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Ray casting

Index Ray casting

Ray casting is the use of ray–surface intersection tests to solve a variety of problems in computer graphics and computational geometry. [1]

40 relations: Absorption (electromagnetic radiation), André LaMothe, Bournemouth University, Comanche (video game series), Computational geometry, Computer graphics, Computer Graphics: Principles and Practice, Cone, Constructive solid geometry, Data structure, Elmsford, New York, Glossary of computer graphics, Heightmap, Hidden surface determination, Image and object order rendering, Mathematical Applications Group, NovaLogic, Photon, Pixel, Projective geometry, Radiance, Ray (optics), Ray tracing (graphics), Reflection (physics), Refraction, Rendering (computer graphics), Scalar field, Scanline rendering, Shadow, Solid modeling, Sparse voxel octree, Sphere, Texture mapping, Transparency and translucency, Visible spectrum, Volume ray casting, Volume rendering, Voxel Space, Wolfenstein 3D, 2.5D.

Absorption (electromagnetic radiation)

In physics, absorption of electromagnetic radiation is the way in which the energy of a photon is taken up by matter, typically the electrons of an atom.

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André LaMothe

André LaMothe is a computer scientist, author, embedded systems developer and game programmer.

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Bournemouth University

Bournemouth University (abbreviated BU) is a public university in Bournemouth, Dorset, England, with its main campus situated in neighbouring Poole.

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Comanche (video game series)

Comanche was a series of simulation games published by NovaLogic.

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Computational geometry

Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry.

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Computer graphics

Computer graphics are pictures and films created using computers.

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Computer Graphics: Principles and Practice

Computer Graphics: Principles and Practice is a textbook written by John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley and published by Addison–Wesley.

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Cone

A cone is a three-dimensional geometric shape that tapers smoothly from a flat base (frequently, though not necessarily, circular) to a point called the apex or vertex.

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Constructive solid geometry

Constructive solid geometry (CSG) (formerly called computational binary solid geometry) is a technique used in solid modeling.

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Data structure

In computer science, a data structure is a data organization and storage format that enables efficient access and modification.

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Elmsford, New York

Elmsford is a village in Westchester County, New York, United States.

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Glossary of computer graphics

This is a glossary of terms relating computer graphics.

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Heightmap

In computer graphics, a heightmap or heightfield is a raster image used to store values, such as surface elevation data, for display in 3D computer graphics.

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Hidden surface determination

In 3D computer graphics, shown surface determination (also known as hidden surface removal (HSR), occlusion culling (OC) or visible surface determination (VSD)) is the process used to determine which surfaces and parts of surfaces are not visible from a certain viewpoint.

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Image and object order rendering

In computer graphics, image order algorithms iterate over the pixels in the image to be produced, rather than the elements in the scene to be rendered.

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Mathematical Applications Group

Mathematical Applications Group, Inc. (a.k.a. MAGI or MAGI/Synthavision) was an early computer technology company founded in 1966 by Dr.

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NovaLogic

NovaLogic, Inc. was a software developer and publisher established in 1985 and based in Calabasas, California.

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Photon

The photon is a type of elementary particle, the quantum of the electromagnetic field including electromagnetic radiation such as light, and the force carrier for the electromagnetic force (even when static via virtual particles).

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Pixel

In digital imaging, a pixel, pel, dots, or picture element is a physical point in a raster image, or the smallest addressable element in an all points addressable display device; so it is the smallest controllable element of a picture represented on the screen.

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Projective geometry

Projective geometry is a topic in mathematics.

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Radiance

In radiometry, radiance is the radiant flux emitted, reflected, transmitted or received by a given surface, per unit solid angle per unit projected area.

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Ray (optics)

In optics a ray is an idealized model of light, obtained by choosing a line that is perpendicular to the wavefronts of the actual light, and that points in the direction of energy flow.

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Ray tracing (graphics)

In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects.

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Reflection (physics)

Reflection is the change in direction of a wavefront at an interface between two different media so that the wavefront returns into the medium from which it originated.

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Refraction

Refraction is the change in direction of wave propagation due to a change in its transmission medium.

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Rendering (computer graphics)

Rendering or image synthesis is the automatic process of generating a photorealistic or non-photorealistic image from a 2D or 3D model (or models in what collectively could be called a scene file) by means of computer programs.

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Scalar field

In mathematics and physics, a scalar field associates a scalar value to every point in a space – possibly physical space.

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Scanline rendering

Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis.

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Shadow

A shadow is a dark area where light from a light source is blocked by an opaque object.

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Solid modeling

Solid modeling (or modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional solids.

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Sparse voxel octree

A sparse voxel octree (SVO) is a 3D computer graphics rendering technique using a raycasting or sometimes a ray tracing approach into an octree data representation.

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Sphere

A sphere (from Greek σφαῖρα — sphaira, "globe, ball") is a perfectly round geometrical object in three-dimensional space that is the surface of a completely round ball (viz., analogous to the circular objects in two dimensions, where a "circle" circumscribes its "disk").

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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Transparency and translucency

In the field of optics, transparency (also called pellucidity or diaphaneity) is the physical property of allowing light to pass through the material without being scattered.

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Visible spectrum

The visible spectrum is the portion of the electromagnetic spectrum that is visible to the human eye.

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Volume ray casting

Volume ray casting, sometimes called volumetric ray casting, volumetric ray tracing, or volume ray marching, is an image-based volume rendering technique.

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Volume rendering

In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field.

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Voxel Space

Voxel Space was a voxel raster graphics rendering engine invented by Novalogic developer and vice-president of technology, Kyle Freeman.

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Wolfenstein 3D

Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen.

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2.5D

The two-and-a-half-dimensional (2.5D, alternatively three-quarter and pseudo-3D) perspective is either 2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being three-dimensional (3D) when in fact they are not, or gameplay in an otherwise three-dimensional video game that is restricted to a two-dimensional plane or has a virtual camera with a fixed angle.

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Redirects here:

Ray cast, Ray-casting, Ray-intersection test, Raycasting.

References

[1] https://en.wikipedia.org/wiki/Ray_casting

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