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UV mapping

Index UV mapping

UV mapping is the 3D modeling process of projecting a 2D image to a 3D model's surface for texture mapping. [1]

21 relations: Blender (software), Digital sculpting, Equirectangular projection, Glossary of computer graphics, Latitude, Least squares conformal map, Lightmap, Longitude, Map projection, Mesh parameterization, Net (polyhedron), Non-uniform rational B-spline, Polygon mesh, Projection mapping, Second Life, Texture atlas, Texture mapping, Vertex (computer graphics), Vertex (geometry), 3D computer graphics, 3D modeling.

Blender (software)

Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.

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Digital sculpting

Digital sculpting, also known as sculpt modeling or 3D sculpting, is the use of software that offers tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay.

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Equirectangular projection

The equirectangular projection (also called the equidistant cylindrical projection, geographic projection, or la carte parallélogrammatique projection, and which includes the special case of the plate carrée projection or geographic projection) is a simple map projection attributed to Marinus of Tyre, who Ptolemy claims invented the projection about AD 100.

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Glossary of computer graphics

This is a glossary of terms relating computer graphics.

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Latitude

In geography, latitude is a geographic coordinate that specifies the north–south position of a point on the Earth's surface.

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Least squares conformal map

A Least squares conformal map (LSCM) is a 2-D representation of a 3-D shape created using the Least Squares Conformal Mapping Method.

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Lightmap

A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored in texture maps for later use.

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Longitude

Longitude, is a geographic coordinate that specifies the east-west position of a point on the Earth's surface.

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Map projection

A map projection is a systematic transformation of the latitudes and longitudes of locations from the surface of a sphere or an ellipsoid into locations on a plane.

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Mesh parameterization

Given two surfaces with the same topology, a bijective mapping between them exists.

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Net (polyhedron)

In geometry a net of a polyhedron is an arrangement of edge-joined polygons in the plane which can be folded (along edges) to become the faces of the polyhedron.

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Non-uniform rational B-spline

Non-uniform rational basis spline (NURBS) is a mathematical model commonly used in computer graphics for generating and representing curves and surfaces.

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Polygon mesh

A polygon mesh is a collection of, s and s that defines the shape of a polyhedral object in 3D computer graphics and solid modeling.

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Projection mapping

Projection mapping, similar to video mapping and spatial augmented reality, is a projection technology used to turn objects, often irregularly shaped, into a display surface for video projection.

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Second Life

Second Life is an online virtual world, developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003.

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Texture atlas

In realtime computer graphics, a texture atlas (also called a sprite sheet or an image sprite) is an image containing a collection of smaller images, usually packed together to reduce the atlas size.

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Texture mapping

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model.

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Vertex (computer graphics)

A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, at multiple points on a surface.

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Vertex (geometry)

In geometry, a vertex (plural: vertices or vertexes) is a point where two or more curves, lines, or edges meet.

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3D computer graphics

3D computer graphics or three-dimensional computer graphics, (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering 2D images.

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3D modeling

In 3D computer graphics, 3D modeling (or three-dimensional modeling) is the process of developing a mathematical representation of any surface of an object (either inanimate or living) in three dimensions via specialized software.

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Redirects here:

UV Map, UV Mapping, UV coordinates, UV map, UV sphere, UV unwrapping, UV unwrapping tools, Uv coordinates, Uv mapping.

References

[1] https://en.wikipedia.org/wiki/UV_mapping

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