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Usability engineering

Index Usability engineering

Usability engineering is a field that is concerned generally with human-computer interaction and specifically with devising human-computer interfaces that have high usability or user friendliness. [1]

30 relations: Accessibility, Agile usability engineering, Card sorting, Cognition, Cognitive science, Cognitive walkthrough, Component-based usability testing, Computer science, Contextual inquiry, Don Norman, Focus group, Heuristic evaluation, Human factors and ergonomics, Human–computer interaction, Interaction design, International Organization for Standardization, ISO 9241, Jakob Nielsen (usability consultant), John M. Carroll (information scientist), Larry Constantine, Perception, RITE Method, Task analysis, Think aloud protocol, Universal usability, Usability, Usability testing, User experience design, User interface design, World Usability Day.

Accessibility

Accessibility refers to the design of products, devices, services, or environments for people who experience disabilities.

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Agile usability engineering

Agile usability engineering is a method created from a combination of agile software development and usability engineering practices.

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Card sorting

Card sorting is a technique in user experience design in which a person tests a group of subject experts or users to generate a dendrogram (category tree) or folksonomy.

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Cognition

Cognition is "the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses".

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Cognitive science

Cognitive science is the interdisciplinary, scientific study of the mind and its processes.

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Cognitive walkthrough

The cognitive walkthrough method is a usability inspection method used to identify usability issues in interactive systems, focusing on how easy it is for new users to accomplish tasks with the system.

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Component-based usability testing

Component-based usability testing (CBUT) is a testing approach which aims at empirically testing the usability of an interaction component.

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Computer science

Computer science deals with the theoretical foundations of information and computation, together with practical techniques for the implementation and application of these foundations.

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Contextual inquiry

Contextual inquiry (CI) is a user-centered design (UCD) research method, part of the contextual design methodology.

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Don Norman

Donald Arthur Norman (born December 25, 1935) is the director of The Design Lab at University of California, San Diego.

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Focus group

A focus group is a small, but demographically diverse group of people and whose reactions are studied especially in market research or political analysis in guided or open discussions about a new product or something else to determine the reactions that can be expected from a larger population.

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Heuristic evaluation

A heuristic evaluation is a usability inspection method for computer software that helps to identify usability problems in the user interface (UI) design.

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Human factors and ergonomics

Human factors and ergonomics (commonly referred to as Human Factors), is the application of psychological and physiological principles to the (engineering and) design of products, processes, and systems.

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Human–computer interaction

Human–computer interaction (HCI) researches the design and use of computer technology, focused on the interfaces between people (users) and computers.

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Interaction design

Interaction design, often abbreviated as IxD, is "the practice of designing interactive digital products, environments, systems, and services." Beyond the digital aspect, interaction design is also useful when creating physical (non-digital) products, exploring how a user might interact with it.

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International Organization for Standardization

The International Organization for Standardization (ISO) is an international standard-setting body composed of representatives from various national standards organizations.

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ISO 9241

ISO 9241 is a multi-part standard from the International Organization for Standardization (ISO) covering ergonomics of human-computer interaction.

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Jakob Nielsen (usability consultant)

Jakob Nielsen (born 5 October 1957) is a Danish web usability consultant.

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John M. Carroll (information scientist)

John Millar Carroll (born 1950) is a distinguished professor of Information Sciences and Technology at Pennsylvania State University where he previously served as the Edward Frymoyer Chair of Information Sciences and Technology.

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Larry Constantine

Larry LeRoy Constantine (pronounced Constanteen; born 1943) is an American software engineer, professor in the Center for Exact Sciences and Engineering at the University of Madeira Portugal, and considered one of the pioneers of computing.

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Perception

Perception (from the Latin perceptio) is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information, or the environment.

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RITE Method

RITE Method, for Rapid Iterative Testing and Evaluation, typically referred to as "RITE" testing, is an iterative usability method.

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Task analysis

Task analysis is the analysis of how a task is accomplished, including a detailed description of both manual and mental activities, task and element durations, task frequency, task allocation, task complexity, environmental conditions, necessary clothing and equipment, and any other unique factors involved in or required for one or more people to perform a given task.

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Think aloud protocol

Think-aloud (or thinking aloud) protocol (also talk-aloud protocol) is a protocol used to gather data in usability testing in product design and development, in psychology and a range of social sciences (e.g., reading, writing, translation research, decision making, and process tracing).

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Universal usability

Universal usability refers to the design of information and communications products and services that are usable for every citizen.

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Usability

Usability is the ease of use and learnability of a human-made object such as a tool or device.

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Usability testing

Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users.

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User experience design

User experience design (UX, UXD, UED or XD) is the process of enhancing user satisfaction with a product by improving the usability, accessibility, and pleasure provided in the interaction with the product.

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User interface design

User interface design (UI) or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience.

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World Usability Day

Established in 2005 by the Usability Professionals Association, (now the User Experience Professionals Association), World Usability Day (WUD) or Make Things Easier Day occurs annually to promote the values of usability, usability engineering, user-centered design, universal usability, and every user's responsibility to ask for things that work better.

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Usability Engineering, Usability enginering.

References

[1] https://en.wikipedia.org/wiki/Usability_engineering

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