10 relations: Client (computing), Client–server model, Design paradigm, Multitier architecture, Scalability, Server (computing), Service (systems architecture), Service-orientation, State (computer science), Web server.
Client (computing)
A client is a piece of computer hardware or software that accesses a service made available by a server.
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Client–server model
The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients.
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Design paradigm
The concept of design paradigms derives from the rather ambiguous idea of paradigm originating in the sociology of science, which carries at least two main meanings.
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Multitier architecture
In software engineering, multitier architecture (often referred to as n-tier architecture) or multilayered architecture is a client–server architecture in which presentation, application processing, and data management functions are physically separated.
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Scalability
Scalability is the capability of a system, network, or process to handle a growing amount of work, or its potential to be enlarged to accommodate that growth.
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Server (computing)
In computing, a server is a computer program or a device that provides functionality for other programs or devices, called "clients".
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Service (systems architecture)
In the contexts of software architecture, service-orientation and service-oriented architecture, the term service refers to a software functionality or a set of software functionalities (such as the retrieval of specified information or the execution of a set of operations) with a purpose that different clients can reuse for different purposes, together with the policies that should control its usage (based on the identity of the client requesting the service, for example).
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Service-orientation
Service-orientation is a design paradigm for computer software in the form of services.
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State (computer science)
In information technology and computer science, a program is described as stateful if it is designed to remember preceding events or user interactions; the remembered information is called the state of the system.
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Web server
Web server refers to server software, or hardware dedicated to running said software, that can serve contents to the World Wide Web.
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Redirects here:
Service Statelessness Principle.
References
[1] https://en.wikipedia.org/wiki/Service_statelessness_principle