers to the computer hardware integrated circuits that store information for immediate use in a computer; it is synonymous with the term "primary storage".

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Dynamic random-access memory

Dynamic random-access memory (DRAM) is a type of random access semiconductor memory that stores each bit of data in a separate tiny capacitor within an integrated circuit.

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Integrated circuit

An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, normally silicon.

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List of video game console palettes

This is a list of the full color palettes for notable video game console hardware.

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Master System

The is a third-generation home video game console that was manufactured by Sega.

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Memory management controller

Multi-memory controllers or memory management controllers (MMC) are different kinds of special chips designed by various video game developers for use in Nintendo Entertainment System (NES) cartridges.

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Nintendo

Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto.

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Nintendo Entertainment System

The Nintendo Entertainment System (commonly abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo.

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NTSC

NTSC, named after the National Television System Committee,National Television System Committee (1951–1953),, 17 v. illus., diagrs., tables.

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PAL

Phase Alternating Line (PAL) is a color encoding system for analogue television used in broadcast television systems in most countries broadcasting at 625-line / 50 field (25 frame) per second (576i).

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Palette (computing)

In computer graphics, a palette is a finite set of colors.

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Personal computer

A personal computer (PC) is a multi-purpose computer whose size, capabilities, and price make it feasible for individual use.

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Processor register

In computer architecture, a processor register is a quickly accessible location available to a computer's central processing unit (CPU).

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Random-access memory

Random-access memory (RAM) is a form of computer data storage that stores data and machine code currently being used.

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Read-only memory

Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices.

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Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

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Ricoh

is a Japanese multinational imaging and electronics company.

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Scan line

A scan line (also scanline) is one line, or row, in a raster scanning pattern, such as a line of video on a cathode ray tube (CRT) display of a television set or computer monitor.

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Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene.

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Static random-access memory

Static random-access memory (static RAM or SRAM) is a type of semiconductor memory that uses bistable latching circuitry (flip-flop) to store each bit.

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Text mode

Text mode is a computer display mode in which content is internally represented on a computer screen in terms of characters rather than individual pixels.

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Tile

A tile is a manufactured piece of hard-wearing material such as ceramic, stone, metal, or even glass, generally used for covering roofs, floors, walls, showers, or other objects such as tabletops.

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Tile-based video game

A tile-based video game is a type of video or video game where the playing area consists of small square (or, much less often, rectangular, parallelogram, or hexagonal) graphic images referred to as tiles laid out in a grid.

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Redirects here:

Picture processing unit, Picture processing units, RP2C02, RP2C07.

References

[1] https://en.wikipedia.org/wiki/Picture_Processing_Unit

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