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The S3 Virtual Reality Graphics Engine (ViRGE) graphics chipset was one of the first 2D/3D accelerators designed for the mass market. [1]

60 relations: Accelerated Graphics Port, Alpha compositing, Argonaut Games, Ball grid array, Bilinear filtering, Bit blit, Bus mastering, Chipset, Cinepak, Color depth, Conventional PCI, Descent II, Direct3D, Display Data Channel, Display list, Distance fog, Dynamic random-access memory, Gouraud shading, Graphical user interface, Graphics display resolution, Hertz, Indeo, Mebibyte, MechWarrior 2: 31st Century Combat, Mipmap, MPEG-1, OpenGL, OS/2, Pin compatibility, Quad Flat Package, Quake engine, RAMDAC, Refresh rate, RenderWare, Rendition (company), RGB color model, S3 Graphics, S3 Savage, S3 Trio, Shading, Super video graphics array, Synchronous dynamic random-access memory, Terminal Velocity (video game), Texture filtering, Texture mapping, Tomb Raider, Trilinear filtering, VESA Display Power Management Signaling, VESA Local Bus, Video capture, ..., Video card, Windows 3.1x, Windows 95, Windows NT, YUV, Z-buffering, 2D computer graphics, 3D computer graphics, 3dfx Interactive, 64-bit computing. Expand index (10 more) »

Accelerated Graphics Port

The Accelerated Graphics Port (often shortened to AGP) is a high-speed point-to-point channel for attaching a video card to a computer system, primarily to assist in the acceleration of 3D computer graphics.

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Alpha compositing

In computer graphics, alpha compositing is the process of combining an image with a background to create the appearance of partial or full transparency.

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Argonaut Games

Argonaut Games plc was a British video game developer.

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Ball grid array

A ball grid array (BGA) is a type of surface-mount packaging (a chip carrier) used for integrated circuits.

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Bilinear filtering

Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.

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Bit blit

Bit blit (also written BITBLT, BIT BLT, BitBLT, Bit BLT, Bit Blt etc., which stands for bit block transfer) is a computer graphics operation in which several bitmaps are combined into one using a boolean function.

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Bus mastering

In computing, bus mastering is a feature supported by many bus architectures that enables a device connected to the bus to initiate transactions.

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In a computer system, a chipset is a set of electronic components in an integrated circuit that manages the data flow between the processor, memory and peripherals.

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Cinepak is a lossy video codec developed by Peter Barrett at SuperMac Technologies, and released in 1991 with the Video Spigot, and then in 1992 as part of Apple Computer's QuickTime video suite.

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Color depth

Color depth, also known as bit depth, is either the number of bits used to indicate the color of a single pixel, in a bitmapped image or video frame buffer, or the number of bits used for each color component of a single pixel.

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Conventional PCI

Conventional PCI, often shortened to PCI, is a local computer bus for attaching hardware devices in a computer.

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Descent II

Descent II is a 1996 first-person shooter video game developed by Parallax Software and published by Interplay Productions.

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Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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Display Data Channel

The Display Data Channel, or DDC, is a collection of protocols for digital communication between a computer display and a graphics adapter that enable the display to communicate its supported display modes to the adapter and that enable the computer host to adjust monitor parameters, such as brightness and contrast.

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Display list

A display list (or display file) is a series of graphics commands that define an output image.

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Distance fog

Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by simulating fog.

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Dynamic random-access memory

Dynamic random-access memory (DRAM) is a type of random-access memory that stores each bit of data in a separate capacitor within an integrated circuit.

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Gouraud shading

Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes.

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Graphical user interface

In computer science, a graphical user interface or GUI, pronounced ("gooey") is a type of interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, as opposed to text-based interfaces, typed command labels or text navigation.

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Graphics display resolution

The graphics display resolution is the width and height dimensions of an electronic visual display device, such as a computer monitor, in pixels.

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The hertz (symbol Hz) is the unit of frequency in the International System of Units (SI) and is defined as one cycle per second.

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Indeo Video (commonly known now simply as "Indeo") is a video codec developed by Intel in 1992.

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The mebibyte is a multiple of the unit byte for digital information.

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MechWarrior 2: 31st Century Combat

MechWarrior 2: 31st Century Combat is a vehicle simulation game developed and released by Activision in 1995, as part of the MechWarrior series of video games in the BattleTech franchise.

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In 3D computer graphics, mipmaps (also MIP maps) are pre-calculated, optimized sequences of textures, each of which is a progressively lower resolution representation of the same image.

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MPEG-1 is a standard for lossy compression of video and audio.

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OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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OS/2 is a series of computer operating systems, initially created by Microsoft and IBM, then later developed by IBM exclusively.

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Pin compatibility

In electronics, a pin-compatible device, such as a logic integrated circuit (IC), memory module or microprocessor, is one that has the same functions assigned to the same particular pins.

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Quad Flat Package

A QFP or Quad Flat Package is a surface mount integrated circuit package with "gull wing" leads extending from each of the four sides.

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Quake engine

The Quake engine is the game engine developed by id Software to power their 1996 video game Quake.

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Random Access Memory Digital-to-Analog Converter (RAMDAC) is a combination of three fast DACs with a small SRAM used in computer graphics display controllers to store the color palette and to generate the analog signals (usually a voltage amplitude) to drive a color monitor.

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Refresh rate

The refresh rate (most commonly the "vertical refresh rate", "vertical scan rate" for cathode ray tubes) is the number of times in a second that a display hardware updates its buffer.

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RenderWare is a game engine developed by the British game developer Criterion Software.

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Rendition (company)

Rendition was a maker of 3D computer graphics chipsets in the mid to late 1990s.

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RGB color model

The RGB color model is an additive color model in which red, green, and blue light are added together in various ways to reproduce a broad array of colors.

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S3 Graphics

S3 Graphics, Ltd (commonly referred to as S3) is an American computer graphics company.

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S3 Savage

Savage was a product-line of PC graphics chipsets designed by S3.

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S3 Trio

The S3 Trio range were popular video cards for personal computers and were S3's first fully integrated graphics accelerators.

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Shading refers to depicting depth perception in 3D models or illustrations by varying levels of darkness.

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Super video graphics array

Super Video Graphics Array or Ultra Video Graphics Array, almost always abbreviated to Super VGA, Ultra VGA or just SVGA or UVGA is a broad term that covers a wide range of computer display standards.

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Synchronous dynamic random-access memory

Synchronous dynamic random access memory (SDRAM) is dynamic random access memory (DRAM) that is synchronized with the system bus.

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Terminal Velocity (video game)

Terminal Velocity is a simulation video game developed by Terminal Reality and published by 3D Realms for MS-DOS and Windows 95 and MacSoft for Mac OS.

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Texture filtering

In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture).

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Texture mapping

Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model.

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Tomb Raider

Tomb Raider is a media franchise that began as a video game series and includes comic books, novels, theme park rides, and movies, centering around the adventures of the British archaeologist Lara Croft.

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Trilinear filtering

Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.

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VESA Display Power Management Signaling

VESA Display Power Management Signaling (or DPMS) is a standard from the VESA consortium for managing the power supply of video monitors for computers through the graphics card.

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VESA Local Bus

The VESA Local Bus (usually abbreviated to VL-Bus or VLB) was mostly used in personal computers.

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Video capture

Video capture is the process of converting an analog video signal—such as that produced by a video camera or DVD player—to digital video.

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Video card

A video card (also called a video adapter, display card, graphics card, graphics board, display adapter, graphics adapter or frame buffer) is an expansion card which generates a feed of output images to a display (such as a computer monitor).

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Windows 3.1x

Windows 3.1x (codenamed Janus) is a series of 16-bit operating systems produced by Microsoft for use on personal computers.

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Windows 95

Windows 95 (codenamed Chicago) is a consumer-oriented operating system developed by Microsoft.

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Windows NT

Windows NT is a family of operating systems produced by Microsoft, the first version of which was released in July 1993.

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YUV is a color space typically used as part of a color image pipeline.

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In computer graphics, z-buffering, also known as depth buffering, is the management of image depth coordinates in 3D graphics, usually done in hardware, sometimes in software.

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2D computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.

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3D computer graphics

3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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3dfx Interactive

3dfx Interactive was a company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units and, later, graphics cards.

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64-bit computing

In computer architecture, 64-bit computing is the use of processors that have datapath widths, integer size, and memory address widths of 64 bits (eight octets).

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[1] https://en.wikipedia.org/wiki/S3_ViRGE

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