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Texture atlas

Index Texture atlas

In realtime computer graphics, a texture atlas (also called a sprite sheet or an image sprite) is an image containing a collection of smaller images, usually packed together to reduce the atlas size. [1]

13 relations: Apache Ant, Blender (software), Exile (1995 video game series), Glyph, Graphics processing unit, MakeHuman, Mipmap, Nvidia, Texture compression, Texture mapping, Vertex (computer graphics), Video game, 3D computer graphics.

Apache Ant

Apache Ant is a software tool for automating software build processes, which originated from the Apache Tomcat project in early 2000.

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Blender (software)

Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.

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Exile (1995 video game series)

Exile is a series of role-playing video games created by Jeff Vogel of Spiderweb Software.

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Glyph

In typography, a glyph is an elemental symbol within an agreed set of symbols, intended to represent a readable character for the purposes of writing.

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Graphics processing unit

A graphics processing unit (GPU) is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device.

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MakeHuman

Makehuman is a free and open source 3D computer graphics software middleware designed for the prototyping of photo realistic humanoids.

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Mipmap

In computer graphics, mipmaps (also MIP maps) or pyramids are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the same image.

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Nvidia

Nvidia Corporation (most commonly referred to as Nvidia, stylized as NVIDIA, or (due to their logo) nVIDIA) is an American technology company incorporated in Delaware and based in Santa Clara, California.

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Texture compression

Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems.

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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Vertex (computer graphics)

A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, at multiple points on a surface.

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Video game

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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Sprite sheet, Spritesheet, Texture atlases.

References

[1] https://en.wikipedia.org/wiki/Texture_atlas

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