119 relations: ACM Multimedia, Advertising, Analogue electronics, Animation, Art, Art museum, Artistic rendering, Artmedia, Bacteria, Bobb Goldsteinn, Business, CD-ROM, Cognitive load, Collaborative software, Communicative competence, Computer network, Computer-assisted language learning, Content (media), Content format, Creative industries, Creative professional, Creative services, Digital electronics, Digital media, Disease, E-learning (theory), Education, Educational entertainment, Educational software, Educational technology, Electronic media, Engineering, Entertainment, European Multimedia Associations Convention, Film, Fine art, Footage, Gesellschaft für deutsche Sprache, Graphical user interface, Haptic technology, Howard Gardner, Human body, Hypermedia, Image, Information, Institute of Electrical and Electronics Engineers, Interactive media, Interactivity, Interdisciplinarity, Journal of Multimedia, ..., Journalism, Leda Luss Luyken, Mathematics, Media (communication), Media player (software), Medicine, Mixed media, Mobile journalism, Modular art, Molecular modelling, Motivation in second-language learning, Movie theater, Multi-image, Multimedia, Multimedia Messaging Service, Multimedia search, New literacies, New media, New media art, Non-linear media, Nonprofit organization, Odor, Old media, Online and offline, Opera, Performing arts, Personalization, Peter Greenaway, Photography, Physician, Postliterate society, Presentation, Projector, Public service, Research, Scientist, Simulation, Social media, Social work, Software engineer, Sound recording and reproduction, Southampton, Spatial navigation, Special effect, Spiegel Online, Stage (theatre), Streaming media, Surgery, Surgery simulator, Taste, The arts, The New York Times, The Washington Post, Theatrical property, Training, Transmedia storytelling, Transmitter, USA Today, User innovation, Variety (magazine), Video, Video game, Video game console, Virus, Visual thinking, Washington Square (composition), Web documentary, Word of the year (Germany), Writing. Expand index (69 more) »
ACM Multimedia
ACM Multimedia (ACM-MM) is the Association for Computing Machinery (ACM)'s annual conference on multimedia, sponsored by the SIGMM on multimedia in the ACM.
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Advertising
Advertising is an audio or visual form of marketing communication that employs an openly sponsored, non-personal message to promote or sell a product, service or idea.
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Analogue electronics
Analogue electronics (also spelled analog electronics) are electronic systems with a continuously variable signal, in contrast to digital electronics where signals usually take only two levels.
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Animation
Animation is a dynamic medium in which images or objects are manipulated to appear as moving images.
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Art
Art is a diverse range of human activities in creating visual, auditory or performing artifacts (artworks), expressing the author's imaginative, conceptual idea, or technical skill, intended to be appreciated for their beauty or emotional power.
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Art museum
An art museum or art gallery is a building or space for the exhibition of art, usually visual art.
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Artistic rendering
Rendering in visual art and technical drawing means the process of formulating, adding color, shading, and texturing of an image.
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Artmedia
Artmedia was one of the first scientific projects concerning the relationship between art, technology, philosophy and aesthetics.
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Bacteria
Bacteria (common noun bacteria, singular bacterium) is a type of biological cell.
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Bobb Goldsteinn
Bobb Goldsteinn (born Bob Goldstein, June 10, 1936) is an American showman, songwriter, and artist.
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Business
Business is the activity of making one's living or making money by producing or buying and selling products (goods and services).
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CD-ROM
A CD-ROM is a pre-pressed optical compact disc which contains data.
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Cognitive load
In cognitive psychology, cognitive load refers to the effort being used in the working memory.
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Collaborative software
Collaborative software or groupware is application software designed to help people involved in a common task to achieve their goals.
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Communicative competence
Communicative competence is a term in linguistics which refers to a language user's grammatical knowledge of syntax, morphology, phonology and the like, as well as social knowledge about how and when to use utterances appropriately.
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Computer network
A computer network, or data network, is a digital telecommunications network which allows nodes to share resources.
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Computer-assisted language learning
Computer-assisted language learning (CALL) is briefly defined in a seminal work by Levy (1997: p. 1) as "the search for and study of applications of the computer in language teaching and learning".
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Content (media)
In publishing, art, and communication, content is the information and experiences that are directed towards an end-user or audience.
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Content format
A content format is an encoded format for converting a specific type of data to displayable information.
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Creative industries
The creative industries refers to a range of economic activities which are concerned with the generation or exploitation of knowledge and information.
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Creative professional
A creative professional who is also known as a creative specialist is a person who is employed for the extraction of skills in creative endeavors.
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Creative services
Creative services are a subsector of the creative industries, a part of the economy that creates wealth by offering creativity for hire to other businesses.
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Digital electronics
Digital electronics or digital (electronic) circuits are electronics that operate on digital signals.
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Digital media
Digital media are any media that are encoded in machine-readable formats.
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Disease
A disease is any condition which results in the disorder of a structure or function in an organism that is not due to any external injury.
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E-learning (theory)
E-learning theory describes the cognitive science principles of effective multimedia learning using electronic educational technology.
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Education
Education is the process of facilitating learning, or the acquisition of knowledge, skills, values, beliefs, and habits.
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Educational entertainment
Educational entertainment (also referred to by the portmanteau neologism edutainment) is media designed to educate through entertainment.
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Educational software
Educational software is computer software, the primary purpose of which is teaching or self-learning.
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Educational technology
Educational technology is "the study and ethical practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources".
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Electronic media
Electronic media are media that use electronics or electromechanical audience to access the content.
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Engineering
Engineering is the creative application of science, mathematical methods, and empirical evidence to the innovation, design, construction, operation and maintenance of structures, machines, materials, devices, systems, processes, and organizations.
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Entertainment
Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight.
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European Multimedia Associations Convention
The European Multimedia Associations Convention (EMMAC) is a European network of multimedia associations driven by the European Multimedia Forum (EMF).
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Film
A film, also called a movie, motion picture, moving pícture, theatrical film, or photoplay, is a series of still images that, when shown on a screen, create the illusion of moving images.
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Fine art
In European academic traditions, fine art is art developed primarily for aesthetics or beauty, distinguishing it from applied art, which also has to serve some practical function, such as pottery or most metalwork.
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Footage
In filmmaking and video production, footage is raw, unedited material as originally filmed by a movie camera or recorded by a video camera, which typically must be edited to create a motion picture, video clip, television show or similar completed work.
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Gesellschaft für deutsche Sprache
The Gesellschaft für deutsche Sprache (Association for the German Language), or GfdS, is Germany's most important government-sponsored language society.
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Graphical user interface
The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.
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Haptic technology
Haptic or kinesthetic communication recreates the sense of touch by applying forces, vibrations, or motions to the user.
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Howard Gardner
Howard Earl Gardner (born July 11, 1943) is an American developmental psychologist and the John H. and Elisabeth A. Hobbs Professor of Cognition and Education at the Harvard Graduate School of Education at Harvard University.
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Human body
The human body is the entire structure of a human being.
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Hypermedia
Hypermedia, an extension of the term hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks.
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Image
An image (from imago) is an artifact that depicts visual perception, for example, a photo or a two-dimensional picture, that has a similar appearance to some subject—usually a physical object or a person, thus providing a depiction of it.
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Information
Information is any entity or form that provides the answer to a question of some kind or resolves uncertainty.
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Institute of Electrical and Electronics Engineers
The Institute of Electrical and Electronics Engineers (IEEE) is a professional association with its corporate office in New York City and its operations center in Piscataway, New Jersey.
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Interactive media
Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video, audio, and video games.
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Interactivity
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", although all are related to interaction with computers and other machines with a user interface.
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Interdisciplinarity
Interdisciplinarity or interdisciplinary studies involves the combining of two or more academic disciplines into one activity (e.g., a research project).
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Journal of Multimedia
The Journal of Multimedia was a bimonthly peer-reviewed scientific journal published monthly by Academy Publisher.
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Journalism
Journalism refers to the production and distribution of reports on recent events.
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Leda Luss Luyken
Leda Luss Luyken, née Valata, (born 1952 in Athens), Greece, is a Greek/American conceptual artist, who lives and works in Germany.
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Mathematics
Mathematics (from Greek μάθημα máthēma, "knowledge, study, learning") is the study of such topics as quantity, structure, space, and change.
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Media (communication)
Media are the collective communication outlets or tools used to store and deliver information or data.
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Media player (software)
A media player is a computer program for playing multimedia files like videos, movies and music.
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Medicine
Medicine is the science and practice of the diagnosis, treatment, and prevention of disease.
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Mixed media
In visual art, mixed media is an artwork in which more than one medium or material has been employed.
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Mobile journalism
Mobile journalism is an emerging form of new media storytelling where reporters use portable electronic devices with network connectivity to gather, edit and distribute news from his or her community.
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Modular art
Modular art is art created by joining together standardized units (modules) to form larger, more complex compositions.
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Molecular modelling
Molecular modelling encompasses all methods, theoretical and computational, used to model or mimic the behaviour of molecules.
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Motivation in second-language learning
Second language (L2) refers to a language an individual learns that is not his/her mother tongue, but is of use in the area of the individual.
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Movie theater
A movie theater/theatre (American English), cinema (British English) or cinema hall (Indian English) is a building that contains an auditorium for viewing films (also called movies) for entertainment.
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Multi-image
Multi-image is the now largely obsolete practice and business of using 35mm slides (diapositives) projected by single or multiple slide projectors onto one or more screens in synchronization with an audio voice-over or music track.
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Multimedia
Multimedia is content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content.
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Multimedia Messaging Service
Multimedia Messaging Service (MMS) is a standard way to send messages that include multimedia content to and from a mobile phone over a cellular network.
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Multimedia search
Multimedia search enables information search using queries in multiple data types including text and other multimedia formats.
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New literacies
New literacies generally are new forms of literacy made possible by digital technology developments, although new literacies do not necessarily have to involve use of digital technologies to be recognized as such.
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New media
New media are forms of media that are native to computers, computational and relying on computers for re-distribution.
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New media art
New media art refers to artworks created with new media technologies, including digital art, computer graphics, computer animation, virtual art, Internet art, interactive art, video games, computer robotics, 3D printing, cyborg art and art as biotechnology.
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Non-linear media
Non-linear media is a form of media that can be interacted with by the consumer, such as by selecting television shows to watch through a video on demand type service, by playing a video game, by clicking through a website, or by interacting through social media.
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Nonprofit organization
A non-profit organization (NPO), also known as a non-business entity or non-profit institution, is dedicated to furthering a particular social cause or advocating for a shared point of view.
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Odor
An odor, odour or fragrance is always caused by one or more volatilized chemical compounds.
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Old media
Old media (also legacy media) are the mass media institutions that predominated prior to the Information Age; particularly print media, film studios, music studios, advertising agencies, radio broadcasting, and television.
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Online and offline
In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state.
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Opera
Opera (English plural: operas; Italian plural: opere) is a form of theatre in which music has a leading role and the parts are taken by singers.
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Performing arts
Performing arts are a form of art in which artists use their voices or bodies, often in relation to other objects, to convey artistic expression.
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Personalization
Personalization, broadly known as customization, consists of tailoring a service or a product to accommodate specific individuals, sometimes tied to groups or segments of individuals.
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Peter Greenaway
Peter Greenaway, CBE (born 5 April 1942 in Newport, Wales) is a British film director, screenwriter, and artist.
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Photography
Photography is the science, art, application and practice of creating durable images by recording light or other electromagnetic radiation, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as photographic film.
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Physician
A physician, medical practitioner, medical doctor, or simply doctor is a professional who practises medicine, which is concerned with promoting, maintaining, or restoring health through the study, diagnosis, and treatment of disease, injury, and other physical and mental impairments.
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Postliterate society
A postliterate society is a hypothetical society in which multimedia technology has advanced to the point where literacy, the ability to read or write, is no longer necessary or common.
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Presentation
A presentation is the process of presenting a topic to an audience.
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Projector
Acer projector, 2012 A projector or image projector is an optical device that projects an image (or moving images) onto a surface, commonly a projection screen.
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Public service
Public service is a service which is provided by government to people living within its jurisdiction, either directly (through the public sector) or by financing provision of services.
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Research
Research comprises "creative and systematic work undertaken to increase the stock of knowledge, including knowledge of humans, culture and society, and the use of this stock of knowledge to devise new applications." It is used to establish or confirm facts, reaffirm the results of previous work, solve new or existing problems, support theorems, or develop new theories.
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Scientist
A scientist is a person engaging in a systematic activity to acquire knowledge that describes and predicts the natural world.
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Simulation
Simulation is the imitation of the operation of a real-world process or system.
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Social media
Social media are computer-mediated technologies that facilitate the creation and sharing of information, ideas, career interests and other forms of expression via virtual communities and networks.
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Social work
Social work is an academic discipline and profession that concerns itself with individuals, families, groups and communities in an effort to enhance social functioning and overall well-being.
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Software engineer
A software engineer is a person who applies the principles of software engineering to the design, development, maintenance, testing, and evaluation of computer software.
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Sound recording and reproduction
Sound recording and reproduction is an electrical, mechanical, electronic, or digital inscription and re-creation of sound waves, such as spoken voice, singing, instrumental music, or sound effects.
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Southampton
Southampton is the largest city in the ceremonial county of Hampshire, England.
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Spatial navigation
In computing, spatial navigation is the ability to navigate between focusable elements, such as hyperlinks and form controls, within a structured document or user interface according to the spatial location.
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Special effect
Special effects (often abbreviated as SFX, SPFX, or simply FX) are illusions or visual tricks used in the film, television, theatre, video game and simulator industries to simulate the imagined events in a story or virtual world.
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Spiegel Online
Spiegel Online (SPON) is one of the most widely read German-language news websites.
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Stage (theatre)
In theatre and performing arts, the stage (sometimes referred to as the deck in stagecraft) is a designated space for the performance of productions.
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Streaming media
Streaming media is multimedia that is constantly received by and presented to an end-user while being delivered by a provider.
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Surgery
Surgery (from the χειρουργική cheirourgikē (composed of χείρ, "hand", and ἔργον, "work"), via chirurgiae, meaning "hand work") is a medical specialty that uses operative manual and instrumental techniques on a patient to investigate or treat a pathological condition such as a disease or injury, to help improve bodily function or appearance or to repair unwanted ruptured areas.
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Surgery simulator
A surgery simulator is computer technology developed to simulate surgical procedures for the purpose of training medical professionals, without the need of a patient, cadaver or animal.
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Taste
Taste, gustatory perception, or gustation is one of the five traditional senses that belongs to the gustatory system.
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The arts
The arts refers to the theory and physical expression of creativity found in human societies and cultures.
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The New York Times
The New York Times (sometimes abbreviated as The NYT or The Times) is an American newspaper based in New York City with worldwide influence and readership.
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The Washington Post
The Washington Post is a major American daily newspaper founded on December 6, 1877.
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Theatrical property
A prop, formally known as (theatrical) property, is an object used on stage or on screen by actors during a performance or screen production.
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Training
Training is teaching, or developing in oneself or others, any skills and knowledge that relate to specific useful competencies.
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Transmedia storytelling
Transmedia storytelling (also known as transmedia narrative or multiplatform storytelling) is the technique of telling a single story or story experience across multiple platforms and formats using current digital technologies, not to be confused with traditional cross-platform media franchises, sequels, or adaptations.
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Transmitter
In electronics and telecommunications, a transmitter or radio transmitter is an electronic device which produces radio waves with an antenna.
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USA Today
USA Today is an internationally distributed American daily, middle-market newspaper that serves as the flagship publication of its owner, the Gannett Company.
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User innovation
User innovation refers to innovation by intermediate users (e.g. user firms) or consumer users (individual end-users or user communities), rather than by suppliers (producers or manufacturers).
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Variety (magazine)
Variety is a weekly American entertainment trade magazine and website owned by Penske Media Corporation.
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Video
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media.
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Video game
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.
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Video game console
A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play.
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Virus
A virus is a small infectious agent that replicates only inside the living cells of other organisms.
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Visual thinking
Visual thinking, also called visual/spatial learning or picture thinking is the phenomenon of thinking through visual processing.
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Washington Square (composition)
"Washington Square" is a popular instrumental from 1963 by the New York City-based jazz group The Village Stompers.
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Web documentary
A web documentary, interactive documentary, or multimedia documentary is a documentary production that differs from the more traditional forms—video, audio, photographic—by applying a full complement of multimedia tools.
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Word of the year (Germany)
The word of the year (Wort des Jahres) is an annual publication by the Gesellschaft für deutsche Sprache, established in 1971 (on a regular basis since 1977).
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Writing
Writing is a medium of human communication that represents language and emotion with signs and symbols.
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References
[1] https://en.wikipedia.org/wiki/Multimedia