84 relations: Altruism, American Journal of Sociology, Avatar (computing), Barry Wellman, Benedict Anderson, Bulletin of Science, Technology & Society, CB Simulator, Chat room, Commons-based peer production, Community, Community of practice, Comparison of online dating services, Computer-mediated communication, Conversation, Cyber-ethnography, Cybersectarianism, Disintermediation, Dunbar's number, Dystopia, Electronic mailing list, Henry Jenkins, Howard Rheingold, Human-based genetic algorithm, Identity theft, Imagined Communities, Immersion (virtual reality), Internet activism, Internet forum, Internet influences on communities, Internet Relay Chat, John Seabrook, Katie Hafner, Learner-generated context, List of social networking websites, List of virtual communities, List of virtual communities with more than 100 million active users, Mark Granovetter, Mass collaboration, Melvin M. Webber, MIT Technology Review, MOO, MUD, MUSH, Music community, Network of practice, New Scientist, OmniScriptum, Online community, Online community manager, Online dating service, ..., Online deliberation, Online predator, Online research community, Personal network, PLATO (computer system), Privacy, Professional network service, Reciprocity (social psychology), Royal Society, Second Life, Sheizaf Rafaeli, Social contract, Social media, Social network, Social networking service, Social web, Support group, Taste of Home, The Virtual Community (book), The Wealth of Networks, The WELL, Tribe (Internet), Usenet, Video game culture, Video gaming clan, Virtual airline (hobby), Virtual community of practice, Virtual reality, Virtual volunteering, Virtual world, Web 2.0, Web of trust, Whyville, Wikipedia community. Expand index (34 more) »
Altruism
Altruism is the principle and moral practice of concern for happiness of other human beings, resulting in a quality of life both material and spiritual.
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American Journal of Sociology
Established in 1895 as the first US scholarly journal in its field, American Journal of Sociology (AJS) presents pathbreaking work from all areas of sociology, with an emphasis on theory building and innovative methods.
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Avatar (computing)
In computing, an avatar is the graphical representation of the user or the user's alter ego or character.
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Barry Wellman
Barry Wellman, FRSC (born 1942) is a Canadian-American sociologist and is the co-director of the Toronto-based international NetLab Network.
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Benedict Anderson
Benedict Richard O'Gorman Anderson (August 26, 1936 – December 13, 2015) was a political scientist and historian, best known for his 1983 book Imagined Communities, which explored the origins of nationalism.
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Bulletin of Science, Technology & Society
Bulletin of Science, Technology & Society is a bimonthly peer-reviewed academic journal that publishes papers in the field of science education.
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CB Simulator
CompuServe CB Simulator was the first dedicated online chat service that was widely available to the public.
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Chat room
The term chat room, or chatroom, is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing.
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Commons-based peer production
Commons-based peer production (CBPP) is a term coined by Harvard Law School professor Yochai Benkler.
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Community
A community is a small or large social unit (a group of living things) that has something in common, such as norms, religion, values, or identity.
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Community of practice
A community of practice (CoP) is a group of people who share a craft or a profession.
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Comparison of online dating services
This is a partial, inexhaustive list of online dating websites and mobile apps.
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Computer-mediated communication
Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices.
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Conversation
Conversation is interactive communication between two or more people.
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Cyber-ethnography
Cyber-ethnography, also known as virtual ethnography, and most commonly online ethnography, is an online research method that adapts ethnographic methods to the study of the communities and cultures created through computer-mediated social interaction.
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Cybersectarianism
Cybersectarianism is the phenomenon of new religious movements and other groups using the Internet for text distribution, recruitment, and information sharing.
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Disintermediation
Disintermediation is the removal of intermediaries in economics from a supply chain, or cutting out the middlemen in connection with a transaction or a series of transactions.
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Dunbar's number
Dunbar's number is a suggested cognitive limit to the number of people with whom one can maintain stable social relationships—relationships in which an individual knows who each person is and how each person relates to every other person.
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Dystopia
A dystopia (from the Greek δυσ- "bad" and τόπος "place"; alternatively, cacotopia,Cacotopia (from κακός kakos "bad") was the term used by Jeremy Bentham in his 19th century works kakotopia, or simply anti-utopia) is a community or society that is undesirable or frightening.
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Electronic mailing list
An electronic mailing list or email list is a special use of email that allows for widespread distribution of information to many Internet users.
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Henry Jenkins
Henry Jenkins III (born June 4, 1958) is an American media scholar and Provost Professor of Communication, Journalism, and Cinematic Arts, a joint professorship at the USC Annenberg School for Communication and Journalism and the USC School of Cinematic Arts.
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Howard Rheingold
Howard Rheingold (born July 7, 1947) is an American critic, writer, and teacher, known for his specialties on the cultural, social and political implications of modern communication media such as the Internet, mobile telephony and virtual communities (a term he is credited with inventing).
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Human-based genetic algorithm
In evolutionary computation, a human-based genetic algorithm (HBGA) is a genetic algorithm that allows humans to contribute solution suggestions to the evolutionary process.
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Identity theft
Identity theft is the deliberate use of someone else's identity, usually as a method to gain a financial advantage or obtain credit and other benefits in the other person's name, and perhaps to the other person's disadvantage or loss.
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Imagined Communities
Imagined Communities: Reflections on the Origin and Spread of Nationalism is a book by Benedict Anderson.
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Immersion (virtual reality)
Immersion into virtual reality is a perception of being physically present in a non-physical world.
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Internet activism
Internet activism (also known as web activism, online activism, digital campaigning, digital activism, online organizing, electronic advocacy, cyberactivism, e-campaigning, and e-activism) is the use of electronic communication technologies such as social media, e-mail, and podcasts for various forms of activism to enable faster and more effective communication by citizen movements, the delivery of particular information to large and specific audiences as well as coordination.
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Internet forum
An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages.
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Internet influences on communities
A community is "a body of people or things viewed collectively".
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Internet Relay Chat
Internet Relay Chat (IRC) is an application layer protocol that facilitates communication in the form of text.
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John Seabrook
John Seabrook is an American journalist who writes about technology and popular culture.
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Katie Hafner
Katie Hafner (born 1957) is an American journalist who writes books and articles about technology, healthcare, and society, most often for The New York Times, where she was on staff for a decade.
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Learner-generated context
The term learner-generated context originated in the suggestion that an educational context might be described as a learner-centric ecology of resources and that a learner generated context is one in which a group of users collaboratively marshall available resources to create an ecology that meets their needs.
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List of social networking websites
This is a list of major active social networking websites and excludes dating websites (see Comparison of online dating websites).
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List of virtual communities
This is a list of Wikipedia articles about virtual communities.
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List of virtual communities with more than 100 million active users
This is a list of current virtual communities with more than 100 million active users.
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Mark Granovetter
Mark Granovetter (born October 20, 1943) is an American sociologist and professor at Stanford University.
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Mass collaboration
Mass collaboration is a form of collective action that occurs when large numbers of people work independently on a single project, often modular in its nature.
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Melvin M. Webber
Melvin M. Webber (Hartford, Connecticut, May 6, 1920 – Berkeley, November 25, 2006) was an urban designer and theorist associated for most of his career with the University of California at Berkeley but whose work was internationally important.
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MIT Technology Review
MIT Technology Review is a magazine published by the Massachusetts Institute of Technology.
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MOO
A MOO (MUD, object-oriented) is a text-based online virtual reality system to which multiple users (players) are connected at the same time.
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MUD
A MUD (originally Multi-User Dungeon, with later variants Multi-User Dimension and Multi-User Domain) is a multiplayer real-time virtual world, usually text-based.
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MUSH
In multiplayer online games, a MUSH (a backronymed pun on MUD most often expanded as Multi-User Shared Hallucination, though Multi-User Shared Hack, Habitat, and Holodeck are also observed) is a text-based online social medium to which multiple users are connected at the same time.
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Music community
A music community is a group of people involved in a given type of music.
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Network of practice
Network of practice (often abbreviated as NoP) is a concept originated by John Seely Brown and Paul Duguid.
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New Scientist
New Scientist, first published on 22 November 1956, is a weekly, English-language magazine that covers all aspects of science and technology.
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OmniScriptum
Omniscriptum Publishing Group, formerly known as VDM Verlag Dr.
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Online community
An online community, also called an internet community, is a virtual community whose members interact with each other primarily via the Internet.
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Online community manager
An online community manager builds, grows, and manages online communities, performing Community management, often around a brand or cause.
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Online dating service
Online dating (or Internet dating) is a system that enables people to find and introduce themselves to new personal connections over the Internet, usually with the goal of developing personal, romantic, or sexual relationships.
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Online deliberation
The term online deliberation describes the emerging field of practice and research related to the design, implementation and study of deliberative processes that rely on the use of electronic information and communications technologies (ICT).
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Online predator
Online predators are individuals who commit child sexual abuse that begins or takes place on the Internet.
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Online research community
An online research community (part of Research 2.0) is a part of an emerging and developing area in market research making use of developments in Web 2.0 technologies and online communities.
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Personal network
A personal network is a set of human contacts known to an individual, with whom that individual would expect to interact at intervals to support a given set of activities.
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PLATO (computer system)
PLATO (Programmed Logic for Automatic Teaching Operations) was the first generalized computer-assisted instruction system.
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Privacy
Privacy is the ability of an individual or group to seclude themselves, or information about themselves, and thereby express themselves selectively.
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Professional network service
A professional network service (or, in an Internet context, simply professional network) is a type of social network service that is focused solely on interactions and relationships of a business nature rather than including personal, nonbusiness interactions.
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Reciprocity (social psychology)
In social psychology, reciprocity is a social norm of responding to a positive action with another positive action, rewarding kind actions.
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Royal Society
The President, Council and Fellows of the Royal Society of London for Improving Natural Knowledge, commonly known as the Royal Society, is a learned society.
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Second Life
Second Life is an online virtual world, developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003.
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Sheizaf Rafaeli
Sheizaf Rafaeli (שיזף רפאלי), is an Israeli researcher, scholar of computer-mediated communication, computer scientist, and newspaper columnist.
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Social contract
In both moral and political philosophy, the social contract is a theory or model that originated during the Age of Enlightenment.
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Social media
Social media are computer-mediated technologies that facilitate the creation and sharing of information, ideas, career interests and other forms of expression via virtual communities and networks.
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Social network
A social network is a social structure made up of a set of social actors (such as individuals or organizations), sets of dyadic ties, and other social interactions between actors.
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Social networking service
A social networking service (also social networking site, SNS or social media) is a web application that people use to build social networks or social relations with other people who share similar personal or career interests, activities, backgrounds or real-life connections.
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Social web
The social web is a set of social relations that link people through the World Wide Web.
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Support group
In a support group, members provide each other with various types of help, usually nonprofessional and nonmaterial, for a particular shared, usually burdensome, characteristic.
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Taste of Home
Taste of Home magazine is an American cooking publication, founded by Roy Reiman, publisher of Reiman Publications, and is currently owned by Trusted Media Brands, Inc..
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The Virtual Community (book)
The Virtual Community is a 1993 book about virtual communities by Howard Rheingold, a member of the early network system The Well.
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The Wealth of Networks
The Wealth of Networks: How Social Production Transforms Markets and Freedom is a book by Harvard Law School professor Yochai Benkler published by Yale University Press on April 3, 2006.
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The WELL
The Whole Earth 'Lectronic Link, normally shortened to The WELL, is one of the oldest virtual communities in continuous operation.
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Tribe (Internet)
The term tribe or digital tribe is used as a slang term for an unofficial community of people who share a common interest, and usually who are loosely affiliated with each other through social media or other Internet mechanisms.
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Usenet
Usenet is a worldwide distributed discussion system available on computers.
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Video game culture
Video game culture is a worldwide new media subculture formed by video games.
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Video gaming clan
In computer and video gaming, a clan, community, guild or faction is an organized group of players that regularly play together in one or more multiplayer games, but is focused on a particular game.
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Virtual airline (hobby)
A virtual airline (VA) is a dedicated hobby organization that uses flight simulation to model the operations of an airline.
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Virtual community of practice
An online community of practice (OCoP), also known as a virtual community of practice (VCoP), is a community of practice (CoP) that is developed on, and is maintained using the Internet.
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Virtual reality
Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment, that incorporates mainly auditory and visual, but also other types of sensory feedback like haptic.
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Virtual volunteering
Virtual volunteering refers to volunteer activities completed, in whole or in part, using the Internet and a home, school, telecenter, or work computer or other Internet-connected device, such as a smart-phone (a cell phone with Internet functions) or personal digital assistant (PDA).
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Virtual world
A virtual world is a computer-based simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others.
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Web 2.0
Web 2.0 refers to World Wide Web websites that emphasize user-generated content, usability (ease of use, even by non-experts), and interoperability (this means that a website can work well with other products, systems, and devices) for end users.
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Web of trust
In cryptography, a web of trust is a concept used in PGP, GnuPG, and other OpenPGP-compatible systems to establish the authenticity of the binding between a public key and its owner.
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Whyville
Whyville is an educational Internet site geared towards children from ages 8–14+ founded and managed by Numedeon, Inc.
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Wikipedia community
The Wikipedia community is the community of contributors to the online encyclopedia Wikipedia.
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Redirects here:
Community Websites, Community website, Community websites, Computer-mediated communities, Computer-mediated community, E-community, Game communities, Game community, Internet Community, Internet communities, Internet community, Motivations for Contributing to Online Communities, Motivations for contributing to online communities, Online Community, Online mobile community, Online society, User community, Virtual Communities, Virtual Community, Virtual communities, Web-based communities.
References
[1] https://en.wikipedia.org/wiki/Virtual_community