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Vala (programming language)

Index Vala (programming language)

Vala is an object-oriented programming language with a self-hosting compiler that generates C code and uses the GObject system. [1]

44 relations: "Hello, World!" program, Anonymous function, Ars Technica, Boo (programming language), C (programming language), C Sharp (programming language), C++, Compiler, Cross-platform, D (programming language), Elementary OS, Exception handling, Foreach loop, Garbage collection (computer science), Geary (software), Generic programming, Genie (programming language), GLib, GNOME, GNU Compiler Collection, GNU Lesser General Public License, GObject, Graphical user interface, GTK+, Imperative programming, Intermediate representation, Java (programming language), Object-oriented programming, Observer pattern, Programming language, Programming paradigm, Property (programming), Python (programming language), Reference counting, Runtime system, Self-hosting, Shotwell (software), Source-to-source compiler, Strong and weak typing, Structured programming, Syntax (programming languages), Type inference, Type system, Web framework.

"Hello, World!" program

A "Hello, World!" program is a computer program that outputs or displays "Hello, World!" to a user.

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Anonymous function

In computer programming, an anonymous function (function literal, lambda abstraction, or lambda expression) is a function definition that is not bound to an identifier.

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Ars Technica

Ars Technica (a Latin-derived term that the site translates as the "art of technology") is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998.

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Boo (programming language)

Boo is an object-oriented, statically typed, general-purpose programming language that seeks to make use of the Common Language Infrastructure's support for Unicode, internationalization, and web applications, while using a Python-inspired syntax and a special focus on language and compiler extensibility.

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C (programming language)

C (as in the letter ''c'') is a general-purpose, imperative computer programming language, supporting structured programming, lexical variable scope and recursion, while a static type system prevents many unintended operations.

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C Sharp (programming language)

C# (/si: ʃɑːrp/) is a multi-paradigm programming language encompassing strong typing, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines.

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C++

C++ ("see plus plus") is a general-purpose programming language.

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Compiler

A compiler is computer software that transforms computer code written in one programming language (the source language) into another programming language (the target language).

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Cross-platform

In computing, cross-platform software (also multi-platform software or platform-independent software) is computer software that is implemented on multiple computing platforms.

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D (programming language)

D is an object-oriented, imperative, multi-paradigm system programming language created by Walter Bright of Digital Mars and released in 2001.

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Elementary OS

elementary OS is a Linux distribution based on Ubuntu.

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Exception handling

Exception handling is the process of responding to the occurrence, during computation, of exceptions – anomalous or exceptional conditions requiring special processing – often changing the normal flow of program execution.

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Foreach loop

For each (or foreach) is a control flow statement for traversing items in a collection.

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Garbage collection (computer science)

In computer science, garbage collection (GC) is a form of automatic memory management.

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Geary (software)

Geary is a free and open-source email client written in Vala, which is based on WebKitGTK+.

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Generic programming

Generic programming is a style of computer programming in which algorithms are written in terms of types to-be-specified-later that are then instantiated when needed for specific types provided as parameters.

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Genie (programming language)

Genie is a modern, general-purpose high-level programming language in active development since 2008.

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GLib

GLib is a bundle of three (formerly five) low-level system libraries written in C and developed mainly by GNOME.

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GNOME

GNOME is a desktop environment composed of free and open-source software that runs on Linux and most BSD derivatives.

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GNU Compiler Collection

The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting various programming languages.

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GNU Lesser General Public License

The GNU Lesser General Public License (LGPL) is a free software license published by the Free Software Foundation (FSF).

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GObject

The GLib Object System, or GObject, is a free software library providing a portable object system and transparent cross-language interoperability.

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Graphical user interface

The graphical user interface (GUI), is a type of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation, instead of text-based user interfaces, typed command labels or text navigation.

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GTK+

GTK+ (formerly GIMP Toolkit) is a cross-platform widget toolkit for creating graphical user interfaces.

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Imperative programming

In computer science, imperative programming is a programming paradigm that uses statements that change a program's state.

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Intermediate representation

An Intermediate representation (IR) is the data structure or code used internally by a compiler or virtual machine to represent source code.

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Java (programming language)

Java is a general-purpose computer-programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.

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Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self").

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Observer pattern

The observer pattern is a software design pattern in which an object, called the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods.

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Programming language

A programming language is a formal language that specifies a set of instructions that can be used to produce various kinds of output.

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Programming paradigm

Programming paradigms are a way to classify programming languages based on their features.

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Property (programming)

A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.

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Python (programming language)

Python is an interpreted high-level programming language for general-purpose programming.

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Reference counting

In computer science, reference counting is a technique of storing the number of references, pointers, or handles to a resource such as an object, block of memory, disk space or other resource.

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Runtime system

A runtime system, also called run-time system, primarily implements portions of an execution model.

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Self-hosting

Self-hosting is the use of a computer program as part of the toolchain or operating system that produces new versions of that same program—for example, a that can compile its own source code.

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Shotwell (software)

Shotwell is an image organizer designed to provide personal photo management for the GNOME desktop environment.

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Source-to-source compiler

A source-to-source compiler, transcompiler or transpiler is a type of compiler that takes the source code of a program written in one programming language as its input and produces the equivalent source code in another programming language.

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Strong and weak typing

In computer programming, programming languages are often colloquially classified as to whether the language's type system makes it strongly typed or weakly typed (loosely typed).

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Structured programming

Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines in contrast to using simple tests and jumps such as the go to statement, which can lead to "spaghetti code" that is potentially difficult to follow and maintain.

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Syntax (programming languages)

In computer science, the syntax of a computer language is the set of rules that defines the combinations of symbols that are considered to be a correctly structured document or fragment in that language.

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Type inference

Type inference refers to the automatic detection of the data type of an expression in a programming language.

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Type system

In programming languages, a type system is a set of rules that assigns a property called type to the various constructs of a computer program, such as variables, expressions, functions or modules.

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Web framework

A web framework (WF) or web application framework (WAF) is a software framework that is designed to support the development of web applications including web services, web resources, and web APIs.

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.gir, .vala, .vapi, Vala (software), Vala language, Vala programming language, Valalang.

References

[1] https://en.wikipedia.org/wiki/Vala_(programming_language)

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