34 relations: Angle, Computer graphics, Convex polygon, Convex polytope, Convex set, Cube, Curve, CW complex, Edge (geometry), Euler characteristic, Face (geometry), Geometry, Internal and external angles, Intersection, Khronos Group, Line (geometry), N-skeleton, Peter McMullen, Point (geometry), Polygon, Polyhedron, Polytope, Princeton University Press, Right angle, Shader, Simplicial complex, Sphere, Tessellation, Two ears theorem, Vertex (computer graphics), Vertex (curve), Vertex (graph theory), Vertex normal, Vertex pipeline.
In plane geometry, an angle is the figure formed by two rays, called the sides of the angle, sharing a common endpoint, called the vertex of the angle.
Computer graphics are pictures and films created using computers.
A convex polygon is a simple polygon (not self-intersecting) in which no line segment between two points on the boundary ever goes outside the polygon.
A convex polytope is a special case of a polytope, having the additional property that it is also a convex set of points in the n-dimensional space Rn.
In convex geometry, a convex set is a subset of an affine space that is closed under convex combinations.
In geometry, a cube is a three-dimensional solid object bounded by six square faces, facets or sides, with three meeting at each vertex.
In mathematics, a curve (also called a curved line in older texts) is, generally speaking, an object similar to a line but that need not be straight.
In topology, a CW complex is a type of topological space introduced by J. H. C. Whitehead to meet the needs of homotopy theory.
In geometry, an edge is a particular type of line segment joining two vertices in a polygon, polyhedron, or higher-dimensional polytope.
In mathematics, and more specifically in algebraic topology and polyhedral combinatorics, the Euler characteristic (or Euler number, or Euler–Poincaré characteristic) is a topological invariant, a number that describes a topological space's shape or structure regardless of the way it is bent.
In solid geometry, a face is a flat (planar) surface that forms part of the boundary of a solid object; a three-dimensional solid bounded exclusively by flat faces is a polyhedron.
Geometry (from the γεωμετρία; geo- "earth", -metron "measurement") is a branch of mathematics concerned with questions of shape, size, relative position of figures, and the properties of space.
In geometry, an angle of a polygon is formed by two sides of the polygon that share an endpoint.
In mathematics, the intersection of two or more objects is another, usually "smaller" object.
The Khronos Group, Inc. is an American non-profit member-funded industry consortium based in Beaverton, Oregon, focused on the creation of open standard, royalty-free application programming interfaces (APIs) for authoring and accelerated playback of dynamic media on a wide variety of platforms and devices.
The notion of line or straight line was introduced by ancient mathematicians to represent straight objects (i.e., having no curvature) with negligible width and depth.
In mathematics, particularly in algebraic topology, the of a topological space X presented as a simplicial complex (resp. CW complex) refers to the subspace Xn that is the union of the simplices of X (resp. cells of X) of dimensions In other words, given an inductive definition of a complex, the is obtained by stopping at the.
Peter McMullen (born 11 May 1942) is a British mathematician, a professor emeritus of mathematics at University College London.
In modern mathematics, a point refers usually to an element of some set called a space.
In elementary geometry, a polygon is a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed polygonal chain or circuit.
In geometry, a polyhedron (plural polyhedra or polyhedrons) is a solid in three dimensions with flat polygonal faces, straight edges and sharp corners or vertices.
In elementary geometry, a polytope is a geometric object with "flat" sides.
Princeton University Press is an independent publisher with close connections to Princeton University.
In geometry and trigonometry, a right angle is an angle of exactly 90° (degrees), corresponding to a quarter turn.
In computer graphics, a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.
In mathematics, a simplicial complex is a set composed of points, line segments, triangles, and their ''n''-dimensional counterparts (see illustration).
A sphere (from Greek σφαῖρα — sphaira, "globe, ball") is a perfectly round geometrical object in three-dimensional space that is the surface of a completely round ball (viz., analogous to the circular objects in two dimensions, where a "circle" circumscribes its "disk").
A tessellation of a flat surface is the tiling of a plane using one or more geometric shapes, called tiles, with no overlaps and no gaps.
In geometry, the two ears theorem states that every simple polygon with more than three vertices has at least two ears, vertices that can be removed from the polygon without introducing any crossings.
A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, at multiple points on a surface.
In the geometry of planar curves, a vertex is a point of where the first derivative of curvature is zero.
In mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an undirected graph consists of a set of vertices and a set of edges (unordered pairs of vertices), while a directed graph consists of a set of vertices and a set of arcs (ordered pairs of vertices).
In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a replacement to the true geometric normal of the surface.
The function of the vertex pipeline in any GPU is to take geometry data (usually supplied as vector points), work with it if needed with either fixed function processes (earlier DirectX), or a vertex shader program (later DirectX), and create all of the 3D data points in a scene to a 2D plane for display on a computer monitor.