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Variable-width encoding

Index Variable-width encoding

A variable-width encoding is a type of character encoding scheme in which codes of differing lengths are used to encode a character set (a repertoire of symbols) for representation in a computer. [1]

29 relations: Adventure game, ASCII, Backward compatibility, Big5, Byte, C string handling, Character encoding, Computer, Data compression, DBCS, Disk storage, DOS, Hexadecimal, I Love New York, Lotus Multi-Byte Character Set, Microcomputer, Microsoft Windows, Misnomer, Octet (computing), Plan 9 from Bell Labs, SBCS, Shift JIS, Unicode, Universal Coded Character Set, Unix, UTF-1, UTF-16, UTF-32, UTF-8.

Adventure game

An adventure game is a video game in which the player assumes the role of a protagonist in an interactive story driven by exploration and puzzle-solving.

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ASCII

ASCII, abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication.

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Backward compatibility

Backward compatibility is a property of a system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially in telecommunications and computing.

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Big5

Big-5 or Big5 is a Chinese character encoding method used in Taiwan, Hong Kong, and Macau for Traditional Chinese characters.

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Byte

The byte is a unit of digital information that most commonly consists of eight bits, representing a binary number.

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C string handling

The C programming language has a set of functions implementing operations on strings (character strings and byte strings) in its standard library.

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Character encoding

Character encoding is used to represent a repertoire of characters by some kind of encoding system.

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Computer

A computer is a device that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming.

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Data compression

In signal processing, data compression, source coding, or bit-rate reduction involves encoding information using fewer bits than the original representation.

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DBCS

A double-byte character set (DBCS) is a character encoding in which either all characters (including control characters) are encoded in two bytes, or merely every graphic character not representable by an accompanying single-byte character set (SBCS) is encoded in two bytes (Han characters would generally comprise most of these two-byte characters).

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Disk storage

Disk storage (also sometimes called drive storage) is a general category of storage mechanisms where data is recorded by various electronic, magnetic, optical, or mechanical changes to a surface layer of one or more rotating disks.

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DOS

DOS is a family of disk operating systems.

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Hexadecimal

In mathematics and computing, hexadecimal (also base, or hex) is a positional numeral system with a radix, or base, of 16.

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I Love New York

I Love New York (stylized I ❤ NY) is a slogan, a logo and a song that are the basis of an advertising campaign used since 1977 to promote tourism in the state of New York, including New York City.

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Lotus Multi-Byte Character Set

The Lotus Multi-Byte Character Set (LMBCS) is a proprietary multi-byte character encoding originally conceived in 1988 at Lotus Development Corporation with input from Bob Balaban and others.

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Microcomputer

A microcomputer is a small, relatively inexpensive computer with a microprocessor as its central processing unit (CPU).

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Microsoft Windows

Microsoft Windows is a group of several graphical operating system families, all of which are developed, marketed, and sold by Microsoft.

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Misnomer

A misnomer is a name or term that suggests an idea that is known to be wrong.

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Octet (computing)

The octet is a unit of digital information in computing and telecommunications that consists of eight bits.

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Plan 9 from Bell Labs

Plan 9 from Bell Labs is a distributed operating system, originating in the Computing Sciences Research Center (CSRC) at Bell Labs in the mid-1980s, and building on UNIX concepts first developed there in the late 1960s; until the Labs' final release at the start of 2015.

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SBCS

SBCS, or Single Byte Character Set, is used to refer to character encodings that use exactly one byte for each graphic character.

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Shift JIS

--> Shift JIS (Shift Japanese Industrial Standards, also SJIS, MIME name Shift_JIS) is a character encoding for the Japanese language, originally developed by a Japanese company called ASCII Corporation in conjunction with Microsoft and standardized as JIS X 0208 Appendix 1.

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Unicode

Unicode is a computing industry standard for the consistent encoding, representation, and handling of text expressed in most of the world's writing systems.

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Universal Coded Character Set

The Universal Coded Character Set (UCS) is a standard set of characters defined by the International Standard ISO/IEC 10646, Information technology — Universal Coded Character Set (UCS) (plus amendments to that standard), which is the basis of many character encodings.

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Unix

Unix (trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, development starting in the 1970s at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others.

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UTF-1

UTF-1 is one way of transforming ISO 10646/Unicode into a stream of bytes.

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UTF-16

UTF-16 (16-bit Unicode Transformation Format) is a character encoding capable of encoding all 1,112,064 valid code points of Unicode.

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UTF-32

UTF-32 stands for Unicode Transformation Format in 32 bits.

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UTF-8

UTF-8 is a variable width character encoding capable of encoding all 1,112,064 valid code points in Unicode using one to four 8-bit bytes.

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Redirects here:

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References

[1] https://en.wikipedia.org/wiki/Variable-width_encoding

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