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Text-based game

Index Text-based game

A text game or text-based game is a video game that uses text characters instead of bitmap or vector graphics. [1]

44 relations: Adventure game, ANSI art, ASCII, ASCII art, BBS door, Bitmap, Character encoding, Colossal Cave Adventure, Command-line interface, Commodore 64, Curses (programming library), Designing Virtual Worlds, Dungeon crawl, Graphics, Hack and slash, IBM Personal Computer, Interactive fiction, List of text-based computer games, MUD, Multi-user software, Natural language, Non-player character, Online and offline, Online chat, Online text-based role-playing game, Permadeath, Programming language, Real-time computer graphics, Rogue (video game), Roguelike, Role-playing game, Role-playing video game, Teleprinter, Terminal emulator, Text mode, Text-based user interface, The Hitchhiker's Guide to the Galaxy (video game), Turns, rounds and time-keeping systems in games, Video game, Video game graphics, Virtual world, VT100, Zork, 1980 in video gaming.

Adventure game

An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving.

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ANSI art

ANSI art is a computer art form that was widely used at one time on BBSes.

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ASCII

ASCII, abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication.

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ASCII art

ASCII art is a graphic design technique that uses computers for presentation and consists of pictures pieced together from the 95 printable (from a total of 128) characters defined by the ASCII Standard from 1963 and ASCII compliant character sets with proprietary extended characters (beyond the 128 characters of standard 7-bit ASCII).

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BBS door

A door in a bulletin board system is an interface between the BBS software and an external application.

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Bitmap

In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits.

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Character encoding

Character encoding is used to represent a repertoire of characters by some kind of encoding system.

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Colossal Cave Adventure

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe.

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Command-line interface

A command-line interface or command language interpreter (CLI), also known as command-line user interface, console user interface and character user interface (CUI), is a means of interacting with a computer program where the user (or client) issues commands to the program in the form of successive lines of text (command lines).

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Commodore 64

The Commodore 64, also known as the C64 or the CBM 64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, in Las Vegas, January 7–10, 1982).

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Curses (programming library)

curses is a terminal control library for Unix-like systems, enabling the construction of text user interface (TUI) applications.

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Designing Virtual Worlds

Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle.

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Dungeon crawl

A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment (a "dungeon"), battling various monsters, and looting any treasure they may find.

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Graphics

Graphics (from Greek γραφικός graphikos, "belonging to drawing") are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone to inform, illustrate, or entertain.

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Hack and slash

Hack and slash, or hack and slay (H&S or HnS), refers to a type of gameplay that emphasizes combat.

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IBM Personal Computer

The IBM Personal Computer, commonly known as the IBM PC, is the original version and progenitor of the IBM PC compatible hardware platform.

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Interactive fiction

Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment.

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List of text-based computer games

The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.

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MUD

A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain) is a multiplayer real-time virtual world, usually text-based.

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Multi-user software

Multi-user software is software that allows access by multiple users of a computer.

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Natural language

In neuropsychology, linguistics, and the philosophy of language, a natural language or ordinary language is any language that has evolved naturally in humans through use and repetition without conscious planning or premeditation.

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Non-player character

A non-player character (NPC) in a game is any character that is not controlled by a player.

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Online and offline

In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state.

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Online chat

Online chat may refer to any kind of communication over the Internet that offers a real-time transmission of text messages from sender to receiver.

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Online text-based role-playing game

An online text-based role playing game is a role-playing game played online using a solely text-based interface.

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Permadeath

In video games, mostly role-playing games, and in tabletop role-playing game, permadeath, or permanent death, is a gameplay mechanic where the player characters who die are permanently dead and removed from the game and can no longer be used to play.

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Programming language

A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output.

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Real-time computer graphics

Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time.

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Rogue (video game)

Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman and later contributions by Ken Arnold.

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Roguelike

Roguelike is a subgenre of role-playing video game characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character.

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Role-playing game

A role-playing game (sometimes spelled roleplaying game and abbreviated to RPG) is a game in which players assume the roles of characters in a fictional setting.

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Role-playing video game

A role-playing video game (commonly referred to as simply a role-playing game or an RPG as well as a computer role-playing game or a CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world.

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Teleprinter

A teleprinter (teletypewriter, Teletype or TTY) is an electromechanical typewriter that can be used to send and receive typed messages through various communications channels, in both point-to-point and point-to-multipoint configurations.

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Terminal emulator

A terminal emulator, terminal application, or term, is a program that emulates a video terminal within some other display architecture.

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Text mode

Text mode is a computer display mode in which content is internally represented on a computer screen in terms of characters rather than individual pixels.

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Text-based user interface

Text-based user interface (TUI), also called textual user interface or terminal user interface, is a retronym coined sometime after the invention of graphical user interfaces.

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The Hitchhiker's Guide to the Galaxy (video game)

The Hitchhiker's Guide to the Galaxy is an interactive fiction video game based on the comedic science fiction series of the same name.

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Turns, rounds and time-keeping systems in games

In video and other games, the passage of time must be handled in a way that players find fair and easy to understand.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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Video game graphics

A variety of computer graphic techniques have been used to display video game content throughout the history of video games.

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Virtual world

A virtual world is a computer-based simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others.

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VT100

The VT100 is a video terminal, introduced in August 1978 by Digital Equipment Corporation (DEC).

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Zork

Zork is one of the earliest interactive fiction computer games, with roots drawn from the original genre game Colossal Cave Adventure.

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1980 in video gaming

1980 has seen many sequels and prequels in video games and several new titles such as Pac-Man, Battlezone and Crazy Climber.

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ASCII game, ASCII games, Text based computer game, Text based game, Text based games, Text game, Text games, Text-based computer game, Text-based games.

References

[1] https://en.wikipedia.org/wiki/Text-based_game

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