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Torque (game engine)

Index Torque (game engine)

Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. [1]

82 relations: And Yet It Moves, Android (operating system), BeamNG.drive, Blockland (video game), Bloom (shader effect), Bloomberg Businessweek, BoneTown, Buoyancy, C++, Cloth modeling, COLLADA, Collision detection, Color correction, Commercial software, Corona, Dead State, Deferred shading, Depth of field, Direct3D, Dynamix, File format, First-person shooter, Fresnel equations, Frozen Synapse, Gamasutra, Game engine, GarageGames, GitHub, Gouraud shading, Graphical user interface, High-Level Shading Language, Inbetweening, Independent video game development, Indie game, InstantAction, IOS, Lens flare, Level of detail, Lightmap, Linux, MacOS, Marble Blast Gold, Marble Blast Ultra, Microsoft, Microsoft Windows, Microsoft XNA, Microsoft XNA Game Studio, Minions of Mirth, MIT License, Morph target animation, ..., Normal mapping, Open-source software, OpenGL, Parallax occlusion mapping, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Personal computer, PhysX, Proprietary software, Real-time strategy, Reflection (physics), Reflection mapping, Refraction, Rigid body dynamics, Screen space ambient occlusion, Shader, Skeletal animation, Source code, Space Pirates and Zombies, Synapse Gaming, Terrain, The Age of Decadence, The Cat and the Coup, The Destiny of Zorro, Tribes 2, TubeTwist, Ultimate Duck Hunting, WebGL, Wii, Wildlife Tycoon: Venture Africa, Xbox (console), Xbox 360, 3D modeling. Expand index (32 more) »

And Yet It Moves

And Yet It Moves is a platform video game developed by independent developer Broken Rules.

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Android (operating system)

Android is a mobile operating system developed by Google, based on a modified version of the Linux kernel and other open source software and designed primarily for touchscreen mobile devices such as smartphones and tablets.

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BeamNG.drive

BeamNG.drive is a vehicle simulation video game developed and published by Bremen-based video game developer BeamNG.

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Blockland (video game)

Blockland is a computer game built on the Torque Game Engine, in which players build and play using Lego-like building blocks in singleplayer and multiplayer.

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Bloom (shader effect)

Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high dynamic range rendering (HDRR) to reproduce an imaging artifact of real-world cameras.

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Bloomberg Businessweek

Bloomberg Businessweek is an American weekly business magazine published by Bloomberg L.P. Businessweek was founded in 1929.

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BoneTown

BoneTown is an adult adventure video game developed and published by D-Dub Software and released for the PC as a digital download in 2008.

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Buoyancy

In physics, buoyancy or upthrust, is an upward force exerted by a fluid that opposes the weight of an immersed object.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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Cloth modeling

Cloth modeling is the term used for simulating cloth within a computer program; usually in the context of 3D computer graphics.

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COLLADA

COLLADA (COLLAborative Design Activity) is an interchange file format for interactive 3D applications.

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Collision detection

Collision detection is the computational problem of detecting the intersection of two or more objects.

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Color correction

Color correction by using color gels, or filters, is a process used in stage lighting, photography, television, cinematography, and other disciplines, the intention of which is to alter the overall color of the light; typically the light color is measured on a scale known as color temperature, as well as along a green–magenta axis orthogonal to the color temperature axis.

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Commercial software

Commercial software, or seldom payware, is computer software that is produced for sale or that serves commercial purposes.

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Corona

A corona (Latin, 'crown') is an aura of plasma that surrounds the Sun and other stars.

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Dead State

Dead State is a turn-based survival horror role-playing video game developed by DoubleBear Productions and Iron Tower Studio set in a zombie apocalypse scenario.

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Deferred shading

In the field of 3D computer graphics, deferred shading is a screen-space shading technique.

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Depth of field

In optics, particularly as it relates to film and photography, the optical phenomenon known as depth of field (DOF), is the distance about the Plane of Focus (POF) where objects appear acceptably sharp in an image.

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Direct3D

Direct3D is a graphics application programming interface (API) for Microsoft Windows.

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Dynamix

Dynamix, Inc. was an American developer of video games from 1984 to 2001, best known for the flight simulator ''Red Baron'', the puzzle game The Incredible Machine, the Front Page Sports series, the acclaimed Betrayal at Krondor, and their online multiplayer game Tribes.

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File format

A file format is a standard way that information is encoded for storage in a computer file.

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First-person shooter

First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist.

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Fresnel equations

The Fresnel equations (or Fresnel coefficients) describe the reflection and transmission of light (or electromagnetic radiation in general) when incident on an interface between different optical media.

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Frozen Synapse

Frozen Synapse is a turn-based tactics video game developed by independent game developer Mode 7 Games, in which players plan their moves at their leisure and turns are resolved simultaneously.

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Gamasutra

Gamasutra is a website founded in 1997 that focuses on all aspects of video game development.

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Game engine

A game engine is a software development environment designed for people to build video games.

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GarageGames

GarageGames is a game technology and software developer.

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GitHub

GitHub Inc. is a web-based hosting service for version control using Git.

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Gouraud shading

Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes.

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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High-Level Shading Language

The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

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Inbetweening

Inbetweening or tweening is a key process in all types of animation, including computer animation.

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Independent video game development

Independent video game development, or indie game development, is the video game development process of creating indie games; these are video games, commonly created by individual or small teams of video game developers and usually without significant financial support of a video game publisher or other outside source.

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Indie game

An independent video game, or an indie game, is a video game that is often created without the financial support of a publisher, although some games funded by a publisher are still considered "indie".

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InstantAction

InstantAction was a web gaming site and digital distributor featuring 3D, browser-based games.

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IOS

iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware.

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Lens flare

Lens flare refers to a phenomenon wherein light is scattered or flared in a lens system, often in response to a bright light, producing a sometimes undesirable artifact within the image.

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Level of detail

In computer graphics, accounting for Level of detail involves decreasing the complexity of a 3D model representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position.

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Lightmap

A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored in texture maps for later use.

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Linux

Linux is a family of free and open-source software operating systems built around the Linux kernel.

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MacOS

macOS (previously and later) is a series of graphical operating systems developed and marketed by Apple Inc. since 2001.

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Marble Blast Gold

Marble Blast Gold is a 2002 3D platformer game.

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Marble Blast Ultra

Marble Blast Ultra is a 3D puzzle action game involving a marble developed by GarageGames.

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Microsoft

Microsoft Corporation (abbreviated as MS) is an American multinational technology company with headquarters in Redmond, Washington.

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Microsoft Windows

Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft.

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Microsoft XNA

Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools with a managed runtime environment provided by Microsoft that facilitates video game development and management.

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Microsoft XNA Game Studio

Microsoft XNA Game Studio is an integrated development environment (IDE) for building video games on the Microsoft XNA platform.

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Minions of Mirth

Minions of Mirth is a role-playing game for Mac OS X and Microsoft Windows by Prairie Games, Inc.

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MIT License

The MIT License is a permissive free software license originating at the Massachusetts Institute of Technology (MIT).

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Morph target animation

Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation.

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Normal mapping

In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

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Open-source software

Open-source software (OSS) is a type of computer software whose source code is released under a license in which the copyright holder grants users the rights to study, change, and distribute the software to anyone and for any purpose.

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OpenGL

Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.

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Parallax occlusion mapping

Parallax occlusion mapping (POM) is an enhancement of the parallax mapping technique.

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Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is an episodic action-adventure role-playing video game series based on the webcomic Penny Arcade.

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Personal computer

A personal computer (PC) is a multi-purpose computer whose size, capabilities, and price make it feasible for individual use.

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PhysX

PhysX is a proprietary realtime physics engine middleware SDK.

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Proprietary software

Proprietary software is non-free computer software for which the software's publisher or another person retains intellectual property rights—usually copyright of the source code, but sometimes patent rights.

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Real-time strategy

Real-time strategy (RTS) is a subgenre of strategy video games where the game does not progress incrementally in turns.

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Reflection (physics)

Reflection is the change in direction of a wavefront at an interface between two different media so that the wavefront returns into the medium from which it originated.

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Reflection mapping

In computer graphics, environment mapping, or reflection mapping, is an efficient image-based lighting technique for approximating the appearance of a reflective surface by means of a precomputed texture image.

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Refraction

Refraction is the change in direction of wave propagation due to a change in its transmission medium.

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Rigid body dynamics

Rigid-body dynamics studies the movement of systems of interconnected bodies under the action of external forces.

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Screen space ambient occlusion

Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time.

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Shader

In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.

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Skeletal animation

Skeletal animation is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh.

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Source code

In computing, source code is any collection of code, possibly with comments, written using a human-readable programming language, usually as plain text.

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Space Pirates and Zombies

Space Pirates and Zombies (S.P.A.Z.) is a real-time strategy video game released on August 15, 2011, on the Steam distribution platform.

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Synapse Gaming

Synapse Gaming was a Pittsburgh, Pennsylvania based video game engine developer.

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Terrain

Terrain or relief (also topographical relief) involves the vertical and horizontal dimensions of land surface.

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The Age of Decadence

The Age of Decadence is a turn-based role-playing video game for Microsoft Windows developed by Iron Tower Studio, led by the pseudonymous "Vince D. Weller".

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The Cat and the Coup

The Cat and the Coup is a documentary puzzle game by Peter Brinson and Kurosh ValaNejad.

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The Destiny of Zorro

The Destiny of Zorro is a video game about Zorro, developed by Pronto Games for the Wii.

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Tribes 2

Tribes 2 is a first-person shooter multiplayer video game developed by Dynamix and published by Sierra Studios in 2001 as a sequel to Starsiege: Tribes.

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TubeTwist

TubeTwist is a computer puzzle game created by 21-6 Productions and based on similar classic games, that involve manipulating the movement of balls through a labyrinth of tubes, which are utilised to construct a Rube Goldberg style device.

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Ultimate Duck Hunting

Ultimate Duck Hunting is a duck hunting video game developed by Mid Carolina Media for the PC.

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WebGL

WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins.

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Wii

The Wii is a home video game console released by Nintendo on November 19, 2006.

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Wildlife Tycoon: Venture Africa

Wildlife Tycoon: Venture Africa is a simulation video game set in Africa.

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Xbox (console)

The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft.

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Xbox 360

The Xbox 360 is a home video game console developed by Microsoft.

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3D modeling

In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.

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Redirects here:

Atlas Terrain Engine, Torque 2D, Torque 3D, Torque Advanced Technology, Torque Game Builder, Torque Game Engine, Torque Game Engine Advanced, Torque Lighting Kit, Torque Shader Engine, Torque X, Torque game engine, TorqueScript, TorqueScript (programming language).

References

[1] https://en.wikipedia.org/wiki/Torque_(game_engine)

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