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Transreality gaming

Index Transreality gaming

Transreality gaming, sometimes written as trans-reality gaming, also known as Real Life Gaming, describes a type or a mode of gameplay that combines playing a game in a virtual environment with game-related, physical experiences in the real world and vice versa. [1]

31 relations: Alternate reality game, Augmented reality, Big data, Cleverbot, Cryptocurrency, Foursquare, Gameplay, Gamification, Haptic technology, Ingress (video game), Intelligent agent, Internet of things, Kinetics (physics), Live action role-playing game, Location awareness, Location-based game, Micropayment, Mixed reality game, Motion controller, Parallel Kingdom, Pervasive game, Pokémon Go, Reality mining, Sensor, Serious game, Simulation video game, Transmedia storytelling, Ubiquitous computing, Virtual reality, Wearable computer, Zombies, Run!.

Alternate reality game

An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.

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Augmented reality

Augmented Reality (AR) is an interactive experience of a real-world environment whose elements are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.

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Big data

Big data is data sets that are so big and complex that traditional data-processing application software are inadequate to deal with them.

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Cleverbot

Cleverbot is a chatterbot web application that uses an artificial intelligence (AI) algorithm to have conversations with humans.

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Cryptocurrency

A cryptocurrency (or crypto currency) is digital asset designed to work as a medium of exchange that uses strong cryptography to secure financial transactions, control the creation of additional units, and verify the transfer of assets.

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Foursquare

Foursquare is a local search-and-discovery service mobile app which provides search results for its users.

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Gameplay

Gameplay is the specific way in which players interact with a game, and in particular with video games.

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Gamification

Gamification is the application of game-design elements and game principles in non-game contexts.

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Haptic technology

Haptic or kinesthetic communication recreates the sense of touch by applying forces, vibrations, or motions to the user.

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Ingress (video game)

Ingress is a location-based, augmented-reality mobile game developed by Niantic.

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Intelligent agent

In artificial intelligence, an intelligent agent (IA) is an autonomous entity which observes through sensors and acts upon an environment using actuators (i.e. it is an agent) and directs its activity towards achieving goals (i.e. it is "rational", as defined in economics).

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Internet of things

The Internet of Things (IoT) is the network of physical devices, vehicles, home appliances, and other items embedded with electronics, software, sensors, actuators, and connectivity which enables these things to connect and exchange data, creating opportunities for more direct integration of the physical world into computer-based systems, resulting in efficiency improvements, economic benefits, and reduced human exertions.

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Kinetics (physics)

In physics and engineering, kinetics is the branch of classical mechanics that is concerned with the relationship between motion and its causes, specifically, forces and torques.

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Live action role-playing game

A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters.

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Location awareness

Location awareness refers to devices that can passively or actively determine their location.

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Location-based game

A location-based game (or location-enabled game) is a type of pervasive game in which the gameplay evolves and progresses via a player's location.

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Micropayment

A micropayment is a financial transaction involving a very small sum of money and usually one that occurs online.

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Mixed reality game

A mixed reality game (or hybrid reality game) is a game which takes place in both reality and virtual reality simultaneously.

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Motion controller

A motion controller is a type of game controller that uses accelerometers or other sensors to track motion and provide input.

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Parallel Kingdom

Parallel Kingdom was a mobile location-based massively multiplayer game that placed a player in a virtual world on top of the real world, based on the player's GPS location.

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Pervasive game

A pervasive game is a video game where the gaming experience is extended out in the real world, or where the fictive world in which the game takes place blends with the physical world.

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Pokémon Go

Pokémon Go is an augmented reality (AR) game developed by Niantic for iOS and Android devices, initially released in select countries in July 2016.

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Reality mining

Reality mining is the collection and analysis of machine-sensed environmental data pertaining to human social behavior, with the goal of identifying predictable patterns of behavior.

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Sensor

In the broadest definition, a sensor is a device, module, or subsystem whose purpose is to detect events or changes in its environment and send the information to other electronics, frequently a computer processor.

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Serious game

A serious game or applied game is a game designed for a primary purpose other than pure entertainment.

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Simulation video game

A simulation video game describes a diverse super-category of video games, generally designed to closely simulate real world activities.

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Transmedia storytelling

Transmedia storytelling (also known as transmedia narrative or multiplatform storytelling) is the technique of telling a single story or story experience across multiple platforms and formats using current digital technologies, not to be confused with traditional cross-platform media franchises, sequels, or adaptations.

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Ubiquitous computing

Ubiquitous computing (or "ubicomp") is a concept in software engineering and computer science where computing is made to appear anytime and everywhere.

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Virtual reality

Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic.

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Wearable computer

Wearable computers, also known as wearables or body-borne computers, are small computing devices (nowadays usually electronic) that are worn under, with, or on top of clothing.

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Zombies, Run!

Zombies, Run! is a 2012 mobile exergame co-developed and published by Six to Start and Naomi Alderman for iOS and Android platforms.

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References

[1] https://en.wikipedia.org/wiki/Transreality_gaming

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